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Join Date: Dec 2007
Posts: 148
# 1 Custom Kits
05-28-2012, 10:40 AM
So, I’ve been playing with the kits for a LOOONG while now and it’s become… Well, boring. With only the same few kits per profession ground combat can be kinda trite after a while.

A little while ago I heard the idea of freeform kits and I loved the idea! Allowing players to be able to craft their own diverse (or specific) set of abilities would go a long way to re-invigorating ground combat. ‘Cause let’s face it, there comes a point when ground combat has just become repetitive and boring. I believe that being locked into a small amount of specific sets of abilities with little to no choice of what powers are in them is one of the reasons that ground combat can become boring.

There is also the fact that tons of abilities from different sets of different professions could also work cross class. For instance:
Chroniton Mines and Transphasic Bombs could easily be used by a Tac, while Health/shield generators could be used by Sci.

Open to Engineering/Tac: (Shared)
Chroniton Mine Barrier
Transphasic Bomb

Turret Fabrication
Stealth Module
Photon Grenade

Weapon Malfunction

Open to Sci/Engineer: (Shared)
Medical Generator Fabrication
Shield Generator Fabrication

Tachyon Harmonic
Nanite Health Monitor


Open to Sci/Tac: (Shared)
Stun Grenade
Hyperonic Radiation
Biofilter Sweep

Stealth Module
Overwatch


Please note:
Shared means that the abilities listed are shared between the two stated classes. Note, not all of the abilities granted by kits are listed, these abilities are the ones that I felt could easily be adapted and allowed to “multiclass” between the two base classes. All the other abilities not listed are still with their base class, and can only be used by them.

Now, I imagine that as we progress in level, we gain more “slots” that we can fill with abilities. Each ability would be it’s own item, for instance Chroniton Mines would be a “Chroniton Mine Fabrication Device” and Medical Tricorder would be a “Medical Tricorder”.
Progression:
- LT: 1 ability slot
- LT. COMM: 2 ability slots
- COMM: 3 ability slots
- CAPT: 4 Ability slots
As with kit’s already, each of these items could come in different rarities. Each rarity can grant a better (or worse) level of the skill.

Now, that being said, there is also the smallish debate that there is little to no difference between silver and gold players. Well, how about giving gold players the ability to have custom kits and allowing silver the ability to purchase them in the c-store?

So, what does everyone think? I threw this together in an hour or two, so let me know if you believe I missed some abilities that would work well with other classes, or if you think it’s all crap. Just let me know why and we can discuss it! I honestly believe that this would make the game MUCH better.

-Quiiliitiila
Join Date: Dec 2007
Posts: 148
# 2
05-28-2012, 10:49 AM
CaptaianGeko said a while back he was wanting to do this. "Freeform Kits"
Join Date: Dec 2007
Posts: 148
# 3
05-28-2012, 11:02 AM
Yeah, they did mention a kit customization not too long ago. Perhaps they are saving that for the Mk12 kits when the cap is raised to Level 60.
Join Date: Dec 2007
Posts: 148
# 4
05-28-2012, 11:23 AM
Quote:
Originally Posted by Azurian View Post
Yeah, they did mention a kit customization not too long ago. Perhaps they are saving that for the Mk12 kits when the cap is raised to Level 60.
I'm hoping so!

I however believe that (as I stated above) some of the abilities should be opened up to other classes. Mix it up a bit! Not all of the abilities would be open to share, but enough to re-vitalize it.

-Quiiliitiila
Join Date: Dec 2007
Posts: 148
# 5
05-28-2012, 11:46 AM
I have to disagree with sharing abilities, since that would make classes blend even more closer together. What we need is more class diversity.
Join Date: Dec 2007
Posts: 148
# 6
05-28-2012, 12:25 PM
Quote:
Originally Posted by Quiiliitiila
Open to Engineering/Tac: (Shared)
Chroniton Mine Barrier
Transphasic Bomb

Turret Fabrication
Stealth Module
Photon Grenade

Weapon Malfunction

Open to Sci/Engineer: (Shared)
Medical Generator Fabrication
Shield Generator Fabrication

Tachyon Harmonic
Nanite Health Monitor


Open to Sci/Tac: (Shared)
Stun Grenade
Hyperonic Radiation
Biofilter Sweep

Stealth Module
Overwatch
It's a good idea, but why are you cherry picking the best science stuff and not the best engineering and tactical stuff?
Join Date: Dec 2007
Posts: 148
# 7
05-28-2012, 12:30 PM
Well I'm thinkin we need some new abilities anyway... How about that holo-projector that Cardassians use? That'd make a nice multi-class ability:
Tac- Creates 2,4,6 level X security holograms (like the new ones from facility 4028)
Sci- Creates 2,4 level X Emergency Medical holograms
Eng- Creates 2,4 level X Engineering holograms

Each of the different types would have different abilities, the Security Holograms would have covering fire and battle strategies. The EMHs would have medical tricorder and triage, while the Engineer Holograms would have weapons malfunction and shield recharge.

I'd love to see an ability like that.

-Quiiliitiila
Join Date: Dec 2007
Posts: 148
# 8
05-28-2012, 12:32 PM
Quote:
Originally Posted by Blitzy
It's a good idea, but why are you cherry picking the best science stuff and not the best engineering and tactical stuff?
I was trying to pick the abilities that would make sense being used by other classes. I guess the sci ones I picked were the best? I've never run a sci...

What do you think?

-Quiiliitiila
Join Date: Dec 2007
Posts: 148
# 9
05-28-2012, 12:33 PM
O.O; you didn't think about about medical tricorder for either engineers or tactical. You automatically thought, hey Nanite Health Monitor....
Join Date: Dec 2007
Posts: 148
# 10
05-28-2012, 12:44 PM
Engineers; three tier 1 powers, one tier 2 and 3 powers

Tactical; one tier 1 powers, no tier 2 and three tier 3 powers

Science; two tier 1and 3 powers, no tier 2 powers

I'm, again pointing out not a bad idea, but it needs to be fairly implemented for everyone. We don't need kits that will become class killers.
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