Lt. Commander
Join Date: Dec 2007
Posts: 120
# 21
05-27-2012, 12:13 PM
I experienced the same.
Everyone were on the left except one guy who was on the right. I was surprise nanites went so quickly. It was when the guy said proufly he made clean the place I undrstood who push us in the hell dance with spheres...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 22
05-28-2012, 08:21 AM
You only need two good tacticals in escorts to complete KA and Infected Space , the rest of the team can be very poor

They should put score boards in to show damage and healing , because a lot of people don't realise they need to modify thier builds , they don't know that 2 people are doing 80% of the damage.

If you use a combat log parser you'll generally see experienced tactical players with good escort builds from the forums can be doing 10 times the damage of the worst players.

No matter what class you are you are better doing space STFs in escorts with double cannon builds as these do far far more damage.

Atypical build suitable for all classes to use in STFs would be Fleet Escort

Maco shield, Borg Engines, Defelector, and consol (for two free heals)
1 x torp front 3 x double heavy cannon, 3 times turret

Tac team 1(auto distrubte shield mots powerful thing in game whn combined with heals) cannon acatter volley 1 cannon scatter volley 2 attack pattern omega 3 (boost damage and damage resist)
Tac team 1 Torp Spread 2 Attack pattern Omega 1
Emegancy power to shields 1 reverse shield polarity 1 (6 seconds nearly invulnerable heals shield with incoming damage)
Emergancy power to shields 1 (shield heal and resist damage )
Hazard emitters 1 Hazard emitters 2 (heals hull stops the plasma damage and shield neutalizer)

make sure you use your maximum weapon power and with the TAC TEAMS and the heals you stand a chance of tanking the tactical cubes and you'll do very high damage
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 23
05-28-2012, 08:34 AM
Quote:
Originally Posted by ElZombie
I don't do Elites on my own any more, purely because with a PUG it's too stressful. Normal run's I've actually had quite good luck with recently, I've had good groups whom will do the needful and we'll clear them out pretty quick.

Usually, I'll throw out a hello or ask if they want to follow a specific plan, sometimes I'll not get a response, but that's fine.

Basically, I enjoy doing a quick run of STF's and am always happy to give and take advice, I'd say it's only 5% of the time I'll get someone who'll AFK or intentionally try and make things difficult.
I always reply to greetings in an STF.

I figure that a healthy percentage of the time, if someone says hello it's probable that they have, at the very least, a pretty good idea of what to do.

And it's possible that they visit the forums (which I consider an even better sign that the mission will succeed).
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 24
05-28-2012, 11:13 PM
2 AM and too tired to look it up but question...
Im in Cure elite space and someone said not to kill the cubes...I ask why and get a "because" response so Im like screw it okJust came back to game from time off and been runnin STF's alot lately and this one boggles me as to why ppl dont kill the cubes one at a time with 1 protecting Kang and another floating back and forth helpin with both.
Ive done it both ways so far and the only time I got the optional is killing the cubes but since ppl insist on not killing the cubes I go with the flow...only in it for the fun so doesnt bother me to not get optional as long as some moron doesnt ragequit.
So just wondering why is saving cubes for last better than killin em off.
I understand the 10% rule for the one and KASE is rough gig all around with the groups Ive been gettin into lately....sometimes smash it...sometimes not so smashy.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 25
05-30-2012, 04:57 PM
most fleets do pvp so those that like stfs hung out to dry
my fleet same way don't feel bad
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