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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 131
05-07-2012, 12:36 AM
Quote:
Originally Posted by Kreael
The only two things that are not situational in STFs are attack pattern beta, as often and as strong as possible, and that tac team are amazing. APB because it boosts the entire teams final (not base) damage by up to 50% and tac team because it enables you to shield tank like a boss and grant a very minor DPS boost.
Is there a formula somewhere for the damage boost? The resistance/damage modification formula on STO wiki covers the positive resistance values, is it the same when the resistances are pushed into the negative by APB/FoMM/Disruptors?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 132
05-11-2012, 04:24 AM
Where can i download this damage parser? The link has been removed.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 133
05-11-2012, 12:28 PM
OP does not pass the smell test. Too many "i dont have time to explains" and "trust me i'm rights." At best this write up will only apply to cruisers (and even then I disagree on much) and is wholly inaccurate for escorts.

Does not receive the Sun Yu seal of approval for dps.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 134
06-13-2012, 06:49 PM
Quote:
Originally Posted by Arbitre
OP does not pass the smell test. Too many "i dont have time to explains" and "trust me i'm rights." At best this write up will only apply to cruisers (and even then I disagree on much) and is wholly inaccurate for escorts.

Does not receive the Sun Yu seal of approval for dps.
I mentioned a while back that the OP missed the DPS thread.
No one noticed.
Lieutenant
Join Date: Jun 2012
Posts: 78
# 135
06-20-2012, 08:19 PM
i downloaded this but i cant find the combat log anywhere in my STO folder. the only things in my STO folder is a directx folder, STO setup file and a piggs folder. i typed /combatlog 1 in the text menu and everything. can anyone help me get this to work?
Ensign
Join Date: Jun 2012
Posts: 10
# 136
06-29-2012, 08:21 AM
Quote:
Originally Posted by bespin18 View Post
i downloaded this but i cant find the combat log anywhere in my STO folder. the only things in my STO folder is a directx folder, STO setup file and a piggs folder. i typed /combatlog 1 in the text menu and everything. can anyone help me get this to work?
/combatlog 1
Ensign
Join Date: Jun 2012
Posts: 10
# 137
06-29-2012, 08:23 AM
Quote:
Originally Posted by Archived Post View Post
Where can i download this damage parser? The link has been removed.
How do you not fall down more? Link
Captain
Join Date: Jun 2012
Posts: 633
# 138
07-01-2012, 01:46 PM
Googles turn up nothing, no how about an anwser, i know there's tools out there, but googles just keeps pointing to e-peening youtube videos and this threard.
Ensign
Join Date: Aug 2012
Posts: 2
# 139
08-23-2012, 07:15 AM
Quote:
Originally Posted by Archived Post View Post
I'll take an escort with an all-cannon rig over something running FaW any day of the week in PvP, and I like to consider myself reasonably knowledgeable and experienced about that subject.
This is where I land as well. I look at folks toting around torpedoes and I just cannot understand their reasoning.

With 4 AP consoles buffing my 4 front AP cannons and my 3 rear AP turrets, I look at my default 1,200 dps from each of my cannons (unbuffed, just the effect of the consoles) and I ponder the sanity of anyone bothering with a torpedo.

As for FaW and Scatter volley.. you won;t catch me with those. You dive into SB24 or Fleet Defense or borg elite missions or really any mission, and three things happen when you use the skills:

1) your dps "appears" to leap up and you scream "WHOOT". I say "appears" because the chances of your hits landing on all targets against unshielded sides is non existant. Grats, you just hit a bunch of shields and by the time you get around to taking down the individual marks, they will have regenerated. Wheee!

2) You piss off a large number of targets

3) you start taking damage and are forced to turn for shield facing, or tuck tail and run out of range to recover.

DPS isn't about how high you can burst for an instant. It''s about how much you can contribute over the duration of a battle, and have the damage actually be relevant

I have all single target focused skills. I eat the shield facing me in no time and I kill that target. My defense are enough that I can take whatever the target wants to throw at me before it is dead (outside of some lucky shots from a tac cube or equivalent). I don't dodge, turn shield facings or run. That means that while you landed 6k for an instant and ran away, i am plugging away at 5k and never stop. In the end I vastly outperform you over the course of the battle.

Being dead = zero DPS
Running away = zero DPS
Turning away for shield facings = 20% DPS

How you play and what skills you choose and how you use them matters just as much as what weapons you have.
Ensign
Join Date: Aug 2012
Posts: 2
# 140
08-23-2012, 07:26 AM
Quote:
Originally Posted by Archived Post View Post
Go to the Foundry. Make a mission where there is one stationary object, a Tac Cube or what have you that does not fire and has no shields- just sits there. Launch the mission and start firing on it. Start the combat logger after you have started your attack. Continue the attack untill you have cycled through all your powers at least twice or three times or untill the cube pops whichever comes first. Stop the combat log mid-fire or immediately when the Cube explodes.

After a few times of doing this with multiple setups, ranges, skill sets, etc. I believe this might be the closest diagnostic of a ship's DPS that you would be able to measure.
This is a suggestion that brings up a pet peeve

This is NOT the way to measure your DPS. This is a way to measure your maximum burst DPS.

DPS happens over the course of an ENTIRE battle. It also includes the time you spend activating buffs and powers. It also includes times you may be forced to turn away from a target. It's the total ability to deliver EFFECTIVE DPS during the battle from start to finish.

What you suggest is perhaps a valid way to compare two different weapon set types to see how they compare to each other, but should never be considered real DPS.
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