Career Officer
Join Date: Jun 2012
Posts: 752
# 31
06-23-2012, 04:54 PM
Quote:
Originally Posted by diogene0 View Post
One more quick question please. What should I improve the most after spelling and balance issues ? better map designs (which would probably require stories built around maps), more interesting storylines, the atmosphere in the missions, or whatever you would recommand ?

I'll leave you work on other missions now, i promise. :biggrin:
These two missions are fun and the storylines are interesting despite the spelling and grammar issues. Your map designs are good you just need to work enemy mob balance and number of mobs. Otherwise I enjoyed the missions and would recommend your work to other players. :wink:

Thanks for authoring,
Brian
If you would like a detailed review of your mission please visit my forum posting "In depth mission reports upon request" for details.
Career Officer
Join Date: Jun 2012
Posts: 752
# 32
06-23-2012, 05:03 PM
I have to run up to Hollywood for a meeting this evening, but I will be picking back up on the queue in the morning with Ghosts of War, Part IV, by paxfederatica, formerly known as the author NCC-89471. Thanks for your patience. :smile:
If you would like a detailed review of your mission please visit my forum posting "In depth mission reports upon request" for details.
Empire Veteran
Join Date: Jun 2012
Posts: 2,202
# 33
06-24-2012, 02:51 AM
Thanks again, your review has been a great help.

I made several changes on both missions, even on balance issues, if you want to know what happened thank to the time you took for my missions!

1/2: removed a heavy tactical drone in the assimilation room. This should be easier to do it now. Switched some heavy tacical for tacticals as well.

2/2: I didn't change the balance of the first space map, but i moved the spawn point to get closer to the ennemies so that the player can see he has allies and he has to hurry up while the cubes are shooting at them. The player is absolutely safe as long as allies are alive, so it's only a matter of time.

Many balance tests on the new earth spacedock map as well: I switched from a Ltcmdr and a Lt ally group to 2 allied groups with very tough captains. The fight should now last long enough so that every player has the time to kill the Borg while they're dealing with the captains. Some people will laugh though, it's just pigeon shooting on two elite drones now. Some heavy tacticals changed for tactical drones as well on isolated groups.

Deck 12 balances: there are only 2 heavy tactical drones now, the captain is now an easier one, and I moved several tough and easier groups to give the player more time to breathe between two tough groups. Balance may also be a spatial strategy. :biggrin: I want this map to take some time, it's intended.

Paulson Nebula 2: I changed the group 2 spheres + 3 or 4 probes for a 2 speres + 2 probes. I don't feel it needs to be easier, everyone should be able to take down a single cube, since probes are a joke and meant to explode with the cubes. Dealing with probes first may be an issue since cubes have major debuff abilities, but I don't feel like making a tutorial right in the middle of my mission. I may move some of the groups so that they don't merge in a deadly one though, i'm not sure about what I should do here.

Spawn points added on most of the maps too. And of course, all the spelling issues were solved (hopefully).

The missions should now be classified as challenging instead of being very challenging. This is intended and I don't think lvl 46 or more players should be given too easy ennemies. All this was possible with your help. :wink:

Last edited by diogene0; 06-24-2012 at 02:54 AM.
Captain
Join Date: Jun 2012
Posts: 1,838
# 34
06-24-2012, 03:11 AM
Uhhh... is there a reason (other than forgetfulness) for stating it's the 1st part in the review of diogene0's 2nd part? :biggrin:

You did it in both posts, too!
------------------------------------------------------------------------
Oh, lovely, I can't even requote the Douglas Adams quote I used to have here I WANT IT BACK!!!!
Dalo Lorn
DaloLorn, StarCraft 2 Roleplayer and proud of it.
Career Officer
Join Date: Jun 2012
Posts: 752
# 35
06-24-2012, 09:56 AM
Quote:
Originally Posted by diogene0 View Post
Thanks again, your review has been a great help.

I made several changes on both missions, even on balance issues, if you want to know what happened thank to the time you took for my missions!

