Lt. Commander
Join Date: Dec 2007
Posts: 120
# 281
05-05-2012, 06:54 PM
Quote:
Originally Posted by Militis View Post
If you're doing that, had you thought of using a Tric instead? I use one aft for breaking tractors when everything's on CD or for hitting things stuck in Grav Wells and it works a treat. CD's a bit long but it can be made very nasty with HY or Spread and it doesn't drain weapons power either.
No i really haven't. Mostly because I've seen Tricobalts at work with my brother in law's ship and he keeps blowin himself up with them.

Then again, if you are retreating, there is less of a chance to get smacked by them.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 282
05-05-2012, 07:48 PM
Ok quick story, I am sure many have had this experience.

ISE
4 engineering officers all in cruisers and myself playing my tactical Klingon in a Qin Raptor. On both sets of transformers they blow the gens early, but I am able to save the option while they blast away at spheres. This really didn't bother me. What did was the fact that whenever a wave of spheres or a cube came at us they would focus fire on me and the 4 engineering cruisers never sent any kind of heals my way. It's PUG, I guess I really shouldn't be surprised.

We get the option, game ends. I swallow my pride and give out the usual "gg". Of course, no response. Everyone just grabs their prize and leaves.

I wish more people understood you should play your role and help others. I have 2 engineering characters and I actually like playing support, tanking and handing out heals, it makes people happy! Heck, even when I am playing my tactical characters in an escort I am looking for people who need help when I have heal abilities to spare.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 283
05-05-2012, 08:32 PM
Quote:
Originally Posted by cliftona91
No i really haven't. Mostly because I've seen Tricobalts at work with my brother in law's ship and he keeps blowin himself up with them.

Then again, if you are retreating, there is less of a chance to get smacked by them.
Tricobalt warheads aren't a lot of use breaking tractor locks or doing anything useful at all unless you know how to coordinate with a team in them.

Basically how they can be effective is if an entire team uses HY3 TCD torpedoes and fire them simultaneously at something in the hope of getting a very lucky 1.6 million critical hit. I don't believe TCD torpedoes are capable of using spreads either. They're about as useful and effective as world war two torpedoes (which means a lot need to be fired at once to get that magic critical.)

Individually their reload rate is too low and the damage too small to make any difference. It's not that hard to get 9K damage off a normal torpedo spread and normal torpedoes go out the launchers much, much faster than TCDs.

What I do find worthwhile on a 'fast battlecruiser' type build is a TCD mine. Those mean little buggers can do 26-52k damage if you remember to hit the buffs before dropping them say, as you veer away from the attack run like a Nuck Chorris roundhouse kick to finish the job with.

As for breaking tractor lock, the new patch makes it possible to evade tractor beams using Inertial Dampers, or otherwise it's compulsory for all serious ESTF builds to bring PH1 or Attack Pattern Omega, anyway.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 284
05-05-2012, 08:47 PM
Quote:
Originally Posted by carmenara
Tricobalt warheads aren't a lot of use breaking tractor locks or doing anything useful at all unless you know how to coordinate with a team in them.

Basically how they can be effective is if an entire team uses HY3 TCD torpedoes and fire them simultaneously at something in the hope of getting a very lucky 1.6 million critical hit. I don't believe TCD torpedoes are capable of using spreads either. They're about as useful and effective as world war two torpedoes (which means a lot need to be fired at once to get that magic critical.)

Individually their reload rate is too low and the damage too small to make any difference. It's not that hard to get 9K damage off a normal torpedo spread and normal torpedoes go out the launchers much, much faster than TCDs.

What I do find worthwhile on a 'fast battlecruiser' type build is a TCD mine. Those mean little buggers can do 26-52k damage if you remember to hit the buffs before dropping them say, as you veer away from the attack run like a Nuck Chorris roundhouse kick to finish the job with.

