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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
05-04-2012, 03:18 PM
Quote:
Originally Posted by Crimsonoa View Post
After reading this nice well thoughout build, make me want to quit pvp even more.

I am sorry I just really dislike so much spam. I think we forgot, its player vs player not pet vs pet or am I missing something?

I should I just toss my escort out and go with the flow?
Carriers are NOT the end all be all of ships. If you were to put a 5 Carrier team vs another 5 Carrier team of equal ability/skill you'd be there till either A. you pass out from sleep deprevation or B. The servers go down. Which ever comes first. :p
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
05-04-2012, 03:47 PM
Quote:
Originally Posted by Kilawpilath View Post
Carriers are NOT the end all be all of ships. If you were to put a 5 Carrier team vs another 5 Carrier team of equal ability/skill you'd be there till either A. you pass out from sleep deprevation or B. The servers go down. Which ever comes first. :p
Or someone lags out :p
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
05-04-2012, 05:03 PM
Sweeeeeeet thread, putting a link to it in my thread!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14 Carrier Pet Overview.
05-05-2012, 10:00 AM
The following is a Comparitive between pets and their useefulness based on what I have either witnessed first hand, or own my self.

For the Vor'quv, the B'rel Bird of Prey and it's Advanced cousin the B'rotlh Bird of Prey are power houses compared to the To'duj in that they do more up front damage with their Disruptior Dual Cannons and their Photon Torps (B'rel) or Quantums (B'rotlh) Rapid Fire and High Yield. Unfortunately you can only spawn a Max of 2 Per hanger making it a total of 4 if you are using one of each in your hangers. They also battle cloak which gives them versitility in that they get a damage boost once they de-cloak.

The To'duj and Advanced versions are better for a Confusion based damage. Meaning that there are more of them and in this case quanity can some times out perform quality. How ever they are fragile and will die to short term Faw abuse or Tractor Beam Repulsors. Their Advanced Cousins how ever can withstand abit more beating.

If you unlocked the Kar'fi (Or used your VA Token to be able to use it) the S'kul fighters are nice for their suicide raming speed. They can impact almost as hard as a Torpedo. The Advanced S'kul fighters will do more damage with their Raming speed 2 how ever they may lose their Antiproton Dual Cannons (Tool Tip is wierd here) once again, like the To'duj they are squishy and will die eaisly with the Advanced Versions lasting longer and being more durable.

Power Siphon Drones are great at their job. Though now that they are resisted they should no longer shut down an enemy ship with out help from Target Subsystem attacks, Tyken's Rift, Energy Siphon, Power Leech (if you have that console) And the like. They are squishy so they won't hold up long to most energy weapon fire, or Torpedo spreads. Their Advanced cousins how ever can last abit longer vs energy weapons, and I believe have more hull then the average Siphon Drone so they can take a beating. But the addition of Deflector shields is a nice touch.


For the Atrox Carrier, being the newest addition to the C-store and the federation's line of defense their pets can almost be as staggering, where the KDF relies on brute force, the Federation is more about it's subtle abiltiies, in some cases those abilities are better then many of the KDF pets. (Unless other wise Noted, all pets have Phaser energy weaponry)

The new Stalker fighters that come with the Atrox Carrier are intersting. Something of a Mix between To'duj and Bird of Prey. They have Tetryon Pulse cannons, which have a small chance to proc shield damage. They have an MES to give them almost a stealth deployment, and they have a new addition to the Pet line, a Thoron Device. Which can drain an enemy targets Aux and even take it off line. And if it does that it can also Jam that target's Sensors. Great for fighting against other Carriers! While the Advanced version comes with an Anti-proton Sweep. Similar to the one that the Jem'hadar 3 Peice Set provides, it can damage shields in the cone infront of it and even decloak enemy ships if they get caught in it. You launch 3 of these each hanger slot.

Not to be out done by the KDF, you can also equip Peregrine Fighters, which are nearly identical to the To'duj in ability, and weapon load out, having Phasers instead of Disruptors.

The Type 8 and Type 10 shuttles are.. An oddity. The Type 8 shuttles really don't do anything more then fire a Phaser beam. While the Type 10 come with A Polarized Hull. The only thing, in my opinion, I could see the usefullness of the Type 8's is as distraction, while the Type 10 might be useful vs opponents that use alot of Tractor Repulsors.*

The Danube and Advanced Danubes are quickly becoming the most ANNOYING of the pets thus far. Equipped with their Tractor beams and their Advanced versions coming with Chronoton Torpedoes, these things are quickly becoming VERY Popular in PVP.

