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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 21
05-17-2012, 09:12 AM
there are exceptions to the rule....well...kinda

for example:

combine Hybrid Plasma Disruptors with conventional (Dam) Disruptors
- Plasma buff console
- Disruptor buff console
- Energy buff console

This lets the Hybrid beams take energy buffs from all three consoles buffing both the plasma and disruptor sides of the dual energy weapons.


combine Tetryon and Polarized Tetryon
- Tetryon buff console
- energy buff console


The phased and conventional Tetryon energy types offers a slightly wider energy base and though they are technically the same energy type it does seem to offer a little more punch.


combine Phased polorpn and conventional poloron
- poloron buff console
- energy buff console

As with the Tetryon weapons the combination of phased and non phased weapons seems to give more raw punch that singling out one or the other, again im simply not sure why but things tend to blow up faster when they are working in unison.


You may have noticed that despite the differing energy types they are generally the same colour but with ALL things there is exception to the rule in this case its this:

Bifrost Battleship AKA: The rainbow beam boat:

combine Spiral Wave Disruptor with conventional or Retrofit phasers or conventional disruptors
- Phaser buff console
- Disruptor buff Console
- energy buff console

With a little careful planning and a big enough ship this may well be the only way to fly a rainbow beam boat without falling into the trap associated with mixing energy types.

The Bifrost build is for fun only and should be treated as such, yes it can be viable for Starbase 24 but honestly thats pretty much it, dont try STF's with it as you do loose out on a little raw power
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 22
05-17-2012, 10:24 AM
Quote:
Originally Posted by Aries2507 View Post
<SNIP>
The reason that works is that Hybrid Plasma Distrupters are Disruptors by default. You have to look at what their energy damage type is, that is the type you need to use for your tac consoles.

That being said, you missed one. Its probably the rarest one, but it gets me looks sometimes. The Sprial-Wave Disruptor with "Conventional" Disruptors. The Spirals come from the Cardassian Galor and appear a phasor color while the Disruptors appear green. Disruptor tac consoles boosts them.

Its great at making your ship look noob-ish when its not (especially when you don't have them on a Galor).
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 23
05-17-2012, 03:07 PM
I would only group with a player like that if his name was Joseph and his ship was called Amazing Technicolor Nightmare.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 24
05-17-2012, 03:53 PM
Quote:
Originally Posted by warduke73 View Post
I would only group with a player like that if his name was Joseph and his ship was called Amazing Technicolor Nightmare.
challenge accepted...

...must find gaudiest ship colour and beam combination possible.....

....this may take some time
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 25
05-17-2012, 04:15 PM
A rainbow build (ok in my case two colours only) CAN be better than a single option

Pvpers will tell you otherwise but thats PVP

A tetryon / phaser or Phaser /plasma or Tetryon/polaron mix can rip specialised shields to bits damage ships that would otherwise seriously mess you up and lay down havok upon your foes

Anyone who tells you what to do is WRONG
Regardless of what they tell you

Experiment see what works for you
for example one of my favourite Sci ships mounts Plasma weapons aft (and only aft) anyone chasing me or trying to tail gun me is in serious trouble VERY quickly when I put a BFAW and a Torp spread into their faces

Tetryons drop shields very well and then polarons do the real damage

Same thing with phasers

Magic trick here is a simple one

Have your weapons your way and learn to use them your way

(oh and before anyone calls me a Troll my Specialised builds are MY choice No one else has to live with them)
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 26
05-17-2012, 04:40 PM
Quote:
Originally Posted by Kalavier View Post
Really, the only reasons I see NOT to have multiple energy weapon types is just you drain more energy,
Not true. Rainbow builds and Single builds drain the same amount of energy. The only way weapon type affects drain is turrets have a -8 drain and DHCs have a -12. Otherwise, weapon drain is affected only by the number of weapons firing, not the number of energy types firing.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 27
05-17-2012, 04:52 PM
Also, if you have a sci build or something where energy damage isn't your primary purpose, you can use your tac consoles for p2w consoles or torp buffs or borg things...or whatever. Then you can put whatever energy type you want and rainbow it up like crazy, and it doesn't matter.

Hmm. I should do that and play some elite stf's, just to get folks riled up.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 28
05-17-2012, 04:53 PM
Quote:
Originally Posted by mellestad View Post
Also, if you have a sci build or something where energy damage isn't your primary purpose, you can use your tac consoles for p2w consoles or torp buffs or borg things...or whatever. Then you can put whatever energy type you want and rainbow it up like crazy, and it doesn't matter.

Hmm. I should do that and play some elite stf's, just to get folks riled up.
ROFLMAO!!!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 29
05-17-2012, 05:21 PM
If you were to use 4X Direct energy dist manifold, or 4 prefire chambers, would it really be that bad???

How much less damage are we talking about here?

I'm just curious, and because stacking tac consoles just comes across as "cheating" in my opinion. Why have so many different consoles if your just going to stack one or two types only?

Not saying I'm going to start rainb-owning it up or anything.


what if cryptic decided to nerf stacking and you only got the benefit from one console? You would have to start using different ones right?

Right now if you have 3 or 4 tac consoles stacked, the game is ridiculously easy to beat.

The only thing that offers any challenge are elite STFs and PvP.
Even places like kerat (that at one time seemed impossibly hard for me) now seem easy. I can take out Borg cubes on my own with my defiant.

The sector space Borg red alerts are also **** easy now....

It kind of takes the fun and challenge out of the game.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 30
05-17-2012, 05:45 PM
Quote:
Originally Posted by amlross
If you were to use 4X Direct energy dist manifold, or 4 prefire chambers, would it really be that bad???

How much less damage are we talking about here?

I'm just curious, and because stacking tac consoles just comes across as "cheating" in my opinion. Why have so many different consoles if your just going to stack one or two types only?

Not saying I'm going to start rainb-owning it up or anything.


what if cryptic decided to nerf stacking and you only got the benefit from one console? You would have to start using different ones right?

Right now if you have 3 or 4 tac consoles stacked, the game is ridiculously easy to beat.

The only thing that offers any challenge are elite STFs and PvP.
Even places like kerat (that at one time seemed impossibly hard for me) now seem easy. I can take out Borg cubes on my own with my defiant.

The sector space Borg red alerts are also **** easy now....

It kind of takes the fun and challenge out of the game.
What a Mk XI blue energy type is some 26. A Mk XI blue weapon type is 18. That's a difference of 8 each. 8 * 4 is 32 or so. No not a huge difference at all, well for you maybe. To me, even in a zombie healer, every little bit helps.
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