Lt. Commander
Join Date: Dec 2007
Posts: 120
# 31
03-23-2009, 08:00 PM
It is nice to get to know a little more about you, Steve! Combat is one aspect of the game that I am very interested in finding out more about, so it was nice to see it at least touched upon in this article. I can't wait to experience all of the hard work you've done on the game!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 32
03-23-2009, 08:08 PM
Nice to meet you Steve Nicks and thanx for the hard work.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 33
03-23-2009, 11:01 PM
i like reading getting to know threads on personal working on this game but i wish they had asked some better questions, like what part of programing this game ha giving him the most difficulty. or what do you like best that youve put in the game so far? i dont know. its a start i guess that he likes pirates like me. ill have to live with what im given to read.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 34
03-24-2009, 03:58 AM
nice to meet you yes cant wait to see the combat part of the game one of the most intresting parts of the game really for me any way
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 35
03-24-2009, 05:15 AM
hello there dont blast too much asteroids leave some for the players too :p
I kinda know that game from that old 16 color thingy we had in the 80`ies. Must have been something with C and 64 ...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 36
03-24-2009, 05:58 AM
Quote:
Originally Posted by nagash 303 View Post
hello there don't blast too much asteroids leave some for the players too :p
I kinda know that game from that old 16 color thingy we had in the 80ies. Must have been something with C and 64 ...
What about Amiga audio sure beats the pet16...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 37
03-24-2009, 07:00 AM
Always good to know more about the team. Keep up the good work, hope the combat systems is something new and exciting. A refresher is always needed when assaulting a problem, just walk away for a bit and then come back with a fresh perspective.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 38
03-24-2009, 09:47 AM
Quote:
Originally Posted by nagash303 View Post
hello there dont blast too much asteroids leave some for the players too :p
I kinda know that game from that old 16 color thingy we had in the 80`ies. Must have been something with C and 64 ...
Nah, asteroids was built in 1980 I think, might have been earlier. It was one of a few early games with vector drawn graphics I believe. It had no colours just white (or green even blueish white on some rip offs) on black. It was an arcade game in a stand - up cabinet, contemporaneous with Space Invaders.

Now those were the days
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 39
03-24-2009, 11:48 AM
Nice to meet you Steve N. Looking forward...sounds like great news...it's all coming together...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 40
03-24-2009, 01:51 PM
Not a bad interview. Playing around with combat mechanics is something I have always found interesting, I hope Mr. Nix also enjoys it.

Pirates!
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