Lt. Commander
Join Date: Dec 2007
Posts: 120
# 311
06-12-2012, 02:05 PM
Quote:
Originally Posted by hrci2907
you dont need to be gold member to make a fleet!
O.O WHEN DID THEY CHANGE THIS!?!?!?!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 312
06-12-2012, 03:50 PM
No, you do not need to be a Gold member to make a Fleet. I am, and until the new Akira launches will remain, a silver, despite founding my fleet.

That said, you do need to have several requirements met:

You have to have logged 60 hours of game time/be gold.
You need 5 people in your party.
Each of these people must have 60 hours of game time logged/be gold.

I founded mine at Vice Admiral, and believe this is also a requirement for Fleet Creation... but don't quote me on that.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 313
06-12-2012, 03:59 PM
Quote:
Originally Posted by corsair114 View Post
No, you do not need to be a Gold member to make a Fleet. I am, and until the new Akira launches will remain, a silver, despite founding my fleet.

That said, you do need to have several requirements met:

You have to have logged 60 hours of game time/be gold.
You need 5 people in your party.
Each of these people must have 60 hours of game time logged/be gold.

I founded mine at Vice Admiral, and believe this is also a requirement for Fleet Creation... but don't quote me on that.
I jsut checked the F2P matrix:
Quote:
"Limit goes away when any of the following is met: 20 hours of aggregate play across all characters, account has ever had a subscription, account carries a Cryptic Points balance, account has made a C-Store purchase."
Thanks!! Getting in touch now with the silver members that wanted to form a fleet with me ^_^
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 314
06-12-2012, 09:34 PM
I had checked when I was a new member since that will have changed as I think 60 hours of game time has been passed or should have been my KDF character will make a fleet when only one member is needed I'm sure KDF players will join once new content is released
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 315
06-14-2012, 08:59 AM
Quote:
Originally Posted by Heretic
The "sweet spot" for fleet size is in the 20-50 active player range. Past that, and while the resource collection capabilities would improve, the bottlenecks inherent in the system will most likely lead to a lot more politics about which provisioning projects the fleet should engage in. Below that is perfectly doable, but it does mean it will take longer for a smaller fleet to progress.

Currently, the absolutely fastest a fleet could obtain a fully tricked out starbase is about seven months or so, and even large fleets I expect will take longer than this. The intent is for this to provide a long-term goal, not something that can be burned through in a few months.

As an additional note, we data mined the amount of refined Dilithium, Energy Credits, Bridge Officer Skill Points people earn on average in a week, and used this as the starting baseline for costs, assuming a casual fleet of about 20-25 players. We will necessarily need to iterate on this as we get more practical data from the system as it is actually used by players.
um... yeah... that's what Blizzard thought about the guild levels as well... then they realized that people would do ANYTHING to be the "first" - i remember playing 18 hours straight to help my guild be the "server first" level 25 guild on my server.

in the end, Blizzard throttled the maximum "advancement" per week - characters could only earn a certain amount of guild experience every 7 days (Tuesday to Monday) until the guild hit level 24. after that, it was a race to see who could run more Heroic dungeons and gain the most guild experience.

statistics are great, but trying to predict a time-frame for a group of highly competitive MMO players, and ordinary statistics no longer matter. i would be willing to bet that, unless you throttle the speed of the advancement to a certain amount of donations per week, there will be top tier starbases (and the Klingon equivalent) inside 3 weeks.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 316
06-14-2012, 11:49 AM
Quote:
Originally Posted by ZeroEscaflowne
um... yeah... that's what Blizzard thought about the guild levels as well... then they realized that people would do ANYTHING to be the "first" - i remember playing 18 hours straight to help my guild be the "server first" level 25 guild on my server.

in the end, Blizzard throttled the maximum "advancement" per week - characters could only earn a certain amount of guild experience every 7 days (Tuesday to Monday) until the guild hit level 24. after that, it was a race to see who could run more Heroic dungeons and gain the most guild experience.

statistics are great, but trying to predict a time-frame for a group of highly competitive MMO players, and ordinary statistics no longer matter. i would be willing to bet that, unless you throttle the speed of the advancement to a certain amount of donations per week, there will be top tier starbases (and the Klingon equivalent) inside 3 weeks.
Starbase construction is, in fact, throttled.

A fleet can only do one upgrade project at a time, and each upgrade project takes anywhere from 2 days to 2 weeks to complete. The total time of that means that a fleet cannot fully upgrade in less than the time mentioned, even with unlimited numbers and unlimited resources.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 317
06-14-2012, 11:53 AM
Good foresight on your part, then.

Of course, you can expect to hear plenty of whinging from people wanting to know why can't they blitz the system in record time with all of Giant Fleet's stockpiled resources.
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