Lt. Commander
Join Date: Dec 2007
Posts: 120
# 21
06-06-2012, 01:29 PM
Quote:
Originally Posted by Alexin_Cobra View Post
Maybe it doesn't happen to you, because you don't play anybody worth fighting, or you don't really grind much on Elite STF's. Maybe you don't like looking at the details of whats going on. I pay attention to player behavior and NPC behavior. NPC's have the same buffs players have and some, especially the Borg, having many powers that players can't get. Some powers are not even used right according to the movies and shows. For instance, in the game the Borg can beam onboard your ship with your shields still up. That wasn't possible in the show or the movies. The shield had to be down before they could beam any drones aboard. In the show, anti-matter spread had confused the Borg cube but in the game, it has zero affect on the cube. Those are just examples of things that are irregular to canon Star Trek. Borg NPC's are not the only NPC's that are fast redistributing their shields. Even the weakest Klingon ship in Scout Force, redistribute shields very fast. Look at how the other shield faces drain fast as the NPC keeps the face you are attacking up. The player, however, have to use buffs that have long cooldown rates to do this properly and it doesn't fill in the missing face more than 10-20% depending on what level of EPS you are using. You can try to stack redistution on top of EPS or RSP to get better results but when those powers are in cool down, you have to rely on slow redsitrbution rate, and hope you don't get one shot killed by a cube/assimilated Negh'Var, or hit by a torpedo spread from regular NPC Negh'Vars.
I pay close attention to behavior and scripting and find yours laughable. What you went on to describe is called gameplay. PVE is scripted. Learn to play and improve. So many kids these days demand loot handed to them because they are unwilling to earn it. /picardfacepalm
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 22
06-06-2012, 03:51 PM
Quote:
Maybe it doesn't happen to you,because you don't play anybody worth fighting, or you don't really grind much on Elite STF's. Maybe you don't like looking at the details of whats going on. I pay attention to player behavior and NPC behavior. NPC's have the same buffs players have and some, especially the Borg, having many powers that players can't get. Some powers are not even used right according to the movies and shows. For instance, in the game the Borg can beam onboard your ship with your shields still up. That wasn't possible in the show or the movies. The shield had to be down before they could beam any drones aboard. In the show, anti-matter spread had confused the Borg cube but in the game, it has zero affect on the cube. Those are just examples of things that are irregular to canon Star Trek. Borg NPC's are not the only NPC's that are fast redistributing their shields. Even the weakest Klingon ship in Scout Force, redistribute shields very fast. Look at how the other shield faces drain fast as the NPC keeps the face you are attacking up. The player, however, have to use buffs that have long cooldown rates to do this properly and it doesn't fill in the missing face more than 10-20% depending on what level of EPS you are using. You can try to stack redistution on top of EPS or RSP to get better results but when those powers are in cool down, you have to rely on slow redsitrbution rate, and hope you don't get one shot killed by a cube/assimilated Negh'Var, or hit by a torpedo spread from regular NPC Negh'Vars.
EPS consoles or skill do not influence the redistribution rate of your shields, they did years back, but not anymore.
Tactical team redistributes your shield for 10 sec...usually your shield is full after 3-4 sec if fired upon. if the facing side doesn't receive fire, it will not be affected.

a game will never live up to canon, since gameplay issues are more important than canon. And for all i know, the borg could have adapted...not the first species that could beam through shields.

on the other hand, how many shield powers do you use alexin_cobra? RSP, TSS, EPtS, Sci Team?
I'm still interested what kind of BOFF layout you use. could you visit this site http://www.stoacademy.com/tools/skil.../?build=CAM2_0 and insert your powers, skills, etc. and post it when you'r finished, plz?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 23
06-06-2012, 05:09 PM
Quote:
Originally Posted by Alexin_Cobra View Post
I can't afford to dump my weapon buff for Tac team.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 24
06-06-2012, 09:53 PM
Quote:
Originally Posted by DKnight1000
Your right, I don't know your tactics but I can find three threads by you on the front page asking the game to be changed rather than you not flying into the big death cloud of Theta Radiation or you complaining about Klingons having a special Subspace Jump ability that hasn't been put in a lock box yet. And let's not forget your dislike of abilities like Ramming Speed, Abandon Ship or Escorts out DPSing cruisers.