1/2: removed a heavy tactical drone in the assimilation room. This should be easier to do it now. Switched some heavy tacical for tacticals as well.

2/2: I didn't change the balance of the first space map, but i moved the spawn point to get closer to the ennemies so that the player can see he has allies and he has to hurry up while the cubes are shooting at them. The player is absolutely safe as long as allies are alive, so it's only a matter of time.

Many balance tests on the new earth spacedock map as well: I switched from a Ltcmdr and a Lt ally group to 2 allied groups with very tough captains. The fight should now last long enough so that every player has the time to kill the Borg while they're dealing with the captains. Some people will laugh though, it's just pigeon shooting on two elite drones now. Some heavy tacticals changed for tactical drones as well on isolated groups.

Deck 12 balances: there are only 2 heavy tactical drones now, the captain is now an easier one, and I moved several tough and easier groups to give the player more time to breathe between two tough groups. Balance may also be a spatial strategy. :biggrin: I want this map to take some time, it's intended.

Paulson Nebula 2: I changed the group 2 spheres + 3 or 4 probes for a 2 speres + 2 probes. I don't feel it needs to be easier, everyone should be able to take down a single cube, since probes are a joke and meant to explode with the cubes. Dealing with probes first may be an issue since cubes have major debuff abilities, but I don't feel like making a tutorial right in the middle of my mission. I may move some of the groups so that they don't merge in a deadly one though, i'm not sure about what I should do here.

Spawn points added on most of the maps too. And of course, all the spelling issues were solved (hopefully).

The missions should now be classified as challenging instead of being very challenging. This is intended and I don't think lvl 46 or more players should be given too easy ennemies. All this was possible with your help. :wink:
Glad I was able to help. Thanks for authoring,
Brian
If you would like a detailed review of your mission please visit my forum posting "In depth mission reports upon request" for details.
Career Officer
Join Date: Jun 2012
Posts: 752
# 36
06-24-2012, 09:59 AM
Quote:
Originally Posted by dalolorn View Post
Uhhh... is there a reason (other than forgetfulness) for stating it's the 1st part in the review of diogene0's 2nd part? :biggrin:

You did it in both posts, too!
The review reports for both missions exceeded the 11000 character limit of the forum, so in order to provide him with the "In-depth review" I broke them into part 1 and part 2 for each mission.

Brian
If you would like a detailed review of your mission please visit my forum posting "In depth mission reports upon request" for details.
Career Officer
Join Date: Jun 2012
Posts: 752
Quote:
Originally Posted by NCC-89471 View Post
O Evil One, I humbly request that you review the fourth installment of my epic "Ghosts of War" series.

Mission Name: Ghosts of War, Part IV
Author: paxfederatica, formerly known as the author NCC-89471
Minimum Level: 35+
Allegiance: Starfleet
ST-HFDLKG5XV
Estimated Mission Length: 30-45 minutes
Method of Report Delivery: Forum Post
Federation Mission - Ghosts of War, Part IV
Author: NCC-89471
Allegiance: Federation
Project ID: ST-HFDLKG5XV

----------Report Start-----------

Summary: This is a great mission sequel in the series. The map design is great with tough, but fun battles that should be used as the example of how to build battles for the community. Your story dialogue was flawless; I do not think I found a single spelling or grammatical error. I would highly recommend this mission and the entire series leading up to this one. I noted your use of "Continue" as a response button was appropriate to the dialogue and not over used. :wink:

Below are just a couple of items I noted while playing the mission that I wanted to let you know about. Everything in this write up should be seen as suggestions on ways I felt you could improve certain elements of the mission. They are yours to do with as you see fit.

Mission Description: This is a good description. Consider changing the note at the bottom to [OOC] dialogue to make it stand out from the rest of the description. I noted no spelling or grammatical errors with this description.

Grant Mission Dialogue: This is a good grant dialogue. I noted no spelling or grammatical errors with this dialogue.

Mission Task: The initial task gives the general location of the first custom map. I noted no spelling or grammatical errors with this task.

Mission Entry Prompt: This is an excellent use