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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
05-24-2012, 05:34 PM
I've found it's good to have one on your science ship so you can switch between your aux settings and weapons so you can take full advantage of those dropped shields, but the tank and DPS setups can use that console slot for better things.

In regular play, anyway. Dunno about the e-peen stuff like PvP and STFs.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
05-25-2012, 12:20 AM
so, if EPS has nothing to do with helping "rebound" the energy drain from weapons....then why even have an energy drain stat on weapons?

So is it pretty much the general consensus that EPS or "power transfer rate" has nothing to do with sustaining weapon power level and DPS?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
05-25-2012, 10:22 AM
Quote:
Originally Posted by kingstonalan
so, if EPS has nothing to do with helping "rebound" the energy drain from weapons....then why even have an energy drain stat on weapons?

So is it pretty much the general consensus that EPS or "power transfer rate" has nothing to do with sustaining weapon power level and DPS?
I believe some users have stated they noticed a slight increase in energy replenishment. But, it's so slight, it hardly makes it worth it if that is why you have an EPS console.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
05-25-2012, 11:11 AM
if that's the case and I don't plan on switching between power macros...whats the recommended amount of points to be spent in EPS skill? only 3 or so? And not running any EPS console?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 15
05-25-2012, 11:41 AM
Quote:
Originally Posted by kingstonalan
if that's the case and I don't plan on switching between power macros...whats the recommended amount of points to be spent in EPS skill? only 3 or so? And not running any EPS console?
6 + eps console
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 16
05-25-2012, 12:54 PM
Is this still broken? None of the applicable skills seem to be doing their job properly, still.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 17
05-25-2012, 10:22 PM
I used to always run an EPS (Blue XI) console on my ships and I usually 6 points in the skill.

But I've found only a slight reduction, from completely dropping the EPS console.

I also want to make something clear here, I'm not saying EPS is waste of skill points. I was saying that it doesn't help with normal weapon regeneration. And I'm also saying High Impulse direct to the fight is usually a bad tactic. There are times when it's the only viable choice, that should not make it your standard operating procedure.

I am now of the opinion other consoles are better in that slot.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 18
05-26-2012, 01:58 PM
rule 62 console may be a good compromise?....46% to eps, +17 flow cap, and 11% to torp/mine damage
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 19
05-27-2012, 02:31 PM
Quote:
Originally Posted by kingstonalan
rule 62 console may be a good compromise?....46% to eps, +17 flow cap, and 11% to torp/mine damage
I'd use that because it allows me to add a 'tactical console'-type buff to a non-tactical slot. Not for the added EPS.
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