Not to be out done, the Delta Flyer and Advanced Delta Flyer comes equipped with Tachyon Beams. The normal Delta Flyers have Micro Photon Torps, but their Advanced versions come with Transphasic Torpedos. Which is a nice touch with their ability to weaken shields.

All Carriers Can also equip the Hull repair drones which may be squshy, but if you can get them out even for a second on either your self, or a target friendly, can almost fully heal that person's shields in an instant. Making their Reinforced Counterpart that much more useful since they last longer and can take a beating longer.\


*Perhaps they should give the Type 8's FAW and the Type 10's FAW and Polarized Hull 1? That would make them excelent Mine eliminators!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 15
05-05-2012, 11:07 AM
Also, if anyone has actual hull differences betweeen the Carrier Pets that I mentioned, that would be appricated. Because that would then tell just how durable each pet type is compared to their advanced versions.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 16
05-05-2012, 11:37 AM
oh boy, do all the new carrier flyers need this thread. a vast majority are just so hopelessly terrible, i alone have proboly caused 50 cases of buyers remorse lol. them being infective has thankfully made pvp not completely ruined yet, wait this might be a bad thread...


im just as confused at the type 8 and 10 shuttles. they launch as many as the To'duj and Peregrine, but have just a beam? i kept looking at the launch per hanger tool tip expecting it to say they launch more, but it keeps saying they launch the same. now i HATE all this spam, but those shuttles really should have like an extra 2 launches or something, or a super low launch cooldown.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 17
05-05-2012, 11:51 AM
Quote:
Originally Posted by dontdrunkimshoot View Post
im just as confused at the type 8 and 10 shuttles. they launch as many as the To'duj and Peregrine, but have just a beam? i kept looking at the launch per hanger tool tip expecting it to say they launch more, but it keeps saying they launch the same. now i HATE all this spam, but those shuttles really should have like an extra 2 launches or something, or a super low launch cooldown.
Their cooldown is also the same as the Peregrine and To'duj cooldowns (Not counting Flight Deck reductions of course. :p) Again it's not that I'm supporting improving those pets.. but I don't know.. they just don't feel very useful even in PVE.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 18
05-05-2012, 11:55 AM
Quote:
Originally Posted by Kilawpilath View Post
Their cooldown is also the same as the Peregrine and To'duj cooldowns (Not counting Flight Deck reductions of course. :p) Again it's not that I'm supporting improving those pets.. but I don't know.. they just don't feel very useful even in PVE.
RP.

/10char
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 19
05-05-2012, 12:04 PM
Quote:
Originally Posted by Kilawpilath View Post
Power Siphon Drones are great at their job. Though now that they are resisted they should no longer shut down an enemy ship with out help from Target Subsystem attacks,
They dont work. Atleast for me and a few other people. They were great at their job before, now they have just given up. They follow either carrier or target just out or power drain range. They complain of union benefits.
Lt. Commander
Join Date: Dec 2007
Posts: 120
One thing I've seen that always makes me shake my head, is how some players deploy their pets.

For A rule of thumb, if it's a pet that is a squishy pet with no ways of hiding its' self. Or it's abilities are something that happens once it reaches it's target (Siphon Pods, and Shield repair Drones) some times it's best NOT to deploy them till you are close to your target, similar to Boarding Parties.

For example, if you have Advanced Danube and Stalker fighters, you can probobly deploy the Stalkers early, since they have MES. But you might want to wait on the Danubes until your around 4km from a called target, then Deploy the Danubes so they can engage their tractor beams and lock on the target and hold them fast for burst spikes.

Mean while the Bird of Prey Pets can be delpoyed as early as possible since they cloak, and have LONG cool downs compared to other pets. And they are the most durable of the Pet line.

When it comes to Shield Repair Drones, If I'm going to use them on some one else I try to get with in 2km or Closer. That way you know that their Heal beam should be able to give them some cover, provided there isn't so much AOE fire and AOE spam that it kills them first.

If your on the Fed side and your facing another enemy Carrier, try to go with Stalkers and perhaps Danubes. Danube Tractor beams can hold the Carrier in place, while the Stalkers shut down his/her Aux systems preventing both heals, and pet deployments. Targeting their Aux is also a good Idea if you have beams. Meanwhile on the KDF side BoPs/Tod'uj/S'kul Fighters, and Siphon Pods may be the way to go.

Everyone's play style is their own. And each pet has it's own style to go with the build you are using. My suggestions and Ideas may not work for everyone. Especially where team play is concerned.
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