Go Back   Star Trek Online > Feedback > Federation Shipyards
Login

Reply
 
Thread Tools Display Modes
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
06-12-2012, 06:57 PM
Universal (insert console here) means any 'rank' can hold it.

45 deg in each firing arc makes 360 degrees of coverage. Think of a pie chart with four slices. Yes I want it to target lock projectiles and small fighters. It is a countermeasure system however can be activated at any time. Say you swoop in and you have 3 Borg Sphere's around you. Just hit the 'Easy Button' . They wont target them but the will do some damage. And they will take out torpedoes, mines, plasma bolts ect with extreme prejudice.

I can't wait to post up my 3D model. It will differ from this image I uploaded but the overall conflagration of being the Chihuahua of Star Fleet will remain
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
06-12-2012, 07:11 PM
Quote:
Originally Posted by spektre12
Universal (insert console here) means any 'rank' can hold it.

45 deg in each firing arc makes 360 degrees of coverage. Think of a pie chart with four slices. Yes I want it to target lock projectiles and small fighters. It is a countermeasure system however can be activated at any time. Say you swoop in and you have 3 Borg Sphere's around you. Just hit the 'Easy Button' . They wont target them but the will do some damage. And they will take out torpedoes, mines, plasma bolts ect with extreme prejudice.

I can't wait to post up my 3D model. It will differ from this image I uploaded but the overall conflagration of being the Chihuahua of Star Fleet will remain
Starfleet already visited Taco Bell (it was the only restaurant to survive the the Franchise Wars) and ordered a Defiant. This attempts to fill a niche that doesn't exist as it is not distinguished enough from said Defiant.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
06-12-2012, 09:07 PM
Quote:
Originally Posted by lucianalliance View Post
Starfleet already visited Taco Bell (it was the only restaurant to survive the the Franchise Wars) and ordered a Defiant. This attempts to fill a niche that doesn't exist as it is not distinguished enough from said Defiant.
Was Stallone and Wesley serving?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
06-12-2012, 09:14 PM
Quote:
Originally Posted by spektre12
Universal (insert console here) means any 'rank' can hold it.

45 deg in each firing arc makes 360 degrees of coverage. Think of a pie chart with four slices. Yes I want it to target lock projectiles and small fighters. It is a countermeasure system however can be activated at any time. Say you swoop in and you have 3 Borg Sphere's around you. Just hit the 'Easy Button' . They wont target them but the will do some damage. And they will take out torpedoes, mines, plasma bolts ect with extreme prejudice.

I can't wait to post up my 3D model. It will differ from this image I uploaded but the overall conflagration of being the Chihuahua of Star Fleet will remain
You said Universal Bridge Stations, I want to know what you mean by that when you say Universal Tactical.

If I can socket 5 Commander level BOFFs into this thing thats way Over Powered.

4 x 45 = 180, 4 x 90 = 360. If you imagine a Pie chart divided on the 45 degree you would get 8 segments not 4.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 15
06-13-2012, 01:39 AM
Quote:
Originally Posted by DKnight1000
4 x 45 = 180, 4 x 90 = 360. If you imagine a Pie chart divided on the 45 degree you would get 8 segments not 4.
LOL, I guess your right. You have to understand I do most of this stuff in the wee hours after work so my brain is not at 100%. :p

But how would it be way over powered, Boff abilities?

How about this?

FORMIDABLE CLASS, ESCORT

U.S.S.FIRESCOUT, NCC-99371
  • Crew: 30.
  • Hull: 40,000.
  • Impulse Modifier: 1.50.
  • Weapons Fore: 5.
  • Weapons Aft: 2.
  • Base Turn Rate: 22 D/sec
  • Tactical Consoles: 5.
  • Engineering Consoles: 3.
  • Science Consoles: 3.
  • Console Stations Tactical: 3: 1 CAP, 1 LCDR, 1 LT.
  • Engineering Consoles: 2: 1 CAP, 1 LT.
  • Science Consoles: 2: 1 CAP, 1 LT.
  • Special Consoles: Multi-Vector Phaser Countermeasure "Ring of Fire". 4 small 90 DEG Quadrant single
    cannons firing simultaneously for 10 seconds. Targets Projectiles and fighters.
  • Special Abilities: +20 to all weapons.

