Bunch of the boys today did an operation today at the "southern borders" to counter the surge of illegal immigrants and drug traffickers. We may have tripped off our neighbour a bit. Not to worry, Federation diplomacy will soothe things tomorrow (Not today. Today is BBQ day.)
We also had a run in with the Borg, and well, look wthat we did to them!
Don't just fly blindly into battle. Look around the mission environment for any tactical or psychological advantage to use against your foes.
But if you -know- the enemy will fly blindly, lure them to hit the wrong target while keeping your trump cards hidden... until it's too late.
Emotions are also a Captain's worst enemy. They can also be a force multiplier if you can frustrate one of the enemy's ranks and cause them to break discipline.
Lastly, unconventional ship builds can be surprisingly effective because your ship then doesn't appear to act like it should. A tanking Bird of Prey for instance. It's doable if you know how to 'play' with your opponents' minds.
For the rest of this month, I focus on building science ships and employing them (in typical dramatic fashion) to dominate STF missions.
The key to science ships is flexibility. You're not going to rely solely on science to get the job done, but if you have the idea that a science ship is a sort of special warfare light cruiser... then you're going to discover a lot of untapped potential using them as fast attack craft. They don't deal impressive damage, but they can produce decent DPS, conduct effective riot control, and have about twice the tactical mobility of a cruiser.
I didn't mention anything about tanking... that's because with the science vessel shield bonus it's actually very easy to tank them if you know what you're doing.