Currently traits are just looked at for whether or not its a Crit or Negative for missions.
I would like to see traits have more importance or uses other that crit/fail
Some examples would be.....
Efficient = Reduces mission time by X% . IE You assign an officer with efficient to a 20 hour mission and it reduces the time to 16 hours. This is regardless of if the mission calls for efficient or not
Resiliant - Could reduce time in sick for injuries. Intead of 20 hours its in sick bay for say 10.
Stubborn - Maybe you could extend the mission time for a chance at better results. So a 2 hour mission might take 8 hours but have an increased crit chance.
These are off the top of my head and I am sure others would have some better ideas. But making traits have additional benefits would make more officers useful. Currently I have like 75 purps that never get used because they dont have the magic trait or have a negative. Cant really sell them since anyone spending 6 million on a doff knows what to look for. Only use is to delete for dilith. And I more or less use the same cookie cutter teams for everything.