Lt. Commander
Join Date: Dec 2007
Posts: 120
# 21
06-05-2012, 07:17 AM
I'm sorry to hear it didn't go well, I was a bit gutted when I realised it was the same Saturday as Collectormania, but don't consider my absence this time a lack of interest in general.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 22
06-05-2012, 11:42 AM
I'm sorry dude, seriously, I mean it with no sarcasm. I have alot to do during the day on saturdays, & it is extremely hit or miss I'd even make it. I think your Frontlines project is an excellent idea & its sad that a community member has to implement something like this on their own because the devs have let PVP stagnate for so long. Its very telling that there is a dev that comes into the forums to ask us "if these dry bones can live" when a project like this gets largely ignored. I WANT this to succeed. I don't care about EC, rewards or a seat on some council. We've all been PVPing without that anyway. I want this to succeed because it brings some meaning to STO's convoluted storyline. It gives PVP some relevance to the game. And it sets a goal to aim for. Many people may not want leaderborads & the like, but how will you know how good you really are. I'm tired of picking my targets by their fleet tags just to test myself. I want to know who the best currently are so I can blow them up (...in the name of fun, don't flame me yet). The Frontlines project should be a Community Event (geez, where's Branflakes when you need him...).
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 23
06-05-2012, 12:55 PM
Quote:
Originally Posted by Darkfader1988
Have you ever considered that the damage to PvP in this game has been too great for it to ever repair?
well the option is wipe it and either
  • create a new system
  • remove it from game

that is the options Gozer is looking at.

Quote:
Originally Posted by drkfrontiers
Hi all,

Thanks for all the kind words and encouragement. It means a lot because, not only am I fond of you all, but most of us ďgrew-upĒ in STO together , but I really enjoy each of your quirks and personalities you bring to the game.

The thing about me is, I'm like a rabid ol' dog. Once I latch onto something, I rarely let go. Just backing-up for a running start, thatís all.

Iíll be back

hang in there wildman. I work on Saturdays so I could never make those events. I am just now starting to get back into STO simply due to the Star Bases that are being introduced with all the things promised. Lets keep our fingers crossed.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 24
06-06-2012, 07:46 AM
Quote:
Originally Posted by drkfrontiers
Hi all,

Feeling somewhat disappointed to say the least. I went to great personal effort to organize a PvP-based tournament. Spent hours, no weeks trying to put together a tournament I thought would promote and attract players to PvP.

If PvP fails in the game, itís because WE let it. We would rather rant about what it isnít, or about the latest dev. blasphemy that has hit Holodeck than step-up and support someone whoís just trying to make an effort.

Itís so much easier to sit on the sideline and watch another fail at something, and then throw insults about them on a public channel, than roll-up oneís own sleeve and take the risk of failing. You never are going to know how good you really are, until you go out, and face failure.

There are numerous reasons why STO Frontlines was fighting an uphill battle. I was aware of that when I started. But in the final analysis, the diehard PvP protagonists didnít lift a finger to see something PvP-related success.

I know that I am not very popular. I tend to stand up for the little guy, but I was hoping people could be mature enough to set aside their differences for the sake of the future of PvP. Those of you that did come out and support me, "Kudu's to you and God bless."
DK, I think the reason this never took off, is because well... there's no real teams left in sto other than a very small handful, most of those teams still have very conflicting schedules, I was interested but life (unfortuantely) intervened and I couldn't seem to find a good chunk of my buddies either.

The last tournament we tried also completely fell apart, because cryptic did something incredibly stupid right in the middle of the season, and then the usual drama went on and people left in droves.

If it's any consolation to you, I can't even get a good Shuttle Wars going anymore. Which is sad, because that was really some of the most fun you could have and keep your clothes on.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 25
06-07-2012, 08:45 AM
Quote:
Originally Posted by Mavairo
DK, I think the reason this never took off, is because well... there's no real teams left in sto other than a very small handful, most of those teams still have very conflicting schedules, I was interested but life (unfortuantely) intervened and I couldn't seem to find a good chunk of my buddies either.

The last tournament we tried also completely fell apart, because cryptic did something incredibly stupid right in the middle of the season, and then the usual drama went on and people left in droves.

If it's any consolation to you, I can't even get a good Shuttle Wars going anymore. Which is sad, because that was really some of the most fun you could have and keep your clothes on.
That or... or...

...or maybe I'll finish that somewhere I'm less likely to get banned. Like OPvP or 4chan. Well, I dunno about 4Chan, they can be kinda strict over there.

Anyway, PvP sucks in STO. I mean it's enjoyable, and fun, and there's some really spiffy things about it.

I like PvP in STO, both Ker'rat and arenas (I'm personally quite deficient in the latter, and only passable in the former, for a myriad of reasons but enjoy both nonetheless).

But PvP sucks in STO.

It sucks for the new guy who's got a better chance of winning the Lockbox Lottery when coming straight out of PvE, doubly so if he's entering the ques for the first time at VA.

It sucks for the tinkerer whose seen every nifty oddball ship he's made to work get turned on its head every time a new patch comes out that brings a new system up to functional status when all the abilities it affected were balanced around that system not working as intended.

It sucks for the vet who's seen game balance to be stuck in the "two steps forward, hop off ledge" cycle that constantly seems bent on reducing the interesting rock-paper-scissors game play that PvP hinges to a situation where viable, not just effective but specifically viable, team strategies (and I do mean strategies, not tactics) are whittled down to a handful of viable choices despite the breadth and depth of powers that exist in game.

It's not like the above must exist until the end of time. I mean, the game already has the basics built right into the basic ship and Captain classes (Tactical/Escort, Science/Science, Engineer/Cruiser), with interesting things happening when you just change the captain/ship pairing, which means straight off the bat you've got a huge leg up on having space for interesting choices.

I think I have more I want to say/ramble about regarding PvP and game mechanics and tall blonds in long jackets with massive portfolios... but it's almost 8 AM my time and long past when I should have gone to sleep.

In conclusion, you're not responsible for PvP not being bigger, the flaws with the system are what have kept it from drawing in more people, not the PvP community who, in my experience over the last few months, are sarcastic, cynical, occasionally smart-mouthed, a little short-tempered, and helpful to a fault. You're a damn sight more inviting to be around than a few different places I've wandered through, that's for sure.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 26
06-07-2012, 01:00 PM
Quote:
Originally Posted by drkfrontiers

If PvP fails in the game, itís because WE let it.
My experience from playing around 10 years **** (imho most sucessfull PvP in a MMORPG) with breaks in other MMORPGs which also offered PvP is that PvP mostly fail because of the game setting, not because the player base. The player base mostly is too heterogenous to cooperate together. The game designer has to work out an system that is capable of controling and managing different play styles.

In **** this was given by things like:
1) 3 facton system
2) open-pvp with global objectives and reward system
3) easily obtainable equipment and dimishing return of rare equipment.

Without these 3 points, you cannot create a PvP enviroment in that everyone from the causal to the pro gamer can participate.
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