Lt. Commander
Join Date: Dec 2007
Posts: 120
All I know is I want beam arrays and the purple BoPs, need advice on bridge officer skills, consoles, etc.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
06-17-2012, 02:58 PM
purple bop?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
06-18-2012, 05:18 AM
Hmm, guess it's green and blue, thought the ec were blue and the dilithium purple. Same thing though, I know what I definitely want but need help with the details.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
06-18-2012, 02:20 PM
So no ideas? I used search function and came up with everything but actual build threads.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
06-18-2012, 03:18 PM
check out the atrox builds, they're the same ships, except one got beaten by the ugly stick.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
06-19-2012, 12:04 AM
Quote:
Originally Posted by Blitzy
check out the atrox builds, they're the same ships, except one got beaten by the ugly stick.
yeah, poor fugly Atrox. :p

I think mine is something like:
(I rarely PvP, and I'm sure a build for that would be different)

Tac: Tac1/APB1/APB2
Eng: EP2S1/EP2S2/RSP2 (or A2Sif2)
Sci: Tractor/TSS2/GW1/GW3
Sci: PH1/HE2

Weapons: (I use polarons)
Fore: 3xbeam array or 2xbeam array, DBB
Aft: 3xbeam array

Consoles:
Eng: Plasmonic Leech/RCS/Neutronium or Monotanium
Sci: Particle Generator x3/Field Generator
Tac: Polaron x2

(Mostly, the GW's are for STF's. The APB's and Tractor are to soften the targets up for the BoPs)
I doubt this build is anywhere near optimal, but it works for me. Hopefully you can take something from it
Maybe others will offer suggestions to make it optimal, too.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
06-19-2012, 08:02 AM
This is what I'm working towards, only need the FAW3 training:
Tac: TT1/FAW2/FAW3
Eng: Epts1/Extend shields1/EPTS3
Sci: TSS1/Tractor repulse/GW1/GW3
Sci: TSS1/HE2

Probably gonna run a mine launcher or 2 on aft, rest beam arrays. Set it up for guarding Kang and Khitomer gate.
Career Officer
Join Date: Jun 2012
Posts: 102
# 8
06-22-2012, 09:08 AM
I would not waste an engineering console slot on RCS. With a base turn rate of 5, you're not going to see a lot return on investment (ROI). Instead, I'd put in something to augment shields or resistance.
Career Officer
Join Date: Jun 2012
Posts: 102
# 9
06-22-2012, 02:40 PM
Here's my current build. all weapons the Borg versions. Assume anytime you see anything less than Mk XI Rare that I'm working on getting a better version of that console.

I have two different Sci Officers that I rotate in that Cmdr BOff station, so I listed both.

I usually equip at least 3 Projectile Weapon Duty officers to reduce torp coooldowns. This build is geared toward using gravity wells and Tricobalt Devices.

Bridge Officers:
Lt Cmdr Tactical (TCD build)
1. Beam Overload I
2. Torp High Yield II
3. Torp Spread III
Lt Cmdr Engineering
1. Eng Team I
2. EPTS II
3. Aux to Damp II
Lieutenant Science
1. Haz Emit I
2. Sci Team II
Commander Science (B?etor) (Temerix)
1. Tachyon Beam I 1. Hazard Emitters I
2. Tractor Beam II 2. Sci Team II
3. Scramble Sensors II 3. Transfer Shield Strength III
4. Gravity Well II 4. Tractor Beam Repulsors III

Equipment:
Deflector - Honor Guard XII
Engines - Honor Guard XI
Shields - Honor Guard XII

Weapons
Fore
1. Disruptor Dual Beam Bank Mk XI
2. TCD Mk XII
3. TCD Mk XII
Aft
1. Disrupter Turret Mk XII
2. Disrupter Turret Mk XI
3. Disrupter Turret Mk XI

Device Slots: 4
1. Shield Batteries
2. Weapons Batteries
3. Aux Batteries
4. Heavy Disruptor Satellite Turret

Consoles:
Tactical (2)
1. Disruptor +26%
2. TCD +24%
Engineering (3)
1. Field Emitter Mk XI Rare +3.5 Shield Power Setting
2. Booster Modulator Mk XI Rare +3.5 Aux Power
3. Assimilated Module
Science (4)
1. Graviton Generator Mk XI Rare +26 Starship Graviton Generators
2. Particle Generator Mk XI Rare +26 Particle Generator
3. Shield Emitter Amplifier Mk XI Uncommon + 11% Shield Regeneration Rate
4. Emitter Array Mk X Rare +24 Shield Emitters
Hangars
1. Adv. Birds of Prey
2. Adv. Birds of Prey
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