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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
06-17-2012, 09:52 PM
For fun, sci/sci is awesome in pvp. For actually winning... Not so much.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
06-18-2012, 12:26 AM
Quote:
Originally Posted by CaptainHorizon
i recommend trying out a sci defiant.

i know its not the ideal experience in the game right now, and its actually quite challenging. but there is really something to the decloak, defuff, and spike that is still great fun. not quite sci-bop fun, but close.
No kidding, Sci-BoPs are absolutely sick. I've seen people in tankier (i.e. non-BoP) escorts use Tractor Beam II surprisingly well too (if nothing else it forces someone to pop a skill).
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
06-18-2012, 06:35 AM
sci/sci has it's use.

sure, it's not a combination that gives good damage, no more than a tac captain can squeeze helaing and CC out of an escort.

If you wanna have fun and do serious CC or OK damage, go with an LRSV-R or a RSV, and lay everything into CC and damage.

If you want to be a bit more hely, lay more power to Aux and shields, and get a LRSV-R, or even a Nebula or D'Kyr. This will not give you a definite role in the team however. You will not be controlling the fight with CC or keeping the team alive by yourself, but you will be great help to support the main healer AND give the enemy a hart time with CC.

What you want to do with a sci/sci is pretty much up to you. It can be used in a lot of different roles, and it's strength is often the ability to perform OK at many different things at once, but to excel at nothing.
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