    I changed the name
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 16
06-13-2012, 04:50 AM
Quote:
Originally Posted by spektre12
LOL, I guess your right. You have to understand I do most of this stuff in the wee hours after work so my brain is not at 100%. :p

But how would it be way over powered, Boff abilities?
Yes the BOFF abilities where way overpowered.

And looking at the new design you still have no idea how to make a balanced Tier 5 ship.
Quote:
Originally Posted by spektre12
How about this?

FORMIDABLE CLASS, ESCORT

U.S.S.FIRESCOUT, NCC-99371
  • Crew: 30.
  • Hull: 40,000.
  • Impulse Modifier: 1.50.
  • Weapons Fore: 5.
  • Weapons Aft: 2.
  • Base Turn Rate: 22 D/sec
  • Tactical Consoles: 5.
  • Engineering Consoles: 3.
  • Science Consoles: 3.
  • Console Stations Tactical: 3: 1 CAP, 1 LCDR, 1 LT.
  • Engineering Consoles: 2: 1 CAP, 1 LT.
  • Science Consoles: 2: 1 CAP, 1 LT.
  • Special Consoles: Multi-Vector Phaser Countermeasure "Ring of Fire". 4 small 90 DEG Quadrant single
    cannons firing simultaneously for 10 seconds. Targets Projectiles and fighters.
  • Special Abilities: +20 to all weapons.

    I changed the name
About 10k too much Hull, All the other Escorts have 30k. Cruiser have 39k and only a few ships have more than 40k and they can barely turn.

The best impulse modifier in the game is .20 you got 1.5, that's only 1.3 more than it should be.

5 Weapons fore is too powerful compared to other Escorts. DHC beats Turret any day of the week.

And the 22 turn rate is as good as the BoP but this ship has none of it's weaknesses and would probably outperform any ship in the game, maybe any two ships.

9 Consoles is the standard your running 11, maximum of 4 consoles in a given field.

Wow BOFFs are just ridiculous, For starters there is no such thing as a Captain rank BOFF, they'd have been given their own ship. It goes Commander (Cmdr) > Lieutenant Commander (Lt.Cmdr) > Lieutenant (Lt.) > Ensign (Ens). Most ships have 5 BOFFs you have 7. And 3 of them are supposed to be Cmdr rank. No ship has more than one Cmdr. The Tier 5 layout is Cmdr > Lt.Cmdr > Lt > Lt > Ens. Carriers and BoPs are different again.

Again +15 is the max power to any one system so +20 is unfair. You can have +5 to all, +10 to two or +15 to one.

Also your console seems to be exactly the same as the Point Defence Console in function which is now being made available in a Torpedo version. You need to rethink the concept, the Ring of Fire sounds good but not much point when it's the same as something that already exists.

You have said you don't know what Tier 5 ships are like, therefore until you learn what a Tier 5 ship should be, don't design one. You need to consider game balance. And that goes for Fed vs Fed and Fed vs KDF.

My criticism is not to tear you down or curb your enthusiasm but to bring your ship into line with the other Tier 5 ships, this gets you closer to the ship being realised. And not just being an overpowered joke like most Fed ship designs on these forums.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 17
06-13-2012, 11:07 AM
Quote:
Originally Posted by spektre12
LOL, I guess your right. You have to understand I do most of this stuff in the wee hours after work so my brain is not at 100%. :p

But how would it be way over powered, Boff abilities?

How about this?

FORMIDABLE CLASS, ESCORT

U.S.S.FIRESCOUT, NCC-99371
  • Crew: 30.
  • Hull: 40,000.
  • Impulse Modifier: 1.50.
  • Weapons Fore: 5.
  • Weapons Aft: 2.
  • Base Turn Rate: 22 D/sec
  • Tactical Consoles: 5.
  • Engineering Consoles: 3.
  • Science Consoles: 3.
  • Console Stations Tactical: 3: 1 CAP, 1 LCDR, 1 LT.
  • Engineering Consoles: 2: 1 CAP, 1 LT.
  • Science Consoles: 2: 1 CAP, 1 LT.
  • Special Consoles: Multi-Vector Phaser Countermeasure "Ring of Fire". 4 small 90 DEG Quadrant single
    cannons firing simultaneously for 10 seconds. Targets Projectiles and fighters.
  • Special Abilities: +20 to all weapons.

