Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
05-03-2012, 10:11 AM
Quote:
Originally Posted by Shook-Yang
That is a good point and have heard it before. However, I have an EPS console and points into Electro-Plasma Systems, so my power transfer rate is at about 270%. I can also cloak. I typically drop out of full impulse before I get in firing range and wait until my weapon power level is at 125 before I decloak and fire. By then, I'm within firing range and close enough for my DHCs to do greater damage because of the closer proximity of my target.
I also run an EPS console and L6 Electro-Plasma, so my build has the fastest impulse speeds possible and less full impulse power drain. I prefer to close into Elise STF cubes using full impulse, dropping theta radiation + full weapon volley once I collide with the cube, then using Evasive to pull out once my shields start looking shaky, or fly above the cube to avoid 1-shot torps.

This set-up is designed to work with multiple ship classes and hull types, independent of any gear. I'm looking forward to testing the new Caitan carrier

Quote:
Originally Posted by Shook-Yang
Which, with my previous build, I had accomplished. The defense cap only requires your engine power level to be 24. Obviously, you won't be traveling as fast.
Isn't the lowest power preset 25?

Quote:
Originally Posted by Shook-Yang
Right now, I believe my power level is in the mid-40s. You're actually diverting more power to your engines than I am. My base shield system setting is 55. Currently at 70 after skills, but used to be 74 before I respeced.

What is your engine power level at after skills? When I do run away, I usually hit evasive maneuvers (and attack pattern omega if it's not on cool down) and (sometimes) change the power settings to the speed pre-set. I also use the Red Matter Capacitor if need be.

In any case, I'm still not sure I understand your reasoning for putting more emphasis on auxiliary and engine subsystems rather than shield (which gives you greater resistance).



With the exception of Driver Coil, all of my points are spent in the same areas as you.
My power preset is 100 / 35 / 35 / 30, and this translates to around 125 / 55 / 53 / 52 after gear bonuses (not in front of my PC right now, but these numbers are close). I keep my engines slightly faster than max defense cap's requirement. Base attack speed is 27.99 / 28.00. This lets my escort out-run and out-turn most escorts at base attack mode preset speeds. The high base Aux power is meant to support Hazard Emitters and other Aux-based abilities like Tractor Beam (Repulsors), MES, etc., swapping in the appropriate sci BO depending on the build desired.

As far as supporting shields: EPTS1+2 in non-stop rotation, and Sci-Team for quick regen and to counter SubNuc's. This probably explains why I get better results with Omega Shields as opposed to MACO. If I have to tank for whatever reason, I quickly divert full power to shields to maximize resists.

Based on your post, your ship has better base shield resists in attack mode, while mine relies more on top speed and aux-based abilities to stay in combat.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
05-03-2012, 10:24 AM
Quote:
Originally Posted by Shar487
...
-Borg Graviton Deflector -- the bonus +23 Structural Integrity adds 2k hull, so my escort runs 41k total hull points instead of the typical 39k on escorts (every little bit helps). The +23 power insulators also minimizes shield drain from tachyon beams, subsystem power drain attacks, etc.
The Deflector doesn't add anything to your hull stat. I've currently got the MACO slotted and I'm at 41388. The only advantage the Borg Def has is the +23 Power Insulators; all other stats are inferior.

The only reason to use the Borg Def is for the 2pc proc. - Auto Regen.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
05-03-2012, 10:26 AM
Quote:
Originally Posted by Shar487
My recommendation: Give the following spec's a shot...

-L9 Driver Coil (full impulse top speed matters)
-L9 Impulse Thrusters
-L9 Warp Core Efficiency
-L9 Warp Core Potential
-L3 Engine Performance

These will maximize your your ship's speed while still giving you plenty of skill points to invest elsewhere.

EDIT: I typically run engines around 35 power preset... the most important thing is to hit that 70% defense cap (75% if using Aegis engines). This layout still gives you enough power to run 125 weapon, 50+ shields, and 40+ aux power using a 100/35/35/30 power preset.
The L9 Driver Coil is usless in anything other than Sector Space. This improves Warp Speed and Turn Rate in Sector Space. Once you are in an instance it is uselesw.

