Lt. Commander
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# 1 Season 6 Dev Blog #2
06-05-2012, 11:37 AM
Senior Systems Designer Geoff "Heretic" Tuffli shares introductory details about the upcoming Fleet Advancement system in this entry of the Season 6 News Dev Blog series.


Link to the blog.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
06-05-2012, 11:41 AM
Love the screenshots!

(possible to sneek a peek at the new admin window? hehe)

Lots and LOTS of info to read over as well. Great post!
Lt. Commander
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Posts: 120
# 3
06-05-2012, 11:46 AM
500,000 dilithium to advance whatever tier that was... Hmmm I'm going to need to start a fleet and recruit like mad.
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# 4
06-05-2012, 11:46 AM
Looks awesome, I can't wait.......seriously I can't wait................seriously............c'mon! :p
Lt. Commander
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# 5
06-05-2012, 11:52 AM
Quote:
Originally Posted by Sollaf View Post
500,000 dilithium to advance whatever tier that was... Hmmm I'm going to need to start a fleet and recruit like mad.
The "sweet spot" for fleet size is in the 20-50 active player range. Past that, and while the resource collection capabilities would improve, the bottlenecks inherent in the system will most likely lead to a lot more politics about which provisioning projects the fleet should engage in. Below that is perfectly doable, but it does mean it will take longer for a smaller fleet to progress.

Currently, the absolutely fastest a fleet could obtain a fully tricked out starbase is about seven months or so, and even large fleets I expect will take longer than this. The intent is for this to provide a long-term goal, not something that can be burned through in a few months.

As an additional note, we data mined the amount of refined Dilithium, Energy Credits, Bridge Officer Skill Points people earn on average in a week, and used this as the starting baseline for costs, assuming a casual fleet of about 20-25 players. We will necessarily need to iterate on this as we get more practical data from the system as it is actually used by players.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
06-05-2012, 11:52 AM
Why is Lrrr not commanding that fleet?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
06-05-2012, 11:54 AM
Quote:
Originally Posted by Sollaf View Post
500,000 dilithium to advance whatever tier that was... Hmmm I'm going to need to start a fleet and recruit like mad.
At 1 CP for 315 Dil. That's less then 20 bucks worth of Cstore points. Get 4 fleet members to donate their monthly stipend and you should be fine.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
06-05-2012, 11:56 AM
Just hope that this isn't going to be a pain. Looks good, just hope the bugs will be worked out. Will cross my fingers.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
06-05-2012, 11:57 AM
You know I have always been excited about the possibility of Starbases but I am now thinking that this is even better and greater than I had even imagined. Please allow us to purchase at least one tier (costume) as a TOS interior
Lt. Commander
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Posts: 120
# 10
06-05-2012, 11:58 AM
this is getting me pretty excited. I like the idea of slowly building things up over time and through teamwork. its also nice to see someone wont just drop a huge sum of cash on it and buy a starbase inside a week. this should take months to fully max out.

i do still hope we can customize the star system itself. like the look of any planets, any nebulas etc. just to help make every system unique to that fleet.
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