Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
05-23-2012, 11:27 AM
Oh I considered that. (In fact, now that you mention it, I forgot that i was going to mention that detail but apparently forgot about it as I was writing the topic.) However, even someone who doesn't understand a lick of English would still be able to acknowledge that he sees it. At the least he should be able to recognize what language it's in, just as how I can recognize when someone is speaking German in the chat even though i don't understand any of it.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
06-05-2012, 07:48 PM
Quote:
Originally Posted by theapparatus View Post
And considering a whole mess of other information is going by, messages may not be visible.
Custom tab FTW

I have one with Fleet,Team, Tell, and Friends, as well as a separate one for NPC & Mission.

However I do have a problem where (mid-combat) randomly chat will start filling with blank lines and the scroll bar vanishes.

Also, PUG STF's with people who are completely silent are a bit unnerving, I just try to figure out which way everyone is going and follow suit.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
06-05-2012, 09:48 PM
Quote:
Originally Posted by beezle23
Custom tab FTW

I have one with Fleet,Team, Tell, and Friends, as well as a separate one for NPC & Mission.

However I do have a problem where (mid-combat) randomly chat will start filling with blank lines and the scroll bar vanishes.

Also, PUG STF's with people who are completely silent are a bit unnerving, I just try to figure out which way everyone is going and follow suit.
For what it's worth, about half the time my chat window screws up, especially when I set up custom tabs.

I won't even realize it until I try to type something in and get the "not found" message for the team channel. The only way to get it back is by resetting my chat settings.


Custom tab FTL.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
06-06-2012, 06:44 AM
Though part of issue, is that when your forced teamed, the 'team' chat button doesn't reset untill you pick another channel, then go back to team (Which even then may only work 90% of time) Otherwise, no matter how much you may 'type' it will just give you an error saying your not part of that 'team channel'. Very annoying bug that's been around since the auto-team system started.

Hmm.. Maybe an idea for at least profile viewing, put what language client they are using?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 15
06-12-2012, 11:33 PM
Quote:
Originally Posted by eeb3 View Post
Though part of issue, is that when your forced teamed, the 'team' chat button doesn't reset untill you pick another channel, then go back to team (Which even then may only work 90% of time) Otherwise, no matter how much you may 'type' it will just give you an error saying your not part of that 'team channel'. Very annoying bug that's been around since the auto-team system started.

Hmm.. Maybe an idea for at least profile viewing, put what language client they are using?
It doesn't even give me an error, whatever I typed just goes into the void....

Makes teamwork a bit ifffy if the chat window is all #$%^ed up.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 16
06-13-2012, 10:58 PM
holy crap, I never thought of people playing stfs with chat closed! How stupid!

The few times I've 'yelled' at others to stop doing something, I just figured the non-response was cause they were illiterate idiots.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 17
06-14-2012, 12:47 AM
Quote:
Originally Posted by Dracounguis
holy crap, I never thought of people playing stfs with chat closed! How stupid!

The few times I've 'yelled' at others to stop doing something, I just figured the non-response was cause they were illiterate idiots.
Sometimes it's because chat is f'd up, and I'm not sure how many people know you have to re-click "team" on the drop down to get it to work.

Not to say that there aren't non-english speakers or people that are too impressed with their own awesomisity to listen...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 18
06-14-2012, 04:32 AM
Some times chat is messed up, some times they might be a bit busy shooting stuff. When I am in an stf I keep the chat open but you'll never see me post. Why because I'm concentrating on the mission I'm doing. Plus if Even at least one other of my fleet mates are in the same one. We are on Teamspeak.

Unlike other games this one doesn't separate out by language. So just because you are talking to someone doesn't mean they are ignoring you. Could just mean that something is going on that you are not aware of.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 19
06-14-2012, 05:05 AM
My PUG elite procedure.


1. Map entry - General greetings.

If someone his or good mornings back he is going to be an active teammate. Identify the ones you can control and identify the ones who are not responsive. Break the ice so when the brown matter hits the rotating object later, you know who you can give advice or directions to without resorting to frustration. Broken ice at the start of the mission, along with general tactical briefing can raise just enough mission awareness for you to complete the mission unhindered.

2. First attack - volunteer for critical assignments

Probes on KASE, Melee tank on CGE, BARCAP on ISE, these are the roles you'll see me play full time on STFs. Actively communicate my involvement in abovesaid roles to encourage other players to take up other key roles themselves to support the team objective. Some players are afraid to speak up, others come into the game expecting a silent typical PUG failure and are just ready to blow up at the first opportunity. Proactive communication prevents all that because I personally ensure some part of mission success... along with inspiring some form of conversation in the chat box throughout the mission, be they SITREPs, tac updates or even lite (ship to ship) roleplay.

3. Detect and announce sabotage

You have 4 players standing by to detonate generators on ISE, but someone is obviously ignoring or ignorant to the 10% rule.

You can proceed to start a flame war against the 1 person there, or you can raise a "Warning: 10% sabotaged, prepare for nanite swarm" general alert for the team to stand ready to repulse spheres.

There are new players who only realize their error only AFTER they've detonated the generator prematurely, and do feel bad about themselves. There is no need to start a hostile discussion.

If people want to sabotage the map they'll do so quite obviously - many a time posting the general alert made the saboteur become a productive team member. Reward them with hazard emitters, extend shields, extra tac teams, etc.

4. Be prepared to cover for the inexperienced.

Starfleet exists to train the next generation of officers.

Sometimes you have those new players coming to Elite STFs just to get new loot and have no STF experience. Others think they are already good players but have no idea how to exploit, operate and demolish Borg systems. As veteran pilots and operatives we have to cover them, repulse spheres and probes for them, intervene so that the team objective is upheld.

There's no way you can force that rainbow star cruiser over there to do twice the DPS so that he can cover probes on KASE, but you can reassign the fellow to a less crucial role while protecting the main objective yourself.

Identifying possible team failures once again proactively, prevents frustration by maneuvering to keep one step ahead of battlespace developments.

5. Leadership by example

Because when we first started STFing, many of us benefited from veterans' advice and even enjoyed guided tours thanks to Fleet contacts. Here's to repaying that debt out of social gratitude.

You will never, ever see a team organize itself on a PUG run unless you're lucky to have fleet members or familiar teammates along for the ride. A pure PUG of strangers never does communicate, until the map screws up and the noob calling ensues.

Leading by example simply means, if I want 10% on ISE, I will take the initiative to break the ice with my new teammates, offer information and stand ready to cover in case the team doesn't know or doesn't want to 10%.

It's only when they have a taste of what it's like to deal with 8 spheres at once that they will understand what the 10% rule is and why a lot of Elite teams practise these "textbook" tactics. To save everyone's time and everyone's patience. I support experiential learning - which means, I acknowledge that STF objectives are not very intuitive at all (you have to think like a Borg to learn them, sometimes), and persons with good builds and good intentions can screw up a map if they're not familiar with the binary approach to STF problems.

With it being an apparently good idea to jump straight into Elite STFs without bothering with Normals, we're going to see a lot more under-performing ships and operatives in the PUG queues in the near future. People after all, want to go right to Mark 12 gear instead of logically progressing from XI to XII in order to have superior firepower for Elite maps along with the kind of specialist capability that comes not from good intentions but by actual STF experience.


Moral of the story -

If someone has their chatbox closed I don't really care. I can rally the rest of the team to work around and isolate the problem, ensuring team victory.
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