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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 21
05-01-2012, 12:39 AM
Quote:
Originally Posted by carmenara
Yep I usually throw tacteams out to escorts generating the main fireworks. Though they don't know who is sending them the buffs and just thank me by saying 'thanks whomever for the buffs' on chat after all the fur stops flying.

I work some magic in PUGs by telling people the opposite of what I want them to do.

I.e. - Cure.

Telling people to guard the Kang will mean everyone will attack the shipyard instead (correct procedure)
Telling people I am attacking the shipyard will mean 3-4 ships will sit around the Kang (mission fail as most don't bother to heal Kang for some reason)

Infected.

Telling people to 10% means someone will likely sabotage the map by blowing one generator early
Telling people "I am new, requesting targeting instructions" will mean someone else takes command and the team collaborates to 10% and do everything correctly.

KAS

Saying "I am covering left probes, all else attack right!" will mean the assault force goes left
Saying "I am covering right probes, everyone attack left!" will mean the other 4 ships goes right.

So you need to "go left to turn right"


Conclusion:

When playing with friends or fleet mates, use logic.
When playing with PUGs, use reverse psychology
THIS!!!!!!!^^
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 22
05-01-2012, 01:24 AM
Actually I find myself throwing an HH 1 or 2 (depending on CD timer) at the Kang when ever I get close enough to target it. I do not understand why people don't know they can heal the Kang. It is not rocket science here. Ah well in the end I guess it does require brains. So maybe I am wishing for a bit much in the way of PUG's.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 23
05-01-2012, 01:27 AM
Quote:
Originally Posted by carmenara
Infected.

Telling people to 10% means someone will likely sabotage the map by blowing one generator early
Telling people "I am new, requesting targeting instructions" will mean someone else takes command and the team collaborates to 10% and do everything correctly.
I'm not sure why you think this. If someone is out to sabotage the team, then they'll do it, regardless of whether someone asks them what to do, or tells them what to do.

I've found it's best to just tell everyone what to do so that everyone is on the same page. And if you get some ****** that purposefully sabotages the mission, well that's just bad luck I guess. Soon enough nobody will want to play with them.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 24
05-01-2012, 04:27 AM
I want to post one caveat to this thread - I was in a Vault run the other night where someone used Hazard Emitters to heal Obisek's ship.

While this is a great idea and very forward thinking, it is made useless by the fact that everyone in a Vault run gets one instant heal of Obi's ship through the dialog box.

Save that valuable shuttle boff ability for something else!

PS. I would doubt the word of anyone who tells me they'll do one thing in an STF and then they do another.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 25
05-01-2012, 09:19 AM
You only get ONE heal each. I try to save mine for the Thalaron Projector as that can really ruin your day if it hits Obisek. Otherwise, HE on his ship is good for taking care of those occasional Heavy Plasma Torpedo hits.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 26
05-01-2012, 08:21 PM
Quote:
Originally Posted by mrgig00 View Post
I want to post one caveat to this thread - I was in a Vault run the other night where someone used Hazard Emitters to heal Obisek's ship.

While this is a great idea and very forward thinking, it is made useless by the fact that everyone in a Vault run gets one instant heal of Obi's ship through the dialog box.

Save that valuable shuttle boff ability for something else!

PS. I would doubt the word of anyone who tells me they'll do one thing in an STF and then they do another.
That's standard protocol for me. HE not only saves Obisek's ship but can also heal friendly shuttles in need. Just right click on the portrait on the team display and the computer auto targets the vessel. Click HE1 button, hit TAB and resume fighting. Medicare made easy.

One of my regular pilots then brought in a Tal'Kyr Vulcan shuttle and that one was even better with its internal healing beam.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 27
05-02-2012, 06:50 AM
There needs to be a FAQ or something on this in game. I thought the only healing I could do was extend shields. I found out by total accident that if I have another player highlighted and use a heal that I use for myself, the heal applies to the one selected. I did not know that would happen cause it was never mentioned. Maybe it was on the forums but I dont have a whole lot of time to spend most of it on the fourms. Like last night I was tired after working 9 hours I just got in the game long enough to collect duty officer reports, add stuff to the exchange delete some messages and set up another 25 duty officer missions to collect today when I get home from work.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 28
05-04-2012, 12:26 PM
Thanks for proving me right, I guess.

Right-click and get info on every skill you slot on your bridge officers and on your own skills. Make use of the in-game chart that tells you what elements on your skill panel boost what skills you have, your ship has, and your officers are slotting.

It's all readily available to you. Had you actually read about the skills you selected, you'd have known how many more team heals you had instead of just self-buffs.
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