And far be it from me to tell you the expert with two years experience under his belt that Tac Team is a weapons buff, sure it's not as direct or damage increasing as Torpedo Spread or Cannon Rapid Fire, but it does increase all weapons damage, removes boarding parties and helps with the shields. It's almost like it's a general purpose tactical buff. And while I only have three Tactical powers on my Sovereign I still find room for Tac Team as it helps so very much with all combat operations of the ship.

Tactical Team 1
Removes hostile boarding parties over 10 sec
Removes tactical debuffs over 10 sec
+18 Starship Energy Weapons Training for 10 sec
+18 Starship Projectile Weapons Training for 10 sec
Distributes shield strength to shields receiving damage for 10 sec

Now yes there are bugs in the game, and these bugs need to be fixed but the shield redistribution is not one of them, as far as I can tell it's working as intended. Judging by the fact that people seem to be suggesting you try other things and aren't saying hell yeah right on dude, than perhaps the problem isn't the game but you.

Can you show me an example of even one person agreeing with you?

My Sovereign may have some hairy moments on an Elite STF Tac Cubes if the fight goes on too long but generally unless I screw up I survive the fight with ranks in threat control and the loving devotion to my demise that only the Borg can bring. I have not found an issue with Shield Redistribution since I rebound it to my mouse. And before that I didn't have an issue but I was much slower doing it.

I do have a question for you but, do you use total redistribution to all faces or do you just use one facing? I find one facing to be much faster than all.
Note: I am flying a Galaxy, I have Tac team 1 and RSP 2, it doesn't do much for me when they are in cool down, do they? If all my BOFFS are in cool down while will be when playing Elite STFs or playing a high DPS players, I am just stuck with redistibuting the shields, manually. I find that the player's shield distribution is slower than the NPC's. Thats the flaw I'm talking about, whether its a bug or by design. The NPC's have exact same buffs players have and more. I just wish they would speed up the players shield redistibution rate to match the NPC's. You don't have to agree with me. I am not a follower so don't expect me to change my mind because a group of people disagree with me. I wrote this thread to catch the eye of a DEV who might look at my claim and check it out. I'm not talking about Buffs, BOFFs, DOFFsn or any other power. I was quit specific on what I wanted to look into. If he thinks my claim is valid, not by grand standing and trying to argue on the forum for sake of trying to sound witty, but to actually look at the progam and see the differences I'm talking about with the NPC shield redistibution and the players.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 25
06-06-2012, 10:06 PM
Quote:
Originally Posted by Alexin_Cobra View Post
Note: I am flying a Galaxy, I have Tac team 1 and RSP 2, it doesn't do much for me when they are in cool down, do they? If all my BOFFS are in cool down while will be when playing Elite STFs or playing a high DPS players, I am just stuck with redistibuting the shields, manually. I find that the player's shield distribution is slower than the NPC's. Thats the flaw I'm talking about, whether its a bug or by design. The NPC's have exact same buffs players have and more. I just wish they would speed up the players shield redistibution rate to match the NPC's. You don't have to agree with me. I am not a follower so don't expect me to change my mind because a group of people disagree with me. I wrote this thread to catch the eye of a DEV who might look at my claim and check it out. I'm not talking about Buffs, BOFFs, DOFFsn or any other power. I was quit specific on what I wanted to look into. If he thinks my claim is valid, not by grand standing and trying to argue on the forum for sake of trying to sound witty, but to actually look at the progam and see the differences I'm talking about with the NPC shield redistibution and the players.
what with the masked rapist look?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 26
06-06-2012, 10:25 PM
Quote:
Originally Posted by lucianalliance View Post
I pay close attention to behavior and scripting and find yours laughable. What you went on to describe is called gameplay. PVE is scripted. Learn to play and improve. So many kids these days demand loot handed to them because they are unwilling to earn it. /picardfacepalm
First of all find you laughable because I try to be specific with you and yet you want to assume that you are bigger, older and wiser than other people. Don't assume stuff. If you don't like my Idea, too bad. I didn't force you to say anything. I come to think, you spend more time in the forums criticizing people for their ideas than you do playing the game. I see you many times other forums, cutting people down, trash talking because you don't like their opinion or idea. Now, I know why a lot of players hate the forums because old hawks are waiting to chew up anybody that comes up with unique ideas. I'm not here to please you,or talk about how smart you think you are.

