Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
05-20-2012, 02:48 AM
Quote:
Originally Posted by Hawks View Post
One problem is that Cryptic created an us vs them feeling from the start. The other ist that there seems no real plan where STO is heading. This leads to many bad attitudes and frustrations that is vented on the forum.

Adding sald to the wound like giving away KDF unique things or adding others didn't help either.
It leads to even more frustration.
But how does that make people go into doing simple posts that don't define reason, and don't argue their case?

In this thread, I am not so much concerned with the good and bad in the game, but more with the gradual fracturing, and diminishing... i would'n say intelligence behind postings, that is going on and how this affects the community as a whole.

When was the last time you saw a reply-post that in detail, and with logic defined the problem, and described a solution?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
05-20-2012, 03:36 AM
Quote:
Originally Posted by anazonda View Post
But how does that make people go into doing simple posts that don't define reason, and don't argue their case?

In this thread, I am not so much concerned with the good and bad in the game, but more with the gradual fracturing, and diminishing... i would'n say intelligence behind postings, that is going on and how this affects the community as a whole.

When was the last time you saw a reply-post that in detail, and with logic defined the problem, and described a solution?
Frustration and disillusionment are simply realistic responses to the Dev community interaction that have been going on since 2011. It is simply not worth my time and energies to engage in a one sided conversation. Cryptic's PR and QnA performance are to blame. Continue to deal with the community like its 2011 and rants will come.

Gozer has an opportunity to change the tone of the debate with the pvpeeps, but until results are on holodeck, its talk of the kind we have heard just one too many times to get excited about.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
05-20-2012, 03:49 AM
The reason for the fracturing is quite simple to understand, Cryptic is a bad company. They have no clue whatsoever how to PR or deal with their player base and think they can get away with the same sort of tactics a big company like EA can do. None of the fracturing is the players fault, its just peoples way of dealing with the crap the playerbase has had to deal with over the past year or so.

Ever notice how when something bad happens like the lockbox hate, the lobi store hate, the unfinished state some of the last FE episodes appeared in, the fact the FE's might not get made again, whenever a dev opens his mouth without thinking..... The devs are unusally quiet, This is "sticking your fingers in your ears and going la,lalalalalla" syndrome, and while it does work for large faceless companys who can afford their player base to up and leave, its not good when your game is your main breadwinner and is in a poor state and reliant on people sticking with it. And because this is Cryptics only stratagy with dealing with the public, the resentment that is generated grows with every case of it, eventually people snap and thus you get the "rage posts".

Now how can Cryptic fix the community problems.... First they could be more open with us, tell us what their future plans are along with weekly progress reports, this would give the community something solid to focus on and with weekly reports (and screenshots) would show us that progress is being made. All this secrecy is no good when you have a cheesed off community...

When a news bombshell hits, there shouldnt be a wait of days, weeks, ever.. for an official cryptic reply ... there should be a prompt message by Dsthal about the incident and providing cryptics stance on it, in the modern age of digital comunications and smartphones there is no excuse of no official responce.

As for how to fix the lockbox hate.... We all know cryptic needs the lockboxes to generate income but there are ways to be more fair about it... The lobi store had potential to do that, what cryptic should have done was have a lot of "nice" items at a resonable lobi cost. Most normal people with normal realworld responsiblitys are only going to throw around $10 - $25 on a game of chance, the lobi store should have had some "nice" items in there for around that price (and have the items be account unlocks), by doing this they are more likely to pry that $10 - $25 out of the players wallets than the current stratagy of relying on the players with OCD who MUST have the prized item and cheesing the rest of the normal box openers off. Also shrinking the size of the ingame lockbox down to the same as the normal drop loot containers and maybe reducing the frequency of them by a touch would be nice as well.


But with all that said we all know cryptic are not going to change and will continue with their "stick finger in ears and go lalalallalal" statagy....... and thus peeved off players will continue to rant !
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
05-20-2012, 03:58 AM
Apparently I have failed to make myself clear.

This thread isn't about content in the game... or C-Store items... Or lock-boxes.

I am not sure why people are headed straight for the Lock-boxes every time... That's for another thread... Really...

Or has this thread already become subject to Goodwins law?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 15
05-20-2012, 04:00 AM
A well written post OP. Inclined to agree with you as well. However, I think we are simply seeing people who care for STO really just reaching the end of their fuse. We all have a limit, and for some that has been reached resulting in the rage posts that we see more and more.

I do kind of feel sorry for Cryptic in a way, Atari shafted them by forcing release early (although Cryptic shouldn't have said 18 months for an MMO in the first place). They were then playing catch up for a good year getting things in place which should have been at launch.

Atari then put them up for sale, thinned out their ranks reducing capability before selling them off to PWE. Cryptic then has to make a huge effort to convert the game to F2P, whilst having to bow to pressure from PWE and appeal to CBS when they wanted to include new ships etc. There is a lot to be said about their PR team, having made some spectacular **** ups over the years but then again nobodies perfect. In the mean time, they have to retrain staff and going through the changes from Dan to a new EP then back to Dan. Can imagine high level changes can really affect a team.

I don't condone the lock boxes, the lack of new content... in some respects Cryptic needs to grow a backbone and start saying no to PWE. However, given the current economic situation are you really going to bite the hand that feeds you and risk losing everything? Not being funny but the Chinese historically haven't reacted well to people saying no!

