Lt. Commander
Join Date: Dec 2007
Posts: 120
# 291
05-06-2012, 04:11 AM
Quote:
Originally Posted by cliftona91
No i really haven't. Mostly because I've seen Tricobalts at work with my brother in law's ship and he keeps blowin himself up with them.

Then again, if you are retreating, there is less of a chance to get smacked by them.
It's not really an issue if you fire from 3km or so. Any closer than that and you'll be hit by the AoE but even down to 1km you'll only receive a (very short with points in the resistance skill) stun. The problems only really start if you have no shields.

Quote:
Originally Posted by carmenara
Tricobalt warheads aren't a lot of use breaking tractor locks or doing anything useful at all unless you know how to coordinate with a team in them.
Tric's stun the target and break the Sphere's tractor lock every time, the only time they don't is if they're under the temporary immunity from a previous stun but due to the state of Science at the moment that isn't a problem usually. Although the Spheres are less common in elite STFs than in normals they're still annoying with the spammed tractors which can be a death sentence for an Escort. AP:Omega can get at best 50% up time and taking PH on most escorts will be losing either a TSS or HE, both of which are important for clearing DoTs and regenerating shields after a drain.
Personally I'll take AP:Omega in a PuG but prefer AP:Beta for the resistance debuff as it helps everyone to kill (usually big) things faster. That relies on some kind of outside support though which is usually not forthcoming.
Cube's and Tac Cubes are effectively immune to stuns, at least I've never seen one interrupted by a Tric or PSW stun.

Most people struggle with Trics because they just blind fire them into full shields and wonder why they aren't doing anything but they really shine when fired into bare hull.

Quote:
Originally Posted by carmenara
Individually their reload rate is too low and the damage too small to make any difference. It's not that hard to get 9K damage off a normal torpedo spread and normal torpedoes go out the launchers much, much faster than TCDs.
A blind fired Tric is uesless, time them to bare hull and with plenty of buffs and debuffs active and they're easily capable of over 45k, up to 90k with a crit. They aren't like normal torpedoes and shouldn't be considered as such; the knockback and stun is just as important a part of their function as the damage they deal. For the record I never get below 20k from a basic Tric to bare hull and fully buffed to bare hull I've seen over 100k. I do make sure that I always have my buffs up though.
It should also be remembered they deal heavy AoE damage so firing a HY Tric into a group of Borg that are trapped in a Grav Well will deal heavy AoE damage to all of them as well as the damage to the primary target.

Quote:
Originally Posted by carmenara
As for breaking tractor lock, the new patch makes it possible to evade tractor beams using Inertial Dampers, or otherwise it's compulsory for all serious ESTF builds to bring PH1 or Attack Pattern Omega, anyway.
Borg tractors are still very powerful and besides which as an Escort I can't afford to be stationary or slowed as it impacts my defence rating.
I did also mention the Tric was for when everything else is on CD.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 292
05-06-2012, 11:23 AM
So, today I start up an IGE private queue, get two friends and two others from elite-STF in there.

At the start I know the one is going to be some form of trouble due to her going "Oh look, an idiot with a low dps whip!" to the two others (one friend, one random) having the energy whips equipped at first but then swapping those out.

Later on, my one friend accidently nudges to forward in the hallway to first room, and knowing her mistake could fail optional, charged to try to save it. Me, my other friend, and the other random guy adapt to the situation and charge in to help. The girl who said the earlier line sits in hallway still sniping, otherwise not helping at all. She then starts ranting at us for being idiotic noobs for rushing first room. She then ragequits and starts bashing us in the channel, where me and one of my friend point out how she was an idiot herself for quitting at the first sign of trouble.

We then proceeded to, without much trouble, clear the entire mission, kill Manus, and get our loot. All a man down. never had to redo either boss.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 293
05-06-2012, 03:43 PM
Quote:
Originally Posted by Kalavier View Post
She then ragequits and starts bashing us in the channel, where me and one of my friend point out how she was an idiot herself for quitting at the first sign of trouble.

