Lt. Commander
Join Date: Jun 2012
Posts: 139
# 11
06-20-2012, 04:48 PM
Quote:
Originally Posted by carbongrip View Post
Also pve is not hard so you can use any build with a good captain behind the helm.
>.<

@marc8219, that is quite close to the setup that I run on my scioddy tank. I run the engineer slots like this, though:

Commander Eng- EPTS1 ES1 RSP2 Aux2SIF
LTC Eng- EPTS1 RSP1 Aceton Beam 1
Lt. Commander
Join Date: Jun 2012
Posts: 180
# 12
06-20-2012, 05:06 PM
Quote:
Originally Posted by rayezilla View Post
Phasers have no proc or benefit in STFs: They do not disable borg subsystems. That makes them mathematically worse than everything in PVE: even plasma weapons would be better to take to an STF than phasers.
So when I randomly stop probes dead in their tracks in KASE or temporarily see the shields drop on a sphere or whatever that's not the phasers?

I'm only contending you're "no proc or benefit" claim.



You should always take the prettiest beams, though, regardless. *nod*
_______
equal parts cynical and helpful
Lt. Commander
Join Date: Jun 2012
Posts: 139
# 13
06-20-2012, 05:18 PM
Quote:
Originally Posted by synkr0nized View Post
So when I randomly stop probes dead in their tracks in KASE or temporarily see the shields drop on a sphere or whatever that's not the phasers?

I'm only contending you're "no proc or benefit" claim.


You should always take the prettiest beams, though, regardless. *nod*
Hmm, I heard this from some fleetmates... I'll do some research to confirm.
Lt. Commander
Join Date: Jun 2012
Posts: 113
# 14
06-20-2012, 07:01 PM
Hey everyone found and tested a good new improvement and have update all the builds with it. What changed is a fore torpedo is now a dual beam bank for extra shield damage.

Also keep watching this thread for new builds for escorts and science vessels. :biggrin:
Ensign
Join Date: Jun 2012
Posts: 3
# 15
06-21-2012, 03:35 AM
I want to know where you people are getting the math to back up the idea that the AP weapons are better than phaser. The STF ones, apart from the phaser proc, are identical in every way.
Lt. Commander
Join Date: Jun 2012
Posts: 115
# 16
06-21-2012, 04:16 AM
Quote:
Originally Posted by rayezilla View Post
Phasers have no proc or benefit in STFs: They do not disable borg subsystems. That makes them mathematically worse than everything in PVE: even plasma weapons would be better to take to an STF than phasers.

Of course, the phaser 'does' work amazingly in PVP, and plasma weapons are totally useless in PVP... but if you're trying to imply that a build using phasers is in any way 'optimal' for STFs, you are incorrect and misleading your readers.
That is incorrect neighbor. you will find that the phaser proc does disable borg subsystems. I have battled cubes, spheres, and probes all shut down on engines, firing, losing a shield when I was shooting at them with my escort, using nothing but Phaser DHC and DC, with no targetting systems.

On checking on them i find they have the debuff of target subsystem on them as if I hit them with a BO skill. I have reproduce this many times.

Now where by game design it is SUPPOSE to do that is a different topic, all I am saying is for the past bit and right now, it is allowing this to happen.
Ensign
Join Date: Jun 2012
Posts: 3
# 17
06-21-2012, 04:41 AM
Quote:
Originally Posted by bludagger View Post
That is incorrect neighbor. you will find that the phaser proc does disable borg subsystems. I have battled cubes, spheres, and probes all shut down on engines, firing, losing a shield when I was shooting at them with my escort, using nothing but Phaser DHC and DC, with no targetting systems.

On checking on them i find they have the debuff of target subsystem on them as if I hit them with a BO skill. I have reproduce this many times.

Now where by game design it is SUPPOSE to do that is a different topic, all I am saying is for the past bit and right now, it is allowing this to happen.
Yeah, also considering that nowhere have I read that the phaser proc isn't supposed to work on borg. I'd like to know where these people are getting this idea.
Starfleet Veteran
Join Date: Jun 2012
Posts: 14
# 18
06-21-2012, 05:08 AM
I've seen the phaser proc activate on STFs as recently as yesterday, so they definitely do work.
Lt. Commander
Join Date: Jun 2012
Posts: 139
# 19
06-21-2012, 05:51 AM
Hmmm, I appear to have been misinformed. However you will find that the phaser proc increases TTK only as long as the enemy has shields, putting it squarely in the same category as tetryon weapons and polaron for STFs. These weapons have a minimal TTK effect.

Disruptors and antiproton have the largest ttk effect in pve, mathematically, but it isn't only about time to kill. I accept that phaser weapons are usable in pve. Thank you for the enlightening conversation.
Ensign
Join Date: Jun 2012
Posts: 3
# 20
06-21-2012, 06:06 AM
Quote:
Originally Posted by rayezilla View Post
Hmmm, I appear to have been misinformed. However you will find that the phaser proc increases TTK only as long as the enemy has shields, putting it squarely in the same category as tetryon weapons and polaron for STFs. These weapons have a minimal TTK effect.

Disruptors and antiproton have the largest ttk effect in pve, mathematically, but it isn't only about time to kill. I accept that phaser weapons are usable in pve. Thank you for the enlightening conversation.
And you show no math to back up this assertion.

The ONLY difference between photon and AP (because I'm looking at them right this second) is:
Photon 10% crit damage bonus
AP 30 crit damage bonus

These are not the same values and I don't feel like buying them to see the exact change to my crit damage severity percentage but since I focused on increased power settings instead of energy weapon specialization crits don't ****ing matter to me and won't to the vast majority of players who for whatever reason don't have massive crit rates, I have 3.4% crit so there is no benefit by using AP.
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