I'm sure we missed something, so please keep posting if you see any more after the launch of Season 6.
This was not holding up any DX11 features. DX11 features come from the graphics programming team upstairs. All of these bugs were fixed by us lowly artists manually reprocessing models.
This gave me a chuckle
But yeah, sadly, it's true... you'd need to scan it with a massive comb ("Comb the desert!" ) simultaneously to get anywhere in any amount of time.
Edit: By the way, Zek, are you starting to neglect that thread of yours now that Brandon's been taking care of it in your absence? :p It's been a few days since you got back and not a peep out of you :O
I would highly recommend going to the TRIBBLE test shard to see if most of these issues are already fixed (and we'll see those TRIBBLE fixes whenever Season 6 drops). I haven't tested all ships yet, but a large number of them seem to have at least some of their issues taken care of. (I know the Advanced Escort's DX11 black triangles have been fixed on all variants. Most of the other ships I've seen, while not all of their black triangles have been fixed, at least progress has been made)
I have probably a solution for AMD graphic card users that have black textures even when they turned dx11 off. There ist an option in Catalyst 12.3 called "Surface Format Optimation" (Catalyst A.I.) If you disable this, the black spots disapear in dx9 mode and you don't have the feeling that your crew is painting the walls black during your absence anymore.