We then proceeded to, without much trouble, clear the entire mission, kill Manus, and get our loot. All a man down. never had to redo either boss.
Sounds about right. She was probably also one of the DS9 "I H8 NOOBS" brigade too, and spent the next 20 minutes moaning about the leaver penalty she picked up because "THAY WER TO STUPID TO NO WAT TO DO".
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 294
05-06-2012, 07:33 PM
There's nothing dumber than someone rage quitting a successful group like that.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 295
05-06-2012, 09:27 PM
Quote:
Originally Posted by aresula
There's nothing dumber than someone rage quitting a successful group like that.

Not pointing out anyone in particular but -

Some people are so used to failure that they cannot appreciate success.

You notice they don't make any attempt to collaborate with the group. They don't make a point to use their superior experience and gaming skill to help the team gain success. They expect the team to do everything perfectly like machines.

Put 5 of these persons together in the same map and you have a recipe for inevitable failure.

The thing is you can't blame them because they're played zillions of STFs and have a low tolerance level for what they deem "sub standard" performance. Problem is due to the changes to STFs tactics and strategy do actually evolve and there are several ways to succeed in an ESTF.

The sensitive ones should just stick to a certain (semi) private channel if they enjoy their textbook-strategy runs that much.

PUGs admittedly sometimes don't coordinate precise, time sensitive plans well. But of course! No one knows each other and hardware limitations can affect situational awareness (familiarity with interface, framerate, combat stress, etc), but there is something called looking out for one's teammates in order to make sure everyone's goals for the map are achieved.

What are everyone's objectives in a PUG? Winning, that's what. Everyone plays to win, no matter how ill informed or non optimally equipped.

I find there's no harm speccing a ship to have the ability to help out a team member in need, no harm to post tactical updates so people know if they need to adapt tactics to save the optional or even the mission itself.

In CSE it's possible to do very well for the first half of the map but lose the battle instantly if say, the team starts demolishing cubes happily but doesn't notice the next 3 Raptors closing in on the Kang. It's possible to lose situational awareness for a minute and see some threatening red text in the mission log the next moment.

So prevention is better than reaction - either break the ice with teammates (no excuse on people not having chat open there - it never happens on my runs), or be prepared to move into position to cover weak points. Sometimes chatting does not work but a extend shields or hazard emitter in the right place can get people chatty and that's where friendships are formed in battle.

And if the map fails, so what? Failure is what separates the keyboard warriors from the true gentlemen and leaders out there.

Keyboard warriors flame away to boost their own 'elite' ego contributing little to anything really.

Leaders acknowledge the weaknesses in the current team and offer advice and collaboration on future runs with the same team in order to secure victory. A friend's list exists for a reason.

It's not hard at all to make people listen. Sometimes it just takes a bit of leadership by example. And of course, a bit of reverse psychology helps. You don't give orders and expect people to follow a stranger's instructions, not in today's society.

So you use the power of suggestion
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 296 First Day Off.
05-07-2012, 06:25 AM
There I was....

First day off of my 4 day weekend....

First and maybe the last STF for this week...

I pugged into a CSN and said 'Hi' like I always do.

No responce.

The dog was bugging me so I petted him real quick which made me a few seconds late to get started.

Four ship head to the right cube.

I think 'OK, I'll watch the Kang.'

I type,' I'll get the Kang.'

No responce.

I buzz over about 6K out from the Kang and kill a couple Borg real quick.

A need/greed pops up and I hit pass.

Another one pops up, I hit pass.

I buzz over to the other side of the Kang and kill a couple Borg.

Another need/greed and I hit pass.

There's nothing in these need/greeds I want other than to sell anyhow so I usually hit pass.

Someone types 'Looks like Jake's farming'

I type 'I don't think Pass has much to do with Farming.'

They say 'Then get in here and help'

I say 'And who will protect the Kang?'

He says 'The Kang doesn't need you to protect it. If it's in trouble we can all get it.'

I say 'Yea right, technicolor beams and all'

I stay where I'm at.

No cubes had gone down yet and Borg are spawning.

It was a lousy night at work so I'm a bit grumpy.

Someone else pipes up and say's I am farming.

I stop shooting anything.

The Borg are closing in on the Kang.

I say 'How is hitting Pass farming?'

Someone says' I'm camping next to the Kang.

I'm checking them all out.

Accolades of 2000, 2500, 2700, 2100.

The guy calls me a noobe and says I don't know how to do a normal.

I say, 'OK, you are so good can you handle all these Borg that are getting in range?'

He says Yes.

I say OK.

And I bailed.

I got a PM from one of them that said sorry. They lost the Kang.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 297
05-07-2012, 06:33 AM
My absolut nightmare was an attempt of "Infected Space" on elite. Nothing special, but my team got a player who was a "sunday driver". He did not interact with the team. Instead he stayed aside for most of the time. The problem: He was the only science healer. So I used most of my repair items in a very short time. The other three guys were fantastic. We fought a sa team and tried to solve the mission even without the special reward. It took us 2 hours!!! Because ther eis no "kick your ***" function in the game, the useless player stayed all the time in the game and got his reward for doing nothing.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 298
05-07-2012, 07:00 AM
Not all science players are healers.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 299
05-07-2012, 07:19 AM
Quote:
Originally Posted by Kalavier View Post
Not all science players are healers.
Right!
Engineer can heal but most of time they don't. I'm engineer in federation side. I heal often but I don't get any "thx" from fed player. Only klingon players, in exchange, they help me or they save me from spheres.


Quote:
Originally Posted by walkincrow
ngineering cruisers never sent any kind of heals my way. It's PUG, I guess I really shouldn't be surprised.

We get the option, game ends. I swallow my pride and give out the usual "gg". Of course, no response. Everyone just grabs their prize and leaves.

I wish more people understood you should play your role and help others. I have 2 engineering characters and I actually like playing support, tanking and handing out heals, it makes people happy! Heck, even when I am playing my tactical characters in an escort I am looking for people who need help when I have heal abilities to spare.
What you experienced with engineer. I experienced it with tactical fed. Most of time Tactical fed areThe Weakest Link of the pug. Because they have much dps they ignore window chat, they don't know what does mean teamwork and unfortunately they push the pug in the hell and wasted time.
Today I played KASE. We killed the cube. I went on the left to take the probe. I finished to kill 2. I look on the right. Nobody is taking probe on the right. What happened? We failed optionnals. whil I was going on the right. I said. Nobody's taking probes on the right? No answer. I said. I can't believe it. Suddenly I saw 8 probes passed throught the gate. Nobody took probes on the left. We failed total.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 300
05-07-2012, 10:35 AM
Cure Space Elite, me and one other person agreed that we would handle the kang while the 3 others knocked out the cubes.....

So, after everyone boosts over to the kang im the only one sitting there with 2 bops incoming from each side, so i pop my rapid fire 3, torp spread 3, emergency to weapons, blah blah blah blah basically every single buff i have and i open up on the first two, the first one melts away, and as i circle around to engage the second one, it fires a heavy plasma while im not looking. boom goes me.... so i respawn, pop every buff thats up, (at this time theres 5 birds on the kang, hull down to 90, shields at almost nothing. move in from the side, and open up, and after the first couple blow up near the kang, optional is gone. Now the second ship realizes that it should be helping me and rushs back to kang...

I try not to bail, 90% of runs can be salvaged, during a private fleet run of the same stf, my fleets leader accidently blew the cube(didnt stop firing in time) so the right hand side cube went, so we all rush back to kang, defend it, although optional is gone, and then we left one ship at the kang to guard and all four of them went to the center cube and blew it up, and then the same to the left...i got a XI engine off that run.... and im currently obsessed with getting the XII engine, which is all i need to finish that set.
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