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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 31 Con Job
05-17-2012, 06:10 PM
They were giving you a line. no group in there right mind would take a rainbow ship.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 32
05-17-2012, 07:53 PM
BTW i am really tired of being called noob and all those things about rainbows every time i use galor with its default beams (spiral wave disruptors) + standart green disruptors. They benefit from single cosole type, so its same energy type, just different colour and additional phaser proc...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 33
05-17-2012, 08:02 PM
Rainbow boats used to be terrible, because you had to spec into a specific energy type.

Now, they are not so bad because you only lose the extra console power. If, for instance, you fly the intrepid and only use one tac console for energy weapons, the difference is not huge.

That being said, there is absolutely no advantage to using multiple beam types and if you use energy weapon consoles, there is a loss, even if small.

The main reason not to mix beam types is that everyone thinks you are a "noob", but, especially on non-escorts, the rainbow boats are not as horrible as they once were.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 34
05-17-2012, 11:29 PM
No Group in its right mind ???

No Group is ever in its right mind then
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 35
05-18-2012, 12:53 AM
Quote:
Originally Posted by amlross
If you were to use 4X Direct energy dist manifold, or 4 prefire chambers, would it really be that bad???

How much less damage are we talking about here?

I'm just curious, and because stacking tac consoles just comes across as "cheating" in my opinion. Why have so many different consoles if your just going to stack one or two types only?

Not saying I'm going to start rainb-owning it up or anything.


what if cryptic decided to nerf stacking and you only got the benefit from one console? You would have to start using different ones right?

Right now if you have 3 or 4 tac consoles stacked, the game is ridiculously easy to beat.

The only thing that offers any challenge are elite STFs and PvP.
Even places like kerat (that at one time seemed impossibly hard for me) now seem easy. I can take out Borg cubes on my own with my defiant.

The sector space Borg red alerts are also **** easy now....

It kind of takes the fun and challenge out of the game.
18 vs 26, the maths is simple if you got 3 Tac consoles, than running a Generic is like losing a console.

If Cryptic decided to Nerf energy Consoles we would see Torpedoes and Borg consoles moved into the spare Tac slots. Even the P2W consoles. It would actually make ships tougher as the Engineering and Science Consoles would become available for more armor or shields.

And for Cryptic to Nerf tac Consoles, they need to give us new types of tac consoles. I have suggested modification consoles, Tighten the Beam Array arc to give it more DPS and Widen the Cannon Arc for Less DPS. It would allow for more types of ship configurations. Also I think the Torpedoes should be able to go tighter for more DPS and Wider for Less DPS. Because at the moment we only have a single type of Tac console, plus damage. Oh sure there are multiple flavours of it, +Phaser, +Generic etc but essentially all Tac Consoles do is boost DPS, they don't add more options.

I was test flying my T5 Vor'cha on my Tac, with only BOFFs, DOFFs and white weapons. Only Engineering consoles, no Sci, no Tac. The game is still ridiculously easy to beat, now I didn't subject this under performing ship to STF or Elites because that would be a horrible thing to do to four other people. But the random battles against the Borg & True Way at Alhenna and the Satelite thing on Advanced told me the ship was going to work and to begin the upgrades.

Quote:
Originally Posted by ddaemon View Post
BTW i am really tired of being called noob and all those things about rainbows every time i use galor with its default beams (spiral wave disruptors) + standart green disruptors. They benefit from single cosole type, so its same energy type, just different colour and additional phaser proc...
Just link the weapon and say "The true noob is he who judges without knowing". It will shut them up, hopefully.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 36
05-18-2012, 02:14 AM
Quote:
Originally Posted by ddaemon View Post
BTW i am really tired of being called noob and all those things about rainbows every time i use galor with its default beams (spiral wave disruptors) + standart green disruptors. They benefit from single cosole type, so its same energy type, just different colour and additional phaser proc...
That's OK, they're just mad that you have a cool ship.
I'd love to be able to have all yellow, myself, but alas. I put the disruptor between the spirals fore and aft so at least as they fire the yellow kind of overlaps on the green.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 37
05-18-2012, 02:21 AM
As far as I know a 26% console doesn't increase your damage by 26%, only your base damage. The real damage increase is around 7% I think. So a energy console with 18% brings maybe 5%. So you loose 2% per console. On ships where you only use 1 or 2 energy damage consoles the difference would be really small but even on an only energy damage escort with 4 consoles it would be less than 10%.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 38
05-18-2012, 03:00 AM
Well, the mission reward weapons are usually superior to their regular energy-type equivalents due to boasting several procs whilst maintaining the same DPS (as an equivalent-level-and-rarity weapon). Sadly though, there is no mark 12 purple mission reward, and there is no phaser-based (phased polaron is still polaron by energy type) reward either, so I stick with the STF gear.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 39
06-18-2012, 11:21 AM
Random question to do with the whole idea of rainbow ships.

What about pairing up 2 energy types on one boat with them complementing each other, with one of the specific damage consoles for each type, or as many as you can fit?

Example.
Odyssey Star Crusier. 8 Beam arrays.
4 Tetryon (for the shield strip effect) & 4 Antiproton (for the crit damage).
It has 2 tac slots so thats a 24% damage bonus to Tetryon an Antiproton with the right console.
And as I have worked out, more power in the weapons system when in the ship will result in more damage output, so put (as the Odyssey has 4 engie slots) weapon power consoles in, say 3.5 boost, and that will provide a good damage boost as well.

In my mind, this should work as a viable setup, and seeing as the 4 random people you will be joining may have a setup that works just as well with the set up mentioned above, surely setups like this with one beam type working to the benfit of another would make sense?

On a side note, never quite thought about the hybrid weapons. Will have to look at that.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 40
06-18-2012, 04:21 PM
Quote:
Originally Posted by feistyfawn View Post
Someone on the global chat said rainbow ship is more usefull than one color ship.
This guy said he uses feature of each kind of weapon and his ship is better than same ship with full antiproton (console mag antiproton and antiproton weapon).
Is it true? I thought it's best using only kinf of energy weapon with the right tactical console. Do I made mistake?

This is all true, but only if you stack 3 or 4 of the rare and illusive rainbow consoles together.
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