I'm here to talk about shield redistibution rate, not BOFF powers, DOFF powers, or buffs. If you have nothing else to say about this subject alone then, you have nothing to say to me.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 27 I have the solution!!
06-06-2012, 10:28 PM
After you have used your Boff powers - manual clicks - and turning the ship to another facing shield all fails - you DIE

game fix = respawn
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 28 Keep it moving
06-06-2012, 10:29 PM
Quote:
Originally Posted by NexusDragoon View Post
what with the masked rapist look?
Do you know masked rapist? Rapist don't mask themselves.

I'm here to talk about shield redistibution rate. If you have nothing else to say about this subject alone then, you have nothing to say to me.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 29
06-06-2012, 10:30 PM
Quote:
Originally Posted by Alexin_Cobra View Post
Note: I am flying a Galaxy, I have Tac team 1 and RSP 2, it doesn't do much for me when they are in cool down, do they? If all my BOFFS are in cool down while will be when playing Elite STFs or playing a high DPS players, I am just stuck with redistibuting the shields, manually. I find that the player's shield distribution is slower than the NPC's. Thats the flaw I'm talking about, whether its a bug or by design. The NPC's have exact same buffs players have and more. I just wish they would speed up the players shield redistibution rate to match the NPC's. You don't have to agree with me. I am not a follower so don't expect me to change my mind because a group of people disagree with me. I wrote this thread to catch the eye of a DEV who might look at my claim and check it out. I'm not talking about Buffs, BOFFs, DOFFsn or any other power. I was quit specific on what I wanted to look into. If he thinks my claim is valid, not by grand standing and trying to argue on the forum for sake of trying to sound witty, but to actually look at the progam and see the differences I'm talking about with the NPC shield redistibution and the players.
You do know in cruisers you can use certain Engineering abilities and duty officers to chop down your boff power recharge rate right?

For instance my CRF1 effective cooldown is only 10 seconds.

1. Activate TT1 and CRF1, Battlestar Galactica visuals ensue (30s CD starts)
2. Wait until the cannons have fully discharged rapid fire (20s left on CD)
2. Activate Auxiliary Power to Battery + 3 (very expensive) Technicians = boff recharge time reduced by 30%
3. 9 seconds are shaved off CRF1 and TT recharge leaving you with an effective TT and cannon rapid fire recharge time of 11 seconds.

Now, not a lot of people use Aux2Batt, Technicians and cannon builds, but once you know how Aux2Batt works you can almost constantly maintain close to 1200DPS from each forward cannon. It also helps -all- bridge officer skills not on a forced cooldown, so your RSP and your EPTS3 will likewise be helped significantly keeping at least one shield recharge power on standby at all times.

Now, this Galaxy R build of mine is not foolproof, it has a limited combat duration because of the confusing boff power layout - but with good use of high speed and switching between cannon, beam and torpedo attack angles you can both rotate through shield facings and stay far from dangerous opponents at will. Having spent some time flying Klingon Birds of Prey, the same doctrine of staying fast and hitting hard can be applied to almost any ship in PvE, because PvE enemies are predictable and somewhat slow compared to what the player ship can do with >80 engine power, evasive, Aux2Dampers and batteries. If you don't like getting hit, stay fast.

While I do agree with other posters commenting that battle management is about knowing how to use your bridge officer powers well, sometimes you too have to be alert and be proactive in your flight controls. All the ship deaths in STFs are due to pilots sitting stationary in front of enemies with heavy torpedoes and do not proactively use their defensive abilities to keep their shields up. Ditto for those who fly beam escorts or beam Intrepids and circle a Borg Sphere at 1km range. Torpedo fires, they die, they whine on team chat that "they have no chance against the Borg".

Thing is, it's not the ship or the Borg at fault, it's because no one told the aforesaid pilot that beam arrays are long range weapons and it makes no sense to use an Intrepid as an assault cruiser.

Do you know Emergency Power to Shields III gives a 30% damage resistance to shields? Combined with the additional 30% effective plasma resistance from a MACO shield, that's 60% total damage resistance.

