Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 Carrier Commands
05-01-2012, 07:15 PM
This is VITAL NEED TO KNOW INFORMATION that was left as guesswork to many players on the KDF side, but since the Feds are getting a carrier.....

The available carrier commands include:

Attack – In this mode, your fighters attack your selected target. Fighters will engage any target you select up to 12 km away; it’s possible for your carrier to remain just outside of combat distance and send fighters to engage an enemy. If you don’t have a selected target, or you’re not in combat, your fighters will form up in front of your ship as you travel. Once your team enters combat, the fighters will continue to engage enemies, but will preferentially attack your selected target. If you change targets, your fighters will change targets as well, although it may take a few seconds for a fighter to disengage from an existing dogfight!

Escort – In this mode, your fighters follow an ally that you select. When that ally is attacked, the fighters enter combat. If you select a different ally, your fighters will move to that ally instead. Once you’ve set fighters to escort mode and given them a friend to escort, you can enter combat and engage enemies, and the fighters will remain in defense of your ally.

Intercept – Use intercept mode when you’re engaging other enemy carriers or enemies with heavy torpedoes or mines. Your fighters will attack enemies at will, but will preferentially engage torpedoes, mines, and small craft. You can use your fighters to clear out minefields or to pre-emptively destroy volleys of heavy torpedoes from Romulans or Borg.

Recall – To bring your fighters back from the fray, issue the recall command. Your support craft will return and follow your vessel in formation. Fighters under a Recall order will not engage in combat, but enemies might still chase them back to you! You can also issue a Recall command to force your fighters to stop attacking, then choose a new target and change to a different command order if you want to send your fighters in a new direction.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
05-01-2012, 08:29 PM
you... copied the blog?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
05-01-2012, 10:27 PM
Not all of it, just a portion that gives a more detail description of the commands for the fighters.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
05-02-2012, 11:22 AM
Note that using Escort on pets that can heal will cause them to focus their heals on the target being escorted.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
05-02-2012, 11:51 AM
Quote:
Originally Posted by Heretic
Note that using Escort on pets that can heal will cause them to focus their heals on the target being escorted.
I'm new to the cruiser game... quick question I've been wondering all day. If you have the Shield repair drones in one bay and fighters in the other launch them, when you select "attack target", will the repair shuttles stay with you?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
05-02-2012, 11:54 AM
Quote:
Originally Posted by greenlightracer View Post
I'm new to the cruiser game... quick question I've been wondering all day. If you have the Shield repair drones in one bay and fighters in the other launch them, when you select "attack target", will the repair shuttles stay with you?
No, unfortunately we do not have the ability to command different hangars independently.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
05-02-2012, 11:56 AM
Again, I wish that the Vulcan D'Kyr support craft came with Carrier Commands. The Escort Command would be really, very helpful.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
05-02-2012, 12:02 PM
Quote:
Originally Posted by Heretic
No, unfortunately we do not have the ability to command different hangars independently.
Thanks for answering! Great to know.. so I'll pick up a pair of shield repair shuttles along with 1 fighter and delta flyers, since its not best to mix the two obviously. So I'll run either set at one time.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
05-02-2012, 01:43 PM
Quote:
Originally Posted by Heretic
No, unfortunately we do not have the ability to command different hangars independently.
It is hard enough the way it currently is for you guys to get all pets to follow directions as is... More simpler to attempt to get what we have to work properly LOL . Mostly now what I see is in Cure and KA Elite Space the pets do not follow any of my commands they just go around attacking whatever they feel like attacking. Unless there is only one enemy object or npc to attack in the whole map then they will attack that one target.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
05-02-2012, 05:12 PM
Quote:
Originally Posted by Heretic
Note that using Escort on pets that can heal will cause them to focus their heals on the target being escorted.
Also, you cannot escort enemy faction pets. So, if a klingon is teamed with a federation player, he cannot 'escort' fed player. The pets will just sit in space twitching.


...another gem that slipped past the nonexistent QA team.
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