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Please MustrumRidcully, do it because you can do it! Actually I can't decide between Doffs assuring a resistance and others increasing the possibility to activate a buff.
It's not so confusing, but a very well done guide will be extremely useful!
i tryed the aux 2 bat. i had tt1 and 2. to be honest i cant see how aux 2 bat cool down is of any use. my cool downs were close to ok but epts1 interfered with the cd of all powers. i can see aux 2 bat 1 and 2 working so my powers are always ready for use. but what do i do about sheilds?
maybe im wrong in the aux 2 bat set up? i tryed delta 1 omega 1 rapid fire 3 epts 1 aux 2 bat 1 aux 2 sif 2(which i would change due to no aux in system) he 1 tss2. now i really did not notice a 100% global cd. how should this aux 2 bat with 3 doffs get set up so im always on 100% globa cd?
many times my tt1 was off cd while tt2 had 7-10 secs same as rapid fire 1 and 3.
i still think 2 tt doffs and 3 sdo are a much better set up even if this new escourt has only 1 omega. then again i could be wrong in the aux 2 bat set up. is it epts1 aux 2 bat 1 and 2? is that how to make it work?
I don't have the numbers or the technique down. My Galaxy-R could most definitely stand to have an optimization pass but my general thoughts are like this. The Shield Distribution Doff can be used about once every minute. Three of them roll three chances but it still can only happen around once a minute. Aux to Battery can be used every 45 seconds, even more frequently since the Technician proc effects the Aux to Bat cool down as well. You only need one Aux to Battery. I would think more than one would be a waste.
So if you used EPtS at the start, that puts Aux to Battery on a 15 second global cool down. During that time you can fire off any number of other bridge officer skills and then, if necessary, you can reduce their cooldowns by about 30% (I think). So you keep EPtS and then you have 10 seconds of maxed out power in all but auxiliary. Shortly after Aux to Battery wears off, your EPtS should be ready to go. Then you just repeat the cycle, with a few changes here and there based on need.
It feels like a lot of rambling but it's an interesting set up. I need to play it more and work out some kinks because right now I spend a lot of time watching the cool downs and hoping I get lucky with some of them. I'm not sure how good this would be for a Tac since Tactical Initiative might waste some potential. Plus an Engineer has a bit more flexibility with their survivability if EPtS gets nuked and Aux to Bat is too far off for the save (yes, for the save).
Whether it's ideal or not remains to be seen but it's kind of fun to try something different and have not not be a complete failure.