Lt. Commander
Join Date: Dec 2007
Posts: 120
# 21
05-29-2012, 09:41 PM
Quote:
Originally Posted by Mavairo
Just run a Flyer or Fighter with Bo1. You're poppin days will return to full glory then. (heck you can even pop some of the well shall I put this delicately, less than skilled Galaxy players with a shuttle if you do it right)
Are the shuttle-specific levelling items still useless? Before I figured out the Vault trick I was toying with a shuttle set-up to see how I could maximize its potential, really push its limits, and I found the shuttle items were very... meh. Even with the drop in item effectiveness, your regular stuff pretty much dumps on it.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 22
05-29-2012, 09:46 PM
Quote:
Originally Posted by shimmerless
Are the shuttle-specific levelling items still useless? Before I figured out the Vault trick I was toying with a shuttle set-up to see how I could maximize its potential, really push its limits, and I found the shuttle items were very... meh. Even with the drop in item effectiveness, your regular stuff pretty much dumps on it.
Yep they are still Trash, all of my shuttles get a Beam Array and a Dual beam upfront. I put the DBB on a # key so I can lay off the space bar and get max damage with Overload 1.
For other gear I slap the borg gear on, and maco/khg for real hilarity.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 23
05-30-2012, 05:08 AM
For me, torp doffs, photon/shuttle beam, and spread 1 is where it's at. The ammount of photon spam you can put down with the torp doff makes it pretty brutal. Not "WOO B'REL CLASS SHUTTLE!!!" lethal, but lethal enough.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 24
05-30-2012, 07:27 AM
ehh... the statement that universal boffs make the BoP OP, means that on a BoP you can set up the boffs in some way that is superior to that on any fed ship. Can it?

The only thing I can see, is a sci commander that can make the BoP into some sort of sci-tac hybrid, but I've never managed to make this setup more successful than a regular commander tac build. (Ok, we have the whacky PSW3 build, but that's not really more efficient than a regular CRF3 build) All the good boff combinations can be replicated on a fed ship, + you gain one extra ensign slot!

So for boff slots, BoPs ar -1
Weapons, BoPs are -1
Hull, BoPs are -1
Console slots, 3 tac consoles means BoP is -1

That's the downside, so what is good about the BoP+

Turnrate, though outdone by the seperated MVAM, is still better than most ships. +1
Battle cloak, means you can re-cloak and turn around faster after fleeing the battle, +1

This seriously looks to me like BoPs are underpowered if anything...


One of my favourite chars is PvPing in a BoP, mostly because I PUG, and don't want to wait for red alert to clear before i can turn around and re-engage after fleeing. But if the raptor would turn in a not-so-wierd way, I think it would be my choise. (Heck, if I hadn't spent my dili on c-points and bought keys for it, I would have been able to afford a Raptor, and would most likely swap :p )
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 25
05-30-2012, 08:51 AM
Woot go BoP!

Not OP at all. Glass Cannon right? BoP's are like the wizards in RPG's.. great DPS, but if you catch em, they are dead.

Cruddy builds are just easy to .. PoP

Love to PoP Carriers.. usually a challenge with those stank pets.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 26
05-30-2012, 09:24 AM
Quote:
Originally Posted by vinru821 View Post
Woot go BoP!

Not OP at all. Glass Cannon right? BoP's are like the wizards in RPG's.. great DPS, but if you catch em, they are dead.

Cruddy builds are just easy to .. PoP

Love to PoP Carriers.. usually a challenge with those stank pets.
trick is to decloak at 1km, and kill them before you get pet aggro!

(or plan B, run away if it doesn't die fast enough...)
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 27
05-30-2012, 04:04 PM
[quote=Darkfader1988]1 tiny TT+EPTS or RSP will counter the best Alpha anyway... its the players incompetence to not being able to block such an attack anyway.[/QUOTE

I've flown a BOP once or twice. And I can say that this is true. There are other combinations of it. Simply having shield power maxed if your not actually engaged in combat is pretty cool. Gives you time to hit that your choice of powers. But seeing as how its simple to just chain EPTS you could just do that and have your pick of abilities for extra buffering. Don't want to expose yourself to that subnuc now!!

But really. Teamwork aside there really is no ship out there that routinely dominates all other ships. BOP can just be so annoying, from what I'm told, because it can make your ship vanish in about a second if you make a mistake or if you get sci bombed. And then you can't kill the BOP. Well sometimes you can. If the BOP likes to duke it out like they're an escort sure they will have issues.

I will say that all else being equal, one on one its not that easy to kill a bop if the pilot knows what he's about. Even three or four on one, once that BOP decloaks there's usually one less Fed, and a bit of confusion. If that BOP wants to get away there really isn't much stopping it.

But again the dark one said it right on. BOP's are just there to keep the good players honest about keeping their defenses up, and to take advantage of any weakness they find in their opponents. If you don't run defenses or you mess up BOP is there to remind you.

EDIT: Forgot to say Thank you for reading and happy flying! And Nerf Hale! (Like it on Facebook)
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 28
05-31-2012, 10:17 AM
I've said this before on the other page but I think it bears repeating: a lone BoP is not terribly powerful and relies far more on the element of surprise and the "wtf" factor to do its work for it. Most BoPs are neither Eng captains nor do they spec their BOffs that way; BoPs depend on team heals to keep them alive as well as team damage to keep up the pressure.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 29
05-31-2012, 04:39 PM
I don't like the BoP.

I am not saying it does not require any thought to run up a great cloaked alpha, I'm saying it does not require much skill.
To me skill depends on how you handle your ship compared to your foe, now if your foe does not know you are there and has (unless cruiser or already buffed himself with resists) under 2-3 secconds to respond in any way there is little margin for any of that, only that if you fail as a BoP you clearly suck and he does not.

Not only that but the gimick get me out of trouble button which does work against most fed players, I make a mission out of preventing it my self but most fed players can't do anything against it, your ''well thought out'' Alpha failed and you get away easily as well.

I don't think BoP is overpowered as if you know its there its pretty hard to lose against it.
I just don't like it because so many players play it because of the amazing cloak skill yet I can imagine a good few players I have some respect for, actually doing better in other ships- showing how they can utterly defeat you without the SUPRISE BUTSECKS Alpha or.... Die in a fire when it fails.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 30
05-31-2012, 05:18 PM
Quote:
Originally Posted by Reav7
I don't like the BoP.

I am not saying it does not require any thought to run up a great cloaked alpha, I'm saying it does not require much skill.
so if not skill, then what? Permanent and consistent good luck?

How come most players will crash and burn 9 times out of 10 in a BoP strike, while others will score 9 times out of 10?

afaik, skill is the difference between the succesful and the unsuccessful BoP pilot.
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