So a while back I was umming and ahhing about the Galaxy-X. Well, I got it! She's sitting pretty in spacedock, waiting to be set up. What combinations of weapons and officers do people use? At the moment I'm running:
1 dual heavy cannon (antiproton [Borg] mk XI)
2 beam arrays (Phaser [Borg] XI and and antiproton [Borg] mk XII) <-- I'm thinking of switching to phasers for this so I can console up and thus bump up the lance as well. Does that work?
1 torpedo launcher (Quantum [Borg] mk XI)
Tactical Lt.: Beam Overload I & Torpedo Spread II
Tactical Ens.: Tactical Team I
Engineering Cmdr.: Emergency Power to Shields I; Engineering Team II; Extend Shields II; Auxiliary Power to the SI field III
Engineering Lt. Cmdr.: Emergency Power to Shields I; Engineering Team II; Reverse Shield Polarity II
Science Lt.: Polarise Hull I; Tractor Beam II
Also running Maco XI set.
Any improvements and suggestions gratefully received!
antiproton is allready not perfect, since the lance dmg output will go up with pahser relays eqiopped...so phasers are the optimal choice for dreadnought
i would also use an AUX to dampeners to turn faster when equipping a dual cannon...low cd, and a kinetic dmg resist on top...replace it for one engi team.
get also rid of the extend shields...get a emergency power to weapon for it.
also get a TSS and HE for sci abilities.
with that ship, i would go single phaser cannons+turrets and get a rapid fire 1 and a torp spread 1
Swap the DHC for a DBB. Its not like you have turning anyways so the wider fire arc helps, and you can use it with the BO when the lance is on cooldown.
Also 2 ET2s? Maybe drop them and replace the RSP for ET3, and slot a Maintenance Engineer to boost the cooldown? Then you could do paired EPTS2 and EPTW1, up your damage and still be a good team healer.