As for breaking tractor lock, the new patch makes it possible to evade tractor beams using Inertial Dampers, or otherwise it's compulsory for all serious ESTF builds to bring PH1 or Attack Pattern Omega, anyway.
They can use spreads...the spread however is more like fire two, three, or four torpedoes (depending on what version of the skill you are using) at four targets instead of the 16+ torpedo vomit you usually see.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 285
05-05-2012, 08:53 PM
Quote:
Originally Posted by cliftona91
They can use spreads...the spread however is more like fire two, three, or four torpedoes (depending on what version of the skill you are using) at four targets instead of the 16+ torpedo vomit you usually see.
Ahh I see. I just didn't bother to try as the only use for the TCDs were fireworks. If I wanted a proper 'strategic bombardment warhead' I'll use that photon console that creates a photonic shockwave on impact. It's quite pathetic that the normal photon torpedo or quantum launcher does far more damage than a TCD which was supposed to be so powerful it was illegal or something.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 286
05-05-2012, 08:57 PM
Quote:
Originally Posted by carmenara
Ahh I see. I just didn't bother to try as the only use for the TCDs were fireworks. If I wanted a proper 'strategic bombardment warhead' I'll use that photon console that creates a photonic shockwave on impact. It's quite pathetic that the normal photon torpedo or quantum launcher does far more damage than a TCD which was supposed to be so powerful it was illegal or something.
I just hate the slow recharge time. Besides I like beams and cannons way too much.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 287
05-05-2012, 09:03 PM
Quote:
Originally Posted by cliftona91
I just hate the slow recharge time. Besides I like beams and cannons way too much.
I tried full beam and full cannon loadouts before. I then tried hybrid beam and cannon loadouts. I now have 3 weapon types at once for maximum Texas Chainsaw Massacre effect, and the boff powers and buffs to support them all at once!

The amount of fireworks that comes out is spectacular and so is the sight of their shields and hull totally getting ravished by so many hi damage things at once.

Not like a beam boat which sits there peee peeeeeing away at things taking its time to demolish them. And I swear I do not use DHCs well because the sound makes me sleepy.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 288
05-05-2012, 09:08 PM
Unless said beam boat is a Bortas. One of the cruisers and science vessels problems is the lack of Tactical consoles. Your Star Cruiser only had 2 consoles if I'm correct, and my Recon vessel is limited to 3 tac consoles.

Meanwhile my Bortas is blessed with 4 Tactical consoles which boosted the damage of my Disruptor beams and my Beam Overload. I remember timing a BO just right until a cubes shield dropped (In Infected Space Elite) uncloaking the behemoth of a ship and shooting my sole Dual Beam Bank and pulling off a 25k Critical hit.

As for my Raptor, I took off a turret and put on an aft beam array and replaced HY1 with BO1 on my Ensign tac. It was a good move on my part due to the extra damage while I am turning to set up attack runs and due to a parting BO1 shot as I turn away.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 289
05-05-2012, 09:10 PM
Yep, BO3s are awesome alright. As you recall I was quite surprised when my wee lil destroyer managed to pop a tactical cube surprisingly quick using the "Parthian shot" technique. (in plain language, BO3 the rear phaser as you turn away)

I happen to like using a single DBB as a 'sniper cannon' for long range work or to slice open shields like the belly of a roasted targ. On escorts and raiders there are plenty of tac boff slots to play with anyway.

I have a new trick up my sleeve, it's called using Technician doffs and Aux Power to Batt to cycle the cooldown on a cruiser's limited tac skills in such a way it just spams everything it has JJverse style. Precision fire skills like BO are also more desirable than BFaW because in actual combat precision high damage fire is more desirable than things that go everywhere except the thing you hit.

So thanks for the discussion, I will go update my favourite high speed raiding cruiser build (hint - not star cruiser) now
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 290
05-05-2012, 09:15 PM
On a Bortas, you could do the same, but it would be clumsily executed and you would lose valuable engineering abilities that makes them monsters in the game. Best my Bortas has is BO2 (I also heard BO3 tends to miss a lot)

My Raptor also only has BO1 in that one slot. Her best slots are taken up by cannon abilities.
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