Lt. Commander
Join Date: Dec 2007
Posts: 120
# 41
06-06-2012, 01:20 PM
Quote:
Originally Posted by Red_1999
For what it's worth there have been two times I've used self-destruct. The first was just to see what it did, and the second was an accidental trigger during a Red Alert - which really sucked because I had the Cube on the ropes, but was low on HP, so hitting the wrong key there cost me the fight. It has not been on my tray since, suffice it to say.
Been there done that. I've accidently blown myself up at least once.

@ Ebeneezergoode you raise some good points, but I've never had an issue with Multiple Tractor Beams stopping my Omega pattern, I'm not sure how Chronitons get around it but I don't think I've encountered enough people using them against me to care. And I love using the Graviton Anchor to lock my foe onto a heading and simply doing a U turn to get away from him.

I'm also quite fine with having abilities that are only Useful in PVE but not in PVP and vice versa.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 42
06-07-2012, 12:37 AM
Quote:
Originally Posted by DKnight1000
Been there done that. I've accidently blown myself up at least once.

@ Ebeneezergoode you raise some good points, but I've never had an issue with Multiple Tractor Beams stopping my Omega pattern, I'm not sure how Chronitons get around it but I don't think I've encountered enough people using them against me to care. And I love using the Graviton Anchor to lock my foe onto a heading and simply doing a U turn to get away from him.

I'm also quite fine with having abilities that are only Useful in PVE but not in PVP and vice versa.
Chronitons get nightmarish when advanced danubes are spaffing them all over the place. B'rel stuck with cruiser turn rate is bad times to say the least. I've also used them on my D'kora, and it's made the difference between being totally outmaneuvered and a kill before.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 43
06-08-2012, 01:24 AM
Quote:
Originally Posted by Yuxtapuestoelmono
I really like the idea of replacing the self destruction with tractor beam, i mean, in Star Trek EVERY ship from the runabouts up have it, yet here it is a sort of "special" ability.
Personally, I consider it more of a 'boff smart enough to use it in an unconventional way in combat' rather than a 'ship doesn't have it' ability. You can take into account the fact that tractors aren't a combat weapon by design, and as such, not all officers would consider using it that way. Just like how not all officers would be able to effectively execute an attack pattern or be willing to risk overloading a torpedo.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 44
06-08-2012, 03:12 AM
Quote:
Originally Posted by thibash
Personally, I consider it more of a 'boff smart enough to use it in an unconventional way in combat' rather than a 'ship doesn't have it' ability. You can take into account the fact that tractors aren't a combat weapon by design, and as such, not all officers would consider using it that way. Just like how not all officers would be able to effectively execute an attack pattern or be willing to risk overloading a torpedo.
Name any bridge officer in any Star Trek series (other than Enterrpise, since they didn't have tractor beams yet) that couldn't handle it. Again, there are non bridge officers that can handle such tasks.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 45
06-10-2012, 01:01 AM
Quote:
Originally Posted by kimmera
Name any bridge officer in any Star Trek series (other than Enterrpise, since they didn't have tractor beams yet) that couldn't handle it. Again, there are non bridge officers that can handle such tasks.
Because the Enterprise, the pride and joy, the FLAGSHIP of Starfleet, certainly is indicative of the average quality of officers and personnel on starships.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 46
06-10-2012, 02:33 AM
Quote:
Originally Posted by ZionsChild60660
Because the Enterprise, the pride and joy, the FLAGSHIP of Starfleet, certainly is indicative of the average quality of officers and personnel on starships.
I said any series other than Enterprise. Neither DS9 nor Voyager were 'the flagship of the fleet.' Not to mention the numerous times tractor beams have locked on to the Enterprise, or a shuttle, or the Defiant, or Voyager, or whatever they happen to be driving at the time...

Even Vader's stormtroopers knew how to use tractor beams in combat, and they aren't even Trek, nor particularly bright.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 47
06-12-2012, 12:35 PM
Quote:
Originally Posted by kimmera
I said any series other than Enterprise. Neither DS9 nor Voyager were 'the flagship of the fleet.' Not to mention the numerous times tractor beams have locked on to the Enterprise, or a shuttle, or the Defiant, or Voyager, or whatever they happen to be driving at the time...

Even Vader's stormtroopers knew how to use tractor beams in combat, and they aren't even Trek, nor particularly bright.
Everyone in a Star Wars Imperial uniform is not a stormtrooper. People handling tractor beams on Imperial ships would be Imperial Naval personel, not stormtroopers.