    I changed the name
That's not even a Frankenstein Carrier-Cruiser-Escort. That's a pipe dream.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 18
06-13-2012, 12:42 PM
Bear with me, I haven't done this in a while. Alright for the BO powers you have the normalCommander Tactical. As its such a lower level ship, and as its used by the starfleet corp of engineers, and as we already have a LTC engineer ship, I game it a LT and ensign for science and engineer, along with a universal LT station for customization. I sort of like the idea of 5 forward weapons, but if that's the case it needs to loose all but one rear weapon to even it out.



Hull: 27000
Weapons:
Front- 5
Rear- 1
Crew: 75
Bridge Officer (12 total)
Engineer LT, ensign
Science LT, ensign
Tactical Comm
Universal LT
Device Slots: 2
Consoles (11 total)
Engineer 2
Science 3
Tactical 4
Turn Rate: 16
Impulse Modifier: 0.15
Inertia rating: 25
Power Bonus: +15 Weapons

Ring of fire is pretty much the Point Defense System console
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 19
06-13-2012, 03:06 PM
Quote:
Originally Posted by Blitzy
Bear with me, I haven't done this in a while. Alright for the BO powers you have the normalCommander Tactical. As its such a lower level ship, and as its used by the starfleet corp of engineers, and as we already have a LTC engineer ship, I game it a LT and ensign for science and engineer, along with a universal LT station for customization. I sort of like the idea of 5 forward weapons, but if that's the case it needs to loose all but one rear weapon to even it out.



Hull: 27000
Weapons:
Front- 5
Rear- 1
Crew: 800
Bridge Officer (12 total)
Engineer LT, ensign
Science LT, ensign
Tactical Comm
Universal LT
Device Slots: 2
Consoles (11 total)
Engineer 2
Science 3
Tactical 4
Turn Rate: 16
Impulse Modifier: 0.15
Inertia rating: 25
Power Bonus: +15 Weapons

Ring of fire is pretty much the Point Defense System console
Hull is good. No ship has five fore weapons. It should either have 4 front and 3 aft, or 4 front with 2 in back (I prefer seven weapon slots, myself). Crew is too much for such a small ship. For compairison, the Soveerigin has 800 crew. The largest escort, the Promethius only has 200. The Tier 5 Defiant has the same crew as teh Tier 4 does-50. So crew should stay at 50 in exchnage for extra hull or turnning rate. Consols and device slots are fine. I'm still pondering the BOFF slots.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 20
06-13-2012, 03:46 PM
Quote:
Originally Posted by spektre12
  • Crew: 30.
  • Hull: 40,000. LOL YEA RIGHT
  • Impulse Modifier: 1.50.
  • Weapons Fore: 5. LOL YEA RIGHT
  • Weapons Aft: 2.
  • Base Turn Rate: 22 D/sec LOL YEA RIGHT
  • Tactical Consoles: 5. LOL YEA RIGHT
  • Engineering Consoles: 3.
  • Science Consoles: 3.
  • Console Stations Tactical: 3: 1 CAP, 1 LCDR, 1 LT. LOL YEA RIGHT
  • Engineering Consoles: 2: 1 CAP, 1 LT. LOL YEA RIGHT
  • Science Consoles: 2: 1 CAP, 1 LT. LOL YEA RIGHT
  • Special Consoles: Multi-Vector Phaser Countermeasure "Ring of Fire". 4 small 90 DEG Quadrant single
    cannons firing simultaneously for 10 seconds. Targets Projectiles and fighters.
  • Special Abilities: +20 to all weapons. LOL YEA RIGHT
see above in red
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 12:49 AM.