I say, lets wait for season 6. They're hard at work on that, I do however think that this may be the final straw for a lot of us. If there are no real improvements coming a lot may well move (Guild Wars 2 anyone?).
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 16
05-20-2012, 04:50 AM
Quote:
Originally Posted by DecadeComplete
We broke apart as soon as the Rhode Island came into play.
Fixed that for you.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 17
05-20-2012, 05:52 AM
There is no single 'community', there never has been. I never get why people think there is and keep saying things about what the 'community' wants. People have different interests in the game and have had them since before beta. My interests are solo missions, the foundry, space fleet actions, I also enjoy space stfs, but not elite ones due to the escort factor. I don't like ground missions without my crew, and have no use for them with other people. What I WOULD like is ground missions WITH my crew AND other people and the crew they have.

I don't care about pvp, or Klingons, or other factions. I've got no gripe with FTP, I got my LTS based on betting the game lasted longer than the cost of the $240 in monthly sub fees which it did as of June 2011, so far as I'm concerned I've been FTP since then. I've got no problem with lockboxes or the c-store, or plus one ships, I've never been forced to buy anything. I do not like the time gating, the events should be for bonus rewards, but the Invasion and Vault shuttle should be always on. I don't have a problem with the academy event being gated due to how it happens in a regular zone.

My major concerns are the lack of new FE missions and I'd like to see group space content that isn't slanted towards wanting people in escorts. I'd like to see more red alert type things against different enemies, when a red alert pops up it might be Romulans, Klingons, True way, Mirror, Borg, based on the sector, with Borg being everywhere.
I want a much larger galaxy to play in with more systems in every sector, I want random distress calls, I want exploration to be more than circling in a box.

Those are some of the things I care and don't care about. Others will have different issues, some that I agree with and others that I won't, the same way they'll feel about my issues.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 18
05-20-2012, 06:14 AM
Quote:
Originally Posted by anazonda View Post
Apparently I have failed to make myself clear.

This thread isn't about content in the game... or C-Store items... Or lock-boxes.

I am not sure why people are headed straight for the Lock-boxes every time... That's for another thread... Really...

Or has this thread already become subject to Goodwins law?
I understand full well what you are saying, and what the intent of your post is. However, what we are dealing with is the proverbial straw that broke the camel's back. The Lock boxes were the last straw the camel could carry. Before lock boxes came, we were told that they were staffing up, and that they intended to make the KDF into a complete faction, on par with the UFP, and that we'd be seeing something like 9 featured Episode series per year, After the first lock box, the story began changing. Suddenly, we're told that the KDF isn't worth focusing on. And now in spite of them supposedly having DOUBLED their staff, w are told that they are considering doing away with Featured Episodes and replacing official content with Foundry Missions.

This does not foster any notions of a strong development plan, nor does it present the appearance of a development team that really cares about delivering a quality experience to its customers. And under those conditions, no community can stay strong and united.

Cryptic has done this to themselves. I am one who in spite of lashing out at them at regular intervals is still willing to meet them at a half-way point. However, Cryptic does not seem interested in meeting us half-way on anything. No more featured episodes. No more KDF focus. Oh, but they would rather let STO be blocked from an entire COUNTRY rather than do away with lock boxes.

I'm tired of all the lock box threads myself. But Cryptic has made lock boxes the CENTER of their universe and refuse to back down. And by doing so have created this highly polarized environment.

There is a problem where something like that takes a precedence and they propose the elimination of featured episodes and KDF development in spite of increasing their workforce. I'm sorry... I just cannot see how these things can be reconciled with each other.

One of the following must be true:

1 They have a plan that will totally change the way we perceive the game when it unfolds, and they are just keeping it under wraps.

2 They have no plan and they are just grasping at straws at every step of the way.

3 The plan is to enrage the community enough that enough people will actually leave the game and they can justify closing it down and turning it into a tax write-off.

I'm leaning more towards #2. Since STO launched, they have not had a coherent plan, which is why so much keeps changing on them and us. MMOs based upon lesser Intellectual Properties have managed to do better than STO, because their developers do two things

1 Plan the work
2 Work the plan

I put forth here that if Cryptic would adopt that course of action, they will find solutions for nearly all of the problems they are facing. And when they do, the community will mend itself.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 19
05-20-2012, 06:41 AM
Quote:
Originally Posted by CapnBludd View Post
~snip
I don't believe I said unified community? The thread focus and sumup clearly indicates that I think the good core of elaborate ideas, conversation and observation has been lost recently.

A post like yours for example, despite missing the OP point, is in fact what I think is very rare to see.

Posts that have substance and is more than a paragraph or just a few lines, posts that are purely sarcasm or plain trolling/flaiming the devs for the work they do is not really useful for the dev's as I am sure they go "meh... just a rant" when they read it and then they don't wan't to read... I certainly would'n want to if I were them...

The posts that really matter are the ones that analyze the problem, and offer a solution to the problem, and then motivates people from the other side to give a equally elaborate pro response.
THOOSE are the posts that can give the devs an idea of what direction to go... not some "***or thiz ship sux" post.

A united stand IS impossible... And the day everyone agrees on what should be done, is the day the game dies... H*ell... I bet even the Devs disagree on what should be done with individual elements...
But that's not the point... Or the topic.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 20
05-20-2012, 06:50 AM
I got what you were saying, I just wanted to bring up what I see a lot of whenever I see 'community' used in a post. And I thought your OP was on point about many things.

The fact that people can't tell that someone with no say in corporate decisions was just expressing what he thought is sad. It would be like the news reporting that I said raise the subway fare, as if I had any say in the matter just because I work for the transit system.

I've never felt I was part of a 'community' in more than a general sense due to my not being part of what is mostly seen, the rage group.
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