Lt. Commander
Join Date: Dec 2007
Posts: 120
# 171
06-15-2012, 04:05 AM
Quote:
Originally Posted by catliketyping
I use high yield plasma and tricobalt on nanite clumps that I have grav welled. there is no interference.

the issue usually is a trade off between dealing damage (fire at closer range) and escaping damage from the splash and the ball of enemies.
Splash damage LOL, I've killed myself in my B'Rel TB when I was still close to a cruiser when it got destroyed with my Bio-Neural. Killed by my own torp. But I didn't get a double kill according to the scoreboard
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 172
06-15-2012, 07:51 AM
Quote:
Originally Posted by Warmaker01 View Post
Splash damage LOL, I've killed myself in my B'Rel TB when I was still close to a cruiser when it got destroyed with my Bio-Neural. Killed by my own torp. But I didn't get a double kill according to the scoreboard
That's probably a good "rule of thumb" for B'rel captains: If you haven't killed yourself with a Tricobalt device, Bio-neural, or Plasma torpedo, you really haven't been trying very hard.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 173
06-15-2012, 02:30 PM
Here's my current BOFF setup:
Commander: Tactical Team 1, Torpedo: High Yield 2, Torpedo: High Yield 3, Attack Pattern: Omega 3
Lt. Commander: Jam Sensors 1, Hazard Emitters 2, Tachyon Beam 3
Lt: Tactical Team 1, Torpedo: Spread 2
Lt: Engineering Team 1, Aux to SIF 1

I've read recently about how much crazy damage you can do with Feedback Pulse 3 and tactical officer buffs.

I'm thinking of swapping the Commander and Lt. Commander positions, but now I'm trying to figure out how I can keep a copy of THY3 and still have an anti-hold ability. The only thing I can think of is:
Commander: Jam Sensors 1, Hazard Emitters 2, Tachyon Beam 3, Feedback Pulse 3
Lt. Commander: Tactical Team 1, Torpedo Spread 2, Torpedo: High Yield 3
Lt: Engineering Team 1, Aux to SIF1
Lt: Polarized Hull 1, Hazard Emitters 2

Thoughts? I know Jam Sensors 1 doesn't seem all that useful, but it's nice to be able to begin draining my target's shields without them firing back at me as well as buffing just before I attack. Also, hitting them before they know what's coming.

Or, should I drop Jam Sensors 1 and put in Polarize Hull 1 and keep one of the Lt. stations as Tactical?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 174
06-15-2012, 02:39 PM
Quote:
Originally Posted by Shook-Yang
Here's my current BOFF setup:
Commander: Tactical Team 1, Torpedo: High Yield 2, Torpedo: High Yield 3, Attack Pattern: Omega 3
Lt. Commander: Jam Sensors 1, Hazard Emitters 2, Tachyon Beam 3
Lt: Tactical Team 1, Torpedo: Spread 2
Lt: Engineering Team 1, Aux to SIF 1

I've read recently about how much crazy damage you can do with Feedback Pulse 3 and tactical officer buffs.

I'm thinking of swapping the Commander and Lt. Commander positions, but now I'm trying to figure out how I can keep a copy of THY3 and still have an anti-hold ability. The only thing I can think of is:
Commander: Jam Sensors 1, Hazard Emitters 2, Tachyon Beam 3, Feedback Pulse 3
Lt. Commander: Tactical Team 1, Torpedo Spread 2, Torpedo: High Yield 3
Lt: Engineering Team 1, Aux to SIF1
Lt: Polarized Hull 1, Hazard Emitters 2

Thoughts? I know Jam Sensors 1 doesn't seem all that useful, but it's nice to be able to begin draining my target's shields without them firing back at me as well as buffing just before I attack.

Or, should I drop Jam Sensors 1 and put in Polarize Hull 1 and keep one of the Lt. stations as Tactical?
Just a tidbit of opinion with the B'Rel Torpedo Boat and a heavy reliance on FB3, and specifically your BOFF selection. The basic premise of FB requires something shooting at you, the more the merrier. If you're running a traditional B'Rel Torp Boat and trying to maximize the use of the Enhanced Battle Cloak, you're wasting the benefits of the B'Rel's special cloak. Not saying FB will not work at all, but it's a bit of a contradiction on a B'Rel.

Also, if you intend to get shot at alot and have FB running, you might need some more abilities to buff your shielding.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 175
06-15-2012, 02:50 PM
I would not drop jam sensors, as it is one of your best gtfo abilities.

I recently dropped aux2sif and went w/ emergency power to engines. This with jam sensors and evasive maneuvers puts me at well over 200 speed if I pop a battery. Pretty much gets you out of anything as long as you have your other anti-debuff stuff. Personally I run jam sensors 2 for that extra duration.

It's more of a failed alpha thing though. You use it after your stuff hits, in case they are somehow still alive (Trico got popped early).
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 176
06-15-2012, 02:56 PM
Quote:
Originally Posted by Warmaker01 View Post
Just a tidbit of opinion with the B'Rel Torpedo Boat and a heavy reliance on FB3, and specifically your BOFF selection. The basic premise of FB requires something shooting at you, the more the merrier. If you're running a traditional B'Rel Torp Boat and trying to maximize the use of the Enhanced Battle Cloak, you're wasting the benefits of the B'Rel's special cloak. Not saying FB will not work at all, but it's a bit of a contradiction on a B'Rel.