Similarly, the only two incidents I specifically recall from the original Trilogy involving tractor beams were the capture of Leia's ship at the beginning, and the capture of the Falcon upon discovering Alderaan's desctruction. In the first case, Leia's ship was already dsabled from fire from the pursuing star destroyer. The tractor beam was simply used to pull the disabled ship into the much larger ship's hold. In the second case, the Falcon was grabbed by a tractor beam from a ship "the size of a small moon." The Falcon was nowhere near the size of a typical Star Trek vessel, and the Death Star was many, many times larger than even a Borg ship.

In either case, there really is no comparison. The first instance was not a use of a tractor beam as weapon, and it was being used by a much, much larger ship than the one being tractored. That is even more significant when you consider the ships involved in the second incident. The amount of power the Death Star could generate, and therefore the effectiveness of its tractor beam, is of little value in comparison to this game.

Besides those two incidents, I cannot think of any other uses of a Tractor beam in the movies and there is certainly no indication that they were being routinely being used as a weapon as would be the case in this game's use of them. Either way, your analysis that they were being operated by some "not particularly bright" Stormtrooper is both extraodinarily unlikely and completely unsupported by any facts. In fact, it is almost certain that, on a ship the size of a Star or Super Star Destroyer, let alone the Death Star itself, that there would be specialists specifically trained for and devoted to a specific system, proving the exact opposite of what you want to prove here.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 48
06-12-2012, 03:56 PM
Quote:
Originally Posted by Voxin View Post
Everyone in a Star Wars Imperial uniform is not a stormtrooper. People handling tractor beams on Imperial ships would be Imperial Naval personel, not stormtroopers.

Similarly, the only two incidents I specifically recall from the original Trilogy involving tractor beams were the capture of Leia's ship at the beginning, and the capture of the Falcon upon discovering Alderaan's desctruction. In the first case, Leia's ship was already dsabled from fire from the pursuing star destroyer. The tractor beam was simply used to pull the disabled ship into the much larger ship's hold. In the second case, the Falcon was grabbed by a tractor beam from a ship "the size of a small moon." The Falcon was nowhere near the size of a typical Star Trek vessel, and the Death Star was many, many times larger than even a Borg ship.

In either case, there really is no comparison. The first instance was not a use of a tractor beam as weapon, and it was being used by a much, much larger ship than the one being tractored. That is even more significant when you consider the ships involved in the second incident. The amount of power the Death Star could generate, and therefore the effectiveness of its tractor beam, is of little value in comparison to this game.

Besides those two incidents, I cannot think of any other uses of a Tractor beam in the movies and there is certainly no indication that they were being routinely being used as a weapon as would be the case in this game's use of them. Either way, your analysis that they were being operated by some "not particularly bright" Stormtrooper is both extraodinarily unlikely and completely unsupported by any facts. In fact, it is almost certain that, on a ship the size of a Star or Super Star Destroyer, let alone the Death Star itself, that there would be specialists specifically trained for and devoted to a specific system, proving the exact opposite of what you want to prove here.
Relative mass of target to tractor ship is irrelevant other than that the Death Star has a lot of energy to put into a tractor beam.... but that doesn't make pulling a ship in intact easier. Argubly it makes it harder.

There is no evidence that the crew of the death star were particularly well trained. The accuracy of their turrets didn't seem that much better than the accuracy of the average Storm Trooper, hence Darth having to handle the situation himself.

A larger ship should, in theory, mean higher quality crew but it can also lead to complacency too.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 49
06-14-2012, 01:05 AM
Quote:
Originally Posted by SteveHale View Post
While I do agree with you in regards to Self Destruct, Ramming Speed is actually quite useful and fun (even after the adjustment that requires a certain amount of damage. It does make me sad to see people using Ramming Speed to run though. In that situation it should cause an automatic self destruct, lol.
I often use Ramming speed to run away & live to fight another day. Such a change to Ramming speed would be hilarious, yet cruel imo.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 50
06-14-2012, 09:06 AM
Quote:
Originally Posted by Shinkuu_Akagan
How about Neural Neutralizer? That is rather worthless... It is supposed to stop folks from attacking you who are up close and that you are not damaging. The number of occasions I have found that to actually mean anything: 0
I find that it works in the Borg Invasion where you have to activate a console and you are ****ing off the collective. Neural Neutralizer distracts them long enough to activate the console and go back to punching them at leisure.

And I have used Ramming speed, combo with EPtS Tac Team and Hazard Emitters, to either run the hell away, or give my target the middle finger. As a Sci officer, I face my target most of the time so it either a massive attack or a massive retreat. I actually outran a heavy plasma torpedo fired from a fleet mate ****ed him off

I have yet to use Abandon ship successfully. Either everyone was too far away or was too shielded from my blast
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