The L9 Warp Core Efficiency is not going to provide any affect at power levels above 75. An escort should not be below this level to begin with. Any Efficiency skill's effect are variable depending on the power level setting. Maximum effect is seen at 25 with decreasing efficiency up to 75; at which point the added power is void.

Points in performances are directly attributable to the associated power level. One point in is one point out.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
05-03-2012, 11:56 AM
Quote:
Originally Posted by Shar487
Isn't the lowest power preset 25?
Sorry, you are correct. It's Impulse speed 24 that gives you max defense. According to this page: http://forums.startrekonline.com/sho...d.php?t=218935

May be old info? Dunno.


Quote:
Originally Posted by Shar487
My power preset is 100 / 35 / 35 / 30, and this translates to around 125 / 55 / 53 / 52 after gear bonuses (not in front of my PC right now, but these numbers are close). I keep my engines slightly faster than max defense cap's requirement. Base attack speed is 27.99 / 28.00. This lets my escort out-run and out-turn most escorts at base attack mode preset speeds. The high base Aux power is meant to support Hazard Emitters and other Aux-based abilities like Tractor Beam (Repulsors), MES, etc., swapping in the appropriate sci BO depending on the build desired.

As far as supporting shields: EPTS1+2 in non-stop rotation, and Sci-Team for quick regen and to counter SubNuc's. This probably explains why I get better results with Omega Shields as opposed to MACO. If I have to tank for whatever reason, I quickly divert full power to shields to maximize resists.
Interesting choices. I will need to see what my max impulse speed is, but it must be over 24.00, as my defense is at 80% at max impulse.


Quote:
Originally Posted by Shar487
Based on your post, your ship has better base shield resists in attack mode, while mine relies more on top speed and aux-based abilities to stay in combat.
Yes, aside from hazard Emitters, I don't use any other skills that use Auxiliary subsystems (to my knowledge).

Regarding your strategy with colliding with the Borg cubes, that is something that I do as well. Though, lately, I've been attacking from the bottom. Not sure if you are aware, but when you collide with the Borg ship, you reduce your Defense. I've observed it by looking at the stat page. Even if you are at max impulse, your Defense drops to, if I recall, 30%. And I have +10% from my character's passive skill, so it would be even less for someone who doesn't have that.

Knowing that, I still do it anyways, so there is a need to be able to tank. Especially if you grab aggro.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 15
05-03-2012, 12:07 PM
Quote:
Originally Posted by tranceaddict View Post
The L9 Warp Core Efficiency is not going to provide any affect at power levels above 75. An escort should not be below this level to begin with. Any Efficiency skill's effect are variable depending on the power level setting. Maximum effect is seen at 25 with decreasing efficiency up to 75; at which point the added power is void.

Points in performances are directly attributable to the associated power level. One point in is one point out.
Do you mean an escort shouldn't have their weapon subsystem power levels below 75? Or do you mean all subsystem power levels? Because, if it's the latter, I'd love to know how you pulled off having none of your subsystem powers below 75.

While Warp Core Efficiency didn't help me with weapons (before respec), it does provide a nice bump to all of my other subsystems. It gave me +4 to my shields (which were already at 70 without Warp Core Efficiency), +6 or +7 to my engines, and +8 or +9 to my auxiliary.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 16
05-03-2012, 01:16 PM
Quote:
Originally Posted by tranceaddict View Post
The L9 Driver Coil is usless in anything other than Sector Space. This improves Warp Speed and Turn Rate in Sector Space. Once you are in an instance it is uselesw.
Driver Coil also slows full impulse energy drain and raises full impulse top speed and turn rate. This maximizes ship speeds in both sector space and tactical combat. If I hit full impulse while running, only similarly spec'd ships will be able to catch me.

Quote:
Originally Posted by tranceaddict View Post
The L9 Warp Core Efficiency is not going to provide any affect at power levels above 75. An escort should not be below this level to begin with. Any Efficiency skill's effect are variable depending on the power level setting. Maximum effect is seen at 25 with decreasing efficiency up to 75; at which point the added power is void.

Points in performances are directly attributable to the associated power level. One point in is one point out.
I run weapons hot at 125. All other systems are set in the 50-55 range after all bonuses, thus taking full advantage of warp core efficiency.
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