Also, if you intend to get shot at alot and have FB running, you might need some more abilities to buff your shielding.
Very valid points.

I had heard that, with Attack Pattern Alpha, Go Down Fighting, and Tactical Initiative can boost the amount of damage reflected back at the attacker to 200% of the damage received. Sometimes killing the attacker very quickly.

I figured, this would be great to counter someone trying to attack me while I was in the middle of attacking someone else. If it kills them as quickly has some have claimed, that is....
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 177
06-15-2012, 03:01 PM
Quote:
Originally Posted by Kolbrand
I would not drop jam sensors, as it is one of your best gtfo abilities.

I recently dropped aux2sif and went w/ emergency power to engines. This with jam sensors and evasive maneuvers puts me at well over 200 speed if I pop a battery. Pretty much gets you out of anything as long as you have your other anti-debuff stuff. Personally I run jam sensors 2 for that extra duration.

It's more of a failed alpha thing though. You use it after your stuff hits, in case they are somehow still alive (Trico got popped early).
I usually only find myself running away when I've been forcibly decloaked, my shields are almost gone, and I'm out of hull heals.

I usually use Jam Sensors for my alpha strike, not for running away.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 178
06-15-2012, 03:40 PM
Quote:
Originally Posted by Shook-Yang
I usually only find myself running away when I've been forcibly decloaked, my shields are almost gone, and I'm out of hull heals.

I usually use Jam Sensors for my alpha strike, not for running away.
Even if you aren't running, it is better to hold off on using JS until after your hits. First because you get more uptime on the ability (your torp hits pretty much end it), and second, because it's better for them to try and target you than your torpedoes. If you hit JS on the attack run, all they have to shoot at is your Trico or bioneural, and it greatly increases the chance that when they mash fire all, your torpedo will be targetted and shot down.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 179
06-15-2012, 08:46 PM
Quote:
Originally Posted by Kolbrand
Even if you aren't running, it is better to hold off on using JS until after your hits. First because you get more uptime on the ability (your torp hits pretty much end it), and second, because it's better for them to try and target you than your torpedoes. If you hit JS on the attack run, all they have to shoot at is your Trico or bioneural, and it greatly increases the chance that when they mash fire all, your torpedo will be targetted and shot down.
Temporarily coming out of the B'Rel's Enhanced Battlecloak to fire torpedoes and abilities, and exposing your unshielded hull so that your targettable torpedoes get a far better chance of hitting the target.

It's a fun way of life! Not for the faint of heart.

Stuff like Polarize Hull is nice when you're anticipating getting shots hitting you as you deliver your torpedo run.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 180
06-15-2012, 09:15 PM
Quote:
Originally Posted by Warmaker01 View Post
Temporarily coming out of the B'Rel's Enhanced Battlecloak to fire torpedoes and abilities, and exposing your unshielded hull so that your targettable torpedoes get a far better chance of hitting the target.

It's a fun way of life! Not for the faint of heart.
Yup. You can't spell KLINGON without, um...BALLS.

种种种种种种种种种

I.K.S. Valkyrja, B'rel Retrofit

Kills since last loss (repeats not listed): USS Nikola Tesla, USS Excession, USS Orkulus, USS Slughome VI, USS Java, USS Aquila, USS House of Usher, USS Achilles, USS Van Nassau, USS Stalingrad, USS Iron Maiden, USS Anslinger, USS Momus, USS Amaterasu, USS Slovakia, USS Annabell, USS Hyperion, USS Davie, USS Saratoga /A, USS Liberation, USS Accra, USS Majestic, USS Silent, USS Night of Tears, USS Kendall /X, USS Heisenberg, USS Kratos, USS Simple /D, USS Lairds, USS Memento Mori, USS Cyclone /S, USS Astartes, USS November, USS Bastogne, USS Zeal, USS Feelgood, USS Flying Dutchman, USS Clunge Gunge, USS Excalibur 1 /D, USS Pico /NX, USS Ursus 1, USS Ghost Chili, USS Advanced, USS Vallient, USS Addo of Nex, USS N.B.A., USS Astraea, USS Defiance, USS Seshomaru, USS Hors-Service, USS Login Sin, USS Dortmund, USS James Maxwell, USS Ranger, USS Zeus, USS Vendetta, USS Fontainebleau, USS Colt, USS Edna, USS Ticonderoga, USS Acid Rain, USS Hell Strike, USS Thule, USS Eleanor II, USS Umbrella, USS McHaggis IX, USS Ithaca, USS Leonard Wood, USS Atlantis, USS Warpstorm, USS Andromeda, USS Nefarious /E, USS Ranger IV, USS Hellcat-Escort, USS Seeker, USS Barael's Blade, USS Salerna, USS Nova, USS Indefatigable V, USS Akira, USS Shadow of Greed, USS Morningstar /E, USS Catalina, USS Cavalier, USS Cartago, USS Humboldt, USS Bellerophon, USS Freinet, USS Minnehaha, USS Phoenix, USS Sorcery, USS Tiberius, USS Valkyrie, USS Gene Roddenberry, USS Mindal, USS Broken Arrow II, USS Merlin, USS Lord Apophis, USS Liberty, USS Sakura, USS Moon, USS Awesome, USS Waxahachi, USS Serenity Valley, USS David Hume, USS Ronan II, USS Nordic, USS Dark Horizon
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