As a point of encouragement, this build with Aux2Batt and Technicians works great on Cure Space Elite despite being the worst C-store cruiser in existence - it's fast, it hits hard and it has plenty of shield regenerative abilities on standby. Also the Tactical Team can be almost permanently spammed due to a rare Conn Officer shaving the recharge rate by 6 seconds + Aux2Batt 9 seconds = 15 seconds actual recharge time. This ship's shield reserve is huge, so EPTS3 and Tactical Team for regeneration and RSP1 for emergency recharge under fire is perfectly adequate even when dealing with ****ed off Assimilated Negh'vars (kudos to @Dknight1000 for some great pointers in the Gunship thread.)

So in this case, yes, cruisers have very few tactical options, but it can be made so that you can spam said option 24/7.

As @drunkenguyver also pointed out, I have a Shield Distribution Officer to recharge shields with Brace for Impact, and that's a lot of shield regenerative ability.
Lt. Commander
Join Date: Dec 2007
Posts: 120
Quote:
Originally Posted by carmenara
You do know in cruisers you can use certain Engineering abilities and duty officers to chop down your boff power recharge rate right?

For instance my CRF1 effective cooldown is only 10 seconds.

1. Activate TT1 and CRF1, Battlestar Galactica visuals ensue (30s CD starts)
2. Wait until the cannons have fully discharged rapid fire (20s left on CD)
2. Activate Auxiliary Power to Battery + 3 (very expensive) Technicians = boff recharge time reduced by 30%
3. 9 seconds are shaved off CRF1 and TT recharge leaving you with an effective TT and cannon rapid fire recharge time of 11 seconds.

Now, not a lot of people use Aux2Batt, Technicians and cannon builds, but once you know how Aux2Batt works you can almost constantly maintain close to 1200DPS from each forward cannon. It also helps -all- bridge officer skills not on a forced cooldown, so your RSP and your EPTS3 will likewise be helped significantly keeping at least one shield recharge power on standby at all times.

Now, this Galaxy R build of mine is not foolproof, it has a limited combat duration because of the confusing boff power layout - but with good use of high speed and switching between cannon, beam and torpedo attack angles you can both rotate through shield facings and stay far from dangerous opponents at will. Having spent some time flying Klingon Birds of Prey, the same doctrine of staying fast and hitting hard can be applied to almost any ship in PvE, because PvE enemies are predictable and somewhat slow compared to what the player ship can do with >80 engine power, evasive, Aux2Dampers and batteries. If you don't like getting hit, stay fast.

While I do agree with other posters commenting that battle management is about knowing how to use your bridge officer powers well, sometimes you too have to be alert and be proactive in your flight controls. All the ship deaths in STFs are due to pilots sitting stationary in front of enemies with heavy torpedoes and do not proactively use their defensive abilities to keep their shields up. Ditto for those who fly beam escorts or beam Intrepids and circle a Borg Sphere at 1km range. Torpedo fires, they die, they whine on team chat that "they have no chance against the Borg".

Thing is, it's not the ship or the Borg at fault, it's because no one told the aforesaid pilot that beam arrays are long range weapons and it makes no sense to use an Intrepid as an assault cruiser.

Do you know Emergency Power to Shields III gives a 30% damage resistance to shields? Combined with the additional 30% effective plasma resistance from a MACO shield, that's 60% total damage resistance.

As a point of encouragement, this build with Aux2Batt and Technicians works great on Cure Space Elite despite being the worst C-store cruiser in existence - it's fast, it hits hard and it has plenty of shield regenerative abilities on standby. Also the Tactical Team can be almost permanently spammed due to a rare Conn Officer shaving the recharge rate by 6 seconds + Aux2Batt 9 seconds = 15 seconds actual recharge time. This ship's shield reserve is huge, so EPTS3 and Tactical Team for regeneration and RSP1 for emergency recharge under fire is perfectly adequate even when dealing with ****ed off Assimilated Negh'vars (kudos to @Dknight1000 for some great pointers in the Gunship thread.)

So in this case, yes, cruisers have very few tactical options, but it can be made so that you can spam said option 24/7.

As @drunkenguyver also pointed out, I have a Shield Distribution Officer to recharge shields with Brace for Impact, and that's a lot of shield regenerative ability.

Yet even you after all this must - DIE - once and a while!

As I said: Game fix: Respawn!
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