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Join Date: Dec 2007
Posts: 148
# 11
04-29-2012, 01:20 PM
I use MVAE often I've found if I double click on the target the two parts will attack it....unless they are already attacking something, sometimes.

Still, carrier commands would big a BIG help.
Join Date: Dec 2007
Posts: 148
# 12
04-29-2012, 05:38 PM
Quote:
Originally Posted by Vetteguy904
it's a multi vector attack escort. by that logic, the pets should only attack what YOU are attacking. that's not an unreasonable fix
As well, considering many of us have paid money for the ship and find it quite lacking in this regard, it should be a top priority. Instead of coming up with new lockboxes, etc. how about fixing the sh*t I've already paid for...?
Join Date: Dec 2007
Posts: 148
# 13
04-29-2012, 06:34 PM
Quote:
Originally Posted by landshark666
As well, considering many of us have paid money for the ship and find it quite lacking in this regard, it should be a top priority. Instead of coming up with new lockboxes, etc. how about fixing the sh*t I've already paid for...?
Quoted for great truth.
Join Date: Dec 2007
Posts: 148
# 14
04-29-2012, 06:41 PM
this is easy fix just make them like hunters pets in wow you can tell them who to attack
Join Date: Dec 2007
Posts: 148
# 15
04-30-2012, 12:27 AM
That would be more or less like the carrier commands already discussed but the problem is those don't even work 100% of the time. My carrier's fighters sometimes attack the wrong target, attack nothing at all, or sit idle for extended periods.

That said, it would be a big step in the right direction to have commands similar to carriers/WoW hunters.
Join Date: Dec 2007
Posts: 148
# 16
05-21-2012, 12:44 AM
i yust bought the MVAE and i really love the looks and the MVAM, but the pets are really dumb!

it's just like all of you are saying.. they really need to fix the pets to be more smart and attack what im attacking!.. or maybe have some commands to tell them what to do..

and a overview of what their status is would be nice. because most of the time i lose sight of them because they think it's fun to attack a gate or a cube all alone and i don't notice they are dead for 5 min...

please fix this guys!!!!!!!!!
Join Date: Dec 2007
Posts: 148
# 17
05-21-2012, 09:21 AM
Quote:
Originally Posted by MallowOni
Whenever I use the Multi-Vector Advanced Escort in STFs, the AI controlled sections always find a way to get themselves killed pretty quickly. They either decide to solo a cube/gateway & ignore my target, sit on a warp core breach, or find something else that leads to them going boom.

Are they just naturally suicidal & I should get used to watching my gimmicky bits going down in flames, or is there some way I can manage/alter their behaviour to get them to live longer?
It's the AI.

The pets are dumb, don't have any method of keeping themselves alive, fly right up to warp core breaches and add a negligible amount of damage.

The redeeming quality is the boost to the PCs section.


They should be better, but they aren't and most likely never will be.
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