Quote:
Originally Posted by The.Grand.Nagus
I wasnt aware this was a holodeck program, but that being the case why not finally use the currently useless holodecks at SFA for this?
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I must concurr with the nagus on this. If it is being pitched as a Holodeck program, then we should be able to form a group, travel SFA and enter the Holodeck. When we get there we should get a "Run Simulation" option, and get a list of unusual scenarios, including "No-win Scenario".
Those holodecks at SFA are just eye candy right now. They serve no purpose, and they should.
Heck... Why not add a Holodeck chamber on the crew deck of our ships? Take the foundry mission tab out of our interface and let us go to the Holodeck to experience them. Put access to No-Win Scenario in there as well.
We son't even need an actual ROOM on the ship. Just a control panel outside a recognizable Holodeck door. Select your scenario, and when you confirm, you hear the computer voice say "Program complete... Enter when ready." You then ckick on the door, hear the familiar heavy mechanized door sound from the shows, and you are in the selected scenario...
We need more in-world stuff that makes the game feel alive. Too many things are just accessible via a drop-down button from the interface. I like being able to hail a mission giver and turn in a mission that way, but some things should actually have us GO somewhere to do it. To make it convenient add a bunch of somewheres that allow access to it.
But it is my observation that there is not enough meaningfully interactable elements within the gameworld.