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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 21
05-16-2012, 11:41 AM
Oh man you have to be kidding me, AUX gives damage resist? WHYYYYYYYYYYYYYY?? That is so counter intuitive.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 22
05-16-2012, 11:43 AM
Quote:
Originally Posted by badname246240
Oh man you have to be kidding me, AUX gives damage resist? WHYYYYYYYYYYYYYY?? That is so counter intuitive.
No it does not! At least, that would be news to me!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 23
05-16-2012, 11:57 AM
Quote:
Originally Posted by Zeuxidemus
I guess you are also going to say it doesn't affect kinetic damage resistance as well. Since it actually affects turn rate, kinetic damage resistance, and specific science abilities. There was a discussion you can go read on a thread with the kar'fi where this was being discussed earlier in the year with the testing a mechanics around the kar'fi where all of these issues were acknowledged and changes were made to the kar'fi itself based on these game mechanics.

This is why I made that comment.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 24
05-16-2012, 12:20 PM
Quote:
Originally Posted by badname246240
This is why I made that comment.
Well, I found no resources to suggest that Auxiliary power has any effect on damage resistances. At least no direct affect! However, Bridge Officer abilities that rely on Auxiliary power that provide damage resistances do increase that resistance with increased auxiliary power levels. The same is for shield heals and etc.!

The logic here is, the reserve or auxiliary power is being used to power things like Structural integrity increases, which would increase hull strength (HP) and durability (Resistance). Maybe that is what is being referred too?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 25
05-21-2012, 10:07 AM
Quote:
Originally Posted by Darthconnor View Post
Just really a question I thought up since Auxiliary by definition is a backup system. Plus wouldn't allowing them to use weapons power instead of Aux help make their basic power level configs about the same things most Cruiser and Escort captains face with mainly focusing on Weapons shields and speed.
You've answered your own thread's question. Details in red.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 26
05-22-2012, 11:57 AM
Quote:
Originally Posted by Darthconnor View Post
Actually I didn't say anything about moving powers off of Aux, I infact only asked why they were on what is by definition a backup power system instead of a main system. A poster above said it best

Cusashorn:
Think of it this way. Every time I activate my gravity well, it puts such a huge strain on my ship's power output that I need to use auxiliary systems just to avoid the rest of my ship shutting down in the middle of combat.

So lets try not to put words in my mouth so to say. That seems like the best explanation of why they are Aux instead of the other three. Though yea honestly it still doesnt make perfect sense to me and I think it is one of the main reasons Science vessels have more of a hard time making good templates for their ships compared to escorts and cruisers. Though it was just a question as to why it was set up that way not a request for changes to said system or science ships. I only pointed out what I thought was weird and caused an inbalance between the three ship types based on what power types are important, cruisers and escorts only really need to choose between the first three in most cases while Science ships have to choose between 4 every time.

I also pointed out that it will probably never change..Which is realistic since the devs have alot of stuff they say they are working on.
The problem you are having is in your concept of what an "Auxiliary" system is. You keep saying that Aux is, "by definition," a backup system. That is not entirely true. Yes, one of the meanings of Auxiliary is "backup" or "reserve," but that is not the only connotation of the word. The word also carries the meaning of "additional" and "supplementary." Life support and other non-weapon, non-engine, and non-shield systems would be "auxiliary" systems, but they would not be "backup" or "reserve" systems.

In other words, if you think of Auxiliary in terms of "miscellaneous systems" instead of "backup systems," it helps bring Cusashorn's comment even more in line. If you use weapons power to do these science functions, you pull power from your weapons, making them do less damage. If you pull it from your shields systems, your shields can provide less protection. If you pull it from your engines, you slow the ship down and make it less maneuverable. These are things you don't want to do in the heat of the battle. Thus, rather than taxing critical basic systems for these functions, they pull power from, say, the life support systems by shutting down or lowering the power to Cargo Bay #3, which is not in use at the moment. While in the midst of a battle, people should not really be dancing with green Orion slave girls in some Holodeck fantasy, so, boom, power from the holodeck systems go to making that Gravity Well, and so on. Thus, rather than weakening critical systems in the middle of a battle, they draw power from the supplemental, additional, and, yes, even the backup systems of the ship.

It is a perfectly legitimate concept.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 27
05-23-2012, 02:26 AM
And gameplay wise, I'm glad it exists...makes for a very different playing style. Instead of firing powerful weapons AND have high powered special tricks AND have super heals...

...you gotta choose!
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