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Lt. Commander
Join Date: Dec 2007
Posts: 120
Looking to do a garumba pvp build with disruptor cannons. Any ideas would be awesome
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
06-02-2012, 12:18 AM
Tac Team 1 - Delta 1 - Rapid Fire 2 - Rapid Fire 3
Tac Team 1 - Beta 1 - Omega 1
Emergency Power to Weapons 1
Emergency Power to Shields 1 - Aux to Damp 1
Hazards 1 - Transfer Shield Strength 2

4 Disruptor Dual Heavy
3 Turrets

4 Piece Borg Set

2 Power Settings...
Weapon (Switch it on when you have Emergency to Shields up)
100 - 25 -50 - 25
Shields (Switch to when you have Emergency to Weapons up)
75 - 50 - 50 -25

Run with 2 Shield boosters... and one Regen Booster. (yes regen boost)

Pew Pew
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
06-02-2012, 12:50 AM
Take the Fleet Escort build from the Hilbert Guide and replace the phasers with disruptors. It works very well for both my tac and my sci characters in a gurumba.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
06-02-2012, 03:23 AM
A gurumba build is 1 tractorbeam then the normal escort setup.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
06-02-2012, 08:45 AM
Step by Step how to build a Garumba!

1, Buy Garumba
2, Buy Plasmotic Leech
3, Put Plasmotic Leech on Garumba
4, throw random boffs and weapons on it that don't really matter
5, Congrats you will now be nearly immortal and likely be running over 100 (easily) on all your power settings.

Thus concludes this lesson on how to build a Garumba.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
06-02-2012, 09:33 AM
Quote:
Originally Posted by Husanak View Post
Tac Team 1 - Delta 1 - Rapid Fire 2 - Rapid Fire 3
Tac Team 1 - Beta 1 - Omega 1
Emergency Power to Weapons 1
Emergency Power to Shields 1 - Aux to Damp 1
Hazards 1 - Transfer Shield Strength 2

4 Disruptor Dual Heavy
3 Turrets

4 Piece Borg Set

2 Power Settings...
Weapon (Switch it on when you have Emergency to Shields up)
100 - 25 -50 - 25
Shields (Switch to when you have Emergency to Weapons up)
75 - 50 - 50 -25

Run with 2 Shield boosters... and one Regen Booster. (yes regen boost)

Pew Pew
What, no aux2batt?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
06-02-2012, 11:05 AM
Quote:
Originally Posted by fallout23 View Post
What, no aux2batt?
Aux to Bats is for da cruizers.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
06-02-2012, 01:24 PM
TT1-RF1-APO1-RF3
TT1-APD1-APO1 (or beta, whatever u prefer)

EPTS1-RSP1
EPTS1

ST1-TSS2 (or HE1-TSS2, which do you favor?)
Also you could try
TB1-TSS2 (where u want to hit your target with better hit chance + the nasty beam)

With some alterations the Gurumba is pretty equivalent to the fleet escort alike ship.
I would take 2 Omega's because i think thats a necessity for all escort-like ships. And it might help your turnrate if your in siege mode.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
06-02-2012, 01:41 PM
TT1-RF1-APO1-RF3
TT1-SV-APO1
EPTS1-ATS1
EPTS1
HE1-TSS2

Is what im doing right now. Same build I use on my fed in his Jem'Hadar ship.
But the tractor beam certainly has its good points for this build and the evil deathstar beam.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
06-02-2012, 01:59 PM
Quote:
Originally Posted by Darkfader1988
TT1-RF1-APO1-RF3
TT1-APD1-APO1 (or beta, whatever u prefer)

EPTS1-RSP1
EPTS1

ST1-TSS2 (or HE1-TSS2, which do you favor?)
Also you could try
TB1-TSS2 (where u want to hit your target with better hit chance + the nasty beam)

With some alterations the Gurumba is pretty equivalent to the fleet escort alike ship.
I would take 2 Omega's because i think thats a necessity for all escort-like ships. And it might help your turnrate if your in siege mode.
Don't 3 attack patterns have cool down issues?
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