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Like horizon, I'm a new bug pilot, and I can tell you without a doubt that the bug is just as easy to grab as any other escort I've flown. Also like horizon said, if you commit your build to it, you can run almost immune to tractors. It takes a BIG commitment though. To be up 100% you need 2x omegas, and 2x ph's. You can rotate between the two every 15 secs giving you 100% uptime as long as no one nukes you. That 40% of your BO abilities committed to defeating tractors which is kinda crazy considering its countering one free hangar bay on a ship which gives up nothing for it if they fly the new light carrier
Just 2x Omega + 1 Polarize will basically do the trick on close to full coverage.
I'd say there is so much tractor spam going on in the queues as of late, that 2x omega + polarize isnt overdoing it
Just 2x Omega + 1 Polarize will basically do the trick on close to full coverage.
I'd say there is so much tractor spam going on in the queues as of late, that 2x omega + polarize isnt overdoing it
if your perma tractored, 45 secs into the fight, both omega and polarize will be on cd. A second polarize will be coming off cd. Of course, you still should have an evasive ready to fire up I suppose, but that isnt quite the same as immunity.
Of course, 45 secs later, you've usually already killed the offender...
You really want the secret to slowing down a Bug ship?
Tractor beams alone aren't the only way....
Chonoton Torpedoes/Mines + Advanced Danubes can make any escort's day painful. Long as 3x Chrono Procs stack up on the Escort he'll be dead in the water till one of the procs fall off.
if your perma tractored, 45 secs into the fight, both omega and polarize will be on cd. A second polarize will be coming off cd. Of course, you still should have an evasive ready to fire up I suppose, but that isnt quite the same as immunity.
Of course, 45 secs later, you've usually already killed the offender...