Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 New bridges, please
06-18-2012, 07:48 AM
At the very least, cryptic needs to take some time to develop bridges and interiors for the 'unusual' c-store ships they're releasing. The d'kora/galor/attack ship all got custom bridges, but those of us who paid for the atrox caitian carrier are stuck using standard federation bridges that in no way match the appearance of the ship. What gives?

An atrox bridge+interior is a must right now, and it'd be doubly cool if you could visit the hangar bay in addition to the bridge, personal quarters, lounge, and all that jazz.

New small craft interiors would be nice too - the only one we have right now is clearly designed for a danube runabout and doesnt fit the other small craft very well.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
06-18-2012, 09:17 AM
I do agree, it would be nice if some of those higher end ships (Atrox, Fek'lar (sp?)) came with a matching bridge. I was kind of hoping my top tier Orion ship could have a suitably opulent appearance.

To be honest, the existing bridges could really use a review. If for no other reason, just scaling them down just a bit. The original premise for making bridges so massive was to theoretically accommodate onboard combat... but the Devs have essentially said that it's either not going to happen, or it's a looooong way off (at least as far off as fully customizable interiors). Right now they feel like stadium seating and many of the wall consoles at the back of the bridges end up ridiculously huge.

The art team has proven it's possible to make reasonably sized bridges -- as I recall the Defiant style bridge in the Belfast interior as well as the classic Constitution interior both have reasonable proportions. (The Connie interior easily being the most stunningly impressive in the game; the Belfast isn't bad but the layout at the front of that crew deck is kind of silly IMO). I can understand that this would have to be a back burner project, maybe tied to the long term goals of customizable ship interiors... but I do hope the Devs will keep this in the back of their minds. It's not that I don't love the interiors they made, I think they're quite beautiful... they're just too big to feel realistic.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
06-18-2012, 09:25 AM
I would love an NX Interior.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
06-18-2012, 06:08 PM
Quote:
Originally Posted by RockMax View Post
I would love an NX Interior.
That too, i loved the military-style interior the enterprise used. You kind of get that feel with the defiant interior/bridge pack, but it's a bit too bright and shiny.


For the atrox bridge and interior, here's what I'd like to see:

-Obviously alien/nonhuman design base. Hallways should be curvy and follow similar architectural designs to the atrox's exterior. The interior color should be similar to the atrox's exterior color as well, though maybe a bit less iridescent. Interior lighting should be blue/green.

-The bridge should have the usual stations (captain's seat, helmsman, tactical, communications, science, and a large engineering panel) but it should also include a station that clearly looks like it's designed for air traffic control (or whatever equivalent a carrier would use in space) - it'd be cool if this station is manned by a unique caitian NPC as well, labelled as a flight controller or something of that sort.

-Caitians love artistic, flowing designs, so the captain's quarters, crew quarters (if applicable), and crew lounge areas should all be pretty artsy, with aesthetically pleasing curvature in the walls and a high-class look. Caitian bust sculptures in the lounge would be cool too.

-The engineering deck should contain the usual engineering lab and warp core rooms (with a cool looking caitian-style warp core, obviously), and the transporter room, but it should also link to at least one of the two hangar bays, allowing you to actually enter the hangar bay and check out some stalker fighters up-close while exploring your ship interior. As far as the roleplayers go (myself being one of them), I think it'd be cool to set up a flight mission briefing inside the hangar bay, and maybe go on to have a team of players in stalker fighters do a mission together designed with the mission editor.
The hangar bays on the atrox are sealed with cool looking wavy forcefields, so there's no reason you shouldnt be able to move around inside them while exploring your ship's interior.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
06-18-2012, 06:45 PM
I agree, but I would like it if the old ones worked too.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
06-18-2012, 10:25 PM
Someone can make a decent vulcan ship bridge ?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
06-19-2012, 08:12 AM
Quote:
Originally Posted by Drakonih
Someone can make a decent vulcan ship bridge ?
Yea, I forgot about the d'kyr, that's another one that should be done.


Honestly, I dont think cryptic realizes just how important the ship interiors are to the players, even if their functionality and impact on game mechanics is limited, a large portion of STO's playerbase focuses pretty heavily on RP.
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