Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
05-10-2012, 05:47 PM
Hey bumping this thread.

I like the thunderchild auto defense turret, but it's cooldown time is far too long compared to it's useage time. I recommend either increasing the usage time for a while or bring back the Automated defense turret. I had a case where I was attacking some Romulans and about 7 ships were firing torpedos at me from close range. I didn't have time to stop them all and so I got hit by like 4 of them.

So yeah, any cryptic guys watching this... Please bring out Automated defense turret in c-store please.
Join Date: Oct 2012
Posts: 4
# 12 Low level item
11-30-2012, 08:57 AM
The ADT is designed to be a low level boost and replaced later. I loved it but have not needed it in a year.

The advantage is it does 45 plasma damage regardless of level. That will blow up all types of things at low level but useless at high level.
Starting out in a noob ship with an extra 360 turret that has 100% accurate is great and it fits on small craft no recharge time and no power drain.
Join Date: Sep 2012
Posts: 394
# 13
12-04-2012, 04:43 AM
I'm VA and have been for some time, and I still use the ADT. I find it really helpful for incoming plasma torpedoes.

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off

All times are GMT -7. The time now is 12:20 AM.