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Join Date: Dec 2007
Posts: 142
# 11
06-10-2012, 10:25 PM
Quote:
Originally Posted by SpaceTank420
if u stay above or below the cube it cant fire a torp at u , i can solo borg cubes without dieing........(not tac cubes just the reg ones) and im in a escort...
Interesting... Yesterday I ran Infected space elite and KA space elite. There is a long time I don't put my Bortasqu below the cube because it always one shot me. So there is a longtime I don't flight over the cube because it always one shot me. I fly between 9.50 and 9.90 around it. It makes me little bit safe and I can deal with it.
Join Date: Dec 2007
Posts: 142
# 12
06-11-2012, 12:23 PM
I fly and escort and I don't have much problems with cure Cubes, or any other for that matter. The one shot thing is a plasma torpedo, avoid the front (facing Kang) and you won't get one shot. You can also watch when it launch the torpedo and shoot it before it gets you. If I go for a frontal attack, I always use scatter volley, takes care of those torpedo quite effectively. The best place to be against any cube is on top or bottom, Only beam there no torpedos, much easier to tank beams than torpedos.
Join Date: Dec 2007
Posts: 142
# 13
06-11-2012, 12:39 PM
Quote:
Originally Posted by goltzhar
I this confimed?
I have gotten most of my Tech with failed optional.
He's lying. It's been confirmed by devs optional completion or fail has no bearing on the RNG for tech drops.
Join Date: Dec 2007
Posts: 142
# 14
06-12-2012, 06:31 AM
Quote:
Originally Posted by innuwarrior
I fly and escort and I don't have much problems with cure Cubes, or any other for that matter. The one shot thing is a plasma torpedo, avoid the front (facing Kang) and you won't get one shot. You can also watch when it launch the torpedo and shoot it before it gets you. If I go for a frontal attack, I always use scatter volley, takes care of those torpedo quite effectively. The best place to be against any cube is on top or bottom, Only beam there no torpedos, much easier to tank beams than torpedos.
The one shot torps aren't always targetable as occasionally they are normal torpedoes and not heavies.


For dealing with heavies I tend to either use a tractor beam or eject warp plasma when I'm in my cruiser.
In days gone by I would have used FAW to take them down as FAW used to have 100% accuracy before that power was nerfed a month or two ago.

Failing that just shoot at the damn thing and pray you hit it!
Join Date: Dec 2007
Posts: 142
# 15
06-12-2012, 07:09 AM
I've also noticed sometimes they are invisible sometimes. what I mean you'll be fighting a cube or gate or warship and all of sudden bang your dead and you don't see anything hit you at all. But the biggest problem with Cure is some people have no clue on how to do this misson or they get confused because there are numerous so-called tatics for it. I have personaly seen peopel told to take out all the gen probes under the cubes at all three locations then start taking out the cubes. Then I have seen people told to take out the gen probes under the cubes and then take each cube down to 10% and then go around and take out the cubes.

But here's few tatice everyone should follow imho but i could be wrong. Do not use AOE ( scatter volley, torp spread or Beam fire at will ) around cubes when taking out the gen probes because they spawn more ships when attacked. Also do not call in a photonic fleet or hangar bay fighters around the cubes. Because they will not leave the cube and end up destorying it before they should be destroyed. I was in 3 straight cures yesterday where the entire mission was failed because a carrier couldn't get it's fighters away from a cube with no gen probes or someone's photonic fleet stayed on a cube and destroyed it and we got mass spammed by the other two cubes before everyone was ready.
Join Date: Dec 2007
Posts: 142
# 16
06-12-2012, 09:05 AM
Ah...another one of these posts...
All the Borg in the Elites are manageable.
They are supposed to be tough.
You are supposed to work hard as a team for the gear from the STFs, not be easily handed it.
Remember the STFs are their version of Raids...
You don't need Mk XII gear to complete them, but I would highly recommend you get the Mk XI Borg gear from the normal version of the STFs first.
Plus, by the time you've done the normals enough to get all the Mk XI Borg gear, you understand how the missions work so the jump to Elite won't be so painful.
Join Date: Dec 2007
Posts: 142
# 17
06-12-2012, 09:12 AM
Although as a good tip, once you DO make the jump to elite you still NEED to listen or ask because tactics DO differ slightly, as well as people get a little angrier when you don't do it "their way".


As for me, the cubes aren't as much of a problem although i AM in a squishy escort but i find that i have more difficulty with the single Negh'var and raptors that spawn rather than the cube or when they spawn in 3's. I can't seem to get a good defense against those as they tear my shields in 2-3 hits and my hull in 1-2. Ouch...
Join Date: Dec 2007
Posts: 142
# 18
06-12-2012, 09:38 AM
Don't know if trolling...
Join Date: Dec 2007
Posts: 142
# 19
06-12-2012, 10:45 AM
Quote:
Originally Posted by sean2448
borg seem a bit over powered is it normal for 12 honor gaurd shields to get oneshoted with 12 ablative armor all 12 blue consoles so why am I getting oneshotted
some sort of adjustment with cubes is needed badly so guys I recomend normal till they get fixed
as it stands we have no chance of completing option so increase chance of getting tech trust if you don't have 12 weapons or 12 don't try elite in cure space
There is no "bug" in Cure. Telling people to stop playing isn't right. You're just not using the right strategy. I fly a Defiant with blue consoles & can destroy the platform, spawns, & Cube solo. Team's I'm on get the optional 98% of the time. Hit, run, heal, repeat. If you just sit in one spot & shoot you will be destroyed. Also attack Cubes from top or bottom only. They can't launch torp attacks at you if you fly above or below.

If you run STFs a lot you should also invest points in Starship Power Insulators. This skill grants you resistance to the Tachyon & Antiproton beams the Borg regularly attempt to drain shields with. All the best equipment, weapons, & consoles are useless if you don't learn to "fight smart!"
Join Date: Dec 2007
Posts: 142
# 20
06-16-2012, 11:01 AM
The problem isn't that the cubes are too tough in the slightest, they're easy as crap to kill. The problem is that there is ALWAYS one mouth breather that will drop a cube before the other two are even open to being shot at. At that point you're pretty much done as without an amazing team there is no way you'll fight off the flood of raptors and push out to open up the other cubes. Cure is thus uniquely able to be completely ****ed up by one dumbass. If some idiot pops a transformer early or lets a batch of probes slip by that sucks, but you can recover and keep going.

Cure though has NO margin for error, you do it perfectly or you die.

That's all well and good in some sort of fleet only organized raid, but when you open something up to a public queue your saying "we expect this to be reasonably doable with a random pick up team of less then optimal build and skill". The other two Spaces and by and large the grounds are such. Even a fairly bad team can muddle through without the optional, but if you get ONE idiot in cure... you're done, and that's just flat out not fun. I don't queue for it anymore simply because it's like playing the slots. Roll up a team with a clue and it might well be the easiest elite of all, but get one dumbass and enjoy wasting that hour long timer.
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