I have a strange bug when trying to use NPCs groups to mimic a timer in a mission I'm working on.
The mission is currently called TEST and has a mission ID of :ST-HQXLYVX5D
I placed 3 mobs in an area where I know the player will be before dragging the actors into an area of the map where the player cannot get to. At some point however during the timing battle. Some of the actors 'teleport'
From the area where they are confined in to the area where the player is. Creating random battles where there should not be.
From what I can tell this only happens to NPC Groups while engaging in battle after a mission has been published. It all works fine while in preview mobs stay where they are meant to be. But once published they appear in odd places.