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Basic Information: Profession: Tactical Locale: Space
In Game Description: Activates an automated turret firing sequence. This ability, when activated, will force all of your Star ships turrets to randomly target any nearby enemy ship, including mines and destructible devices, within 8km; dealing +200% normal damage to small craft such as fighters and Drones and +100% to all other targets.
Detailed Information: Used by: Captain Target: Self System: Weapons Ability Type: Buff
Activation 0.5 seconds Range: N/A Starts 15 second system cool-down on:
-Cannon Scatter volley
Duplicate ability cool-down:
-20 seconds
Modified by: Skills:
-Starship Weapons Training
-Starship Energy Weapons Stats: N/A Trained by:
Rank I & II: Bridge Officer Trainer
Rank III: Captain training (Requiers Starship Energy Weapons rank 6)
Rank I: Ensign: Upgrades your next 3 attacks, +200% more DPS to smaller targets. +100% DPS to all targets.
Rank II: Lieutenant: Upgrades your next 5 attacks, +200% more DPS to smaller targets. +100% DPS to all targets.
Rank I: Lieutenant Commander: Upgrades your next 7 attacks, +200% more DPS to smaller targets. +100% DPS to all targets.
potential as a minesweeper ability. I think you should drop the bonus damage to non-small craft targets, lower the damage bonus (or remove it, as you typically clear them in 1-2 shots anyway) for destructibles and small craft.
I'm not sure what you mean for 'next five attacks.' Are you talking about five firing cycles? (In which case this is exremely OP) or the next five bolts? I'd alter the wording to be one or two turret firing cycles (ten seconds). It should also proc the cooldown on rapid fire.
Its basically a kitbash of scatter volley and FAW. If it's implemented, scatter volley should no longer affect turrets.