Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
05-21-2012, 12:44 AM
Personally, and a Gal-X Engy captain, I like to combine EPtW, Tac Team 1 and Nadion Inversion as I come out of cloak with Target Subsystem: Shields going and pop my phaser lance, then all phaser banks while throwing off a quantum spread for my large targets (Scimitar, Cubes, etc). Then I just slowly circle around them broadsiding at about 2-3km out while running through my power cycle. It works fairly well so far, though far from perfect.

You can make it work if you want to. Gal-X is a fine ship.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
05-21-2012, 01:10 AM
Quote:
There is so much wrong in this post, I don't even know where to begin.

1) Tac captains will increase the DPS of ANY Cruiser they fly, more than having a Lt Comm Tac station will. The latter is so thoroughly outclassed by the former that it's not even in the same galaxy with regards to damage increase.

2) Galaxy has the same or better offensive options as the Assault Cruiser. If you think 1 point of base turn rate suddenly makes the Assault Cruiser some super offensive monster, you are either mistaken or lying on purpose.

3) I've already covered this in #1, as well as another thread. 1 Lt Comm Tac Boff option is a very nice option, it is not some massive offensive increase.

4) You don't have to broadside anything, you can just sit right on top of big targets like cubes and when you're ready to fire the lance tilt ever so slightly downward. You won't even take your beam arrays off target when you do this. Even bringing targets like Negh'var is not an issue as they move laughably slow. If you're using the lance on anything smaller, you are wasting your time and your 3 min cooldown.

5) "lacks the healing potential of a star cruiser" - It's 1 ensign Sci power. It's nice to have if you want an extra Sci power, but let's not exaggerate.


The difference between most of the top end cruisers is borderline cosmetic.
atleast someone here knows what to do...I 100% agree with your 5 statements.

i just want to add, that the ship you fly is only partially important to your performance in stf's
More important are your skill, Boff layout, weapons (phasers in that case), tactics.

if you want to deal dmg, go buy an escort. If you want to tank and support get a cruiser...not necessarely the galaxy x. A tactical captain will allways deal more dmg, while an engi will survive a harder beating. As i see it, in stf's DMG is more important than surviving. An engi captain in an escort can even tank a tactical cube with some support from the rest of the grp. (aceton beam, borading party, etc...)


PS: you don't even need to sit ontop of targets, just raise your nose 45...your rear arrays should be able to fire on large targets like gates and cubes, while your front torpedos or lance can still fire on target. works only with large targets.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13 huh?
05-21-2012, 12:52 PM
I just found out something. I don't know why everybody talking about using cruisers to broadside an enemy when Star Trek Ships aren't made that way. Its not Star Wars, where you have these heavy laser cannons in front and aft and when you manuver right or left, all guns have same arc. In this universe and in this game, you fire at your starboard enemy and only all starboard beams fire from right while some of your port beams stay dormant. Only the sauser section fire all its beam but in the drive section the port beams won't fire starboard and starboard beams won't fire port side. All this talk about broadsiding is stetching the facts.

Only turrets can help you broadside but in this game they are weak. Why the Borg Tactical Cubes get Heavy Turrets and we can't?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
05-21-2012, 02:14 PM
Quote:
Originally Posted by Raudl View Post
atleast someone here knows what to do...I 100% agree with your 5 statements.

i just want to add, that the ship you fly is only partially important to your performance in stf's
More important are your skill, Boff layout, weapons (phasers in that case), tactics.

if you want to deal dmg, go buy an escort. If you want to tank and support get a cruiser...not necessarely the galaxy x. A tactical captain will allways deal more dmg, while an engi will survive a harder beating. As i see it, in stf's DMG is more important than surviving. An engi captain in an escort can even tank a tactical cube with some support from the rest of the grp. (aceton beam, borading party, etc...)
.
Agreed on all points.


Quote:
Originally Posted by Alexin_Cobra View Post
I don't know why everybody talking about using cruisers to broadside an enemy when Star Trek Ships aren't made that way. Its not Star Wars, where you have these heavy laser cannons in front and aft and when you manuver right or left, all guns have same arc.
You can still broadside.

People do this all of the time.


With fore and aft beam arrays you have a 70 degree arc on your broadside where you can keep all of your beams on target.

This is easy to do.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 15
05-25-2012, 05:37 PM
Thanks guys for all your impute; I just purchased the Gal -x and feeling bit awesome atm :-) Needs a lot of work so a lot of stf grinding atm.

I have a tac captain that drives a mvam and happy with that; and I have available those quad cannons :-) gonna fit those and play around with some setups to see what suits me best.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 16
05-26-2012, 07:46 AM
Quote:
I just found out something. I don't know why everybody talking about using cruisers to broadside an enemy when Star Trek Ships aren't made that way. Its not Star Wars, where you have these heavy laser cannons in front and aft and when you manuver right or left, all guns have same arc. In this universe and in this game, you fire at your starboard enemy and only all starboard beams fire from right while some of your port beams stay dormant. Only the sauser section fire all its beam but in the drive section the port beams won't fire starboard and starboard beams won't fire port side. All this talk about broadsiding is stetching the facts.

Only turrets can help you broadside but in this game they are weak. Why the Borg Tactical Cubes get Heavy Turrets and we can't?
for sure not in this game, because in this game there are no port or starboard weapons. In the films and shows they have it, but not in STO. What they have in sto are weapons with wide arcs, that allow broadsideing. I like it, and it gives the game a certain originality, because slow moving massive ships have something impressive and dominating about them that many people enjoy.
in the shows you rarely see ships doing broadside attacks, most battles are some form of chase or standoff with ships facing each other head on.
In star wars: revenge of the sith there is a scene at the beginning that shows 2 star destroyers broadsideing each other until one loses engine power and hurrls towards corruscant. It is clearly visible that appart from the amssive laser turrets they have large weaponry on both sides inside the main hull.
I think george lucas enjoyed old pirate movies as a boy, because this is clearly a reference to naval battles in the 18th century.
While gene roddenberry was more inspired by WW1 and WW2 naval warfare, specially u-boats.

OldmanJohn, have fun and enjoy your galaxy-X!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 17
05-26-2012, 12:09 PM
A well equipped Gal-X with a Tact captain can do some really good DPS and still survive some severe punishment.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 18
05-27-2012, 03:53 AM
Quote:
A well equipped Gal-X with a Tact captain can do some really good DPS and still survive some severe punishment.
same goes for AC and other cruisers even escorts or sci vessels. the type of ship you use is really only a small portion of your performance ingame.
Only difference in my opinion is, that certain ships force you to certain playstyle and tactics. If you fail to play a cruiser as a cruiser, and instead you want it to be an escort you are bound to fail. Since STF's and elite STF's are no real measurement for performance, because everything works in that environment. the real proving ground is, and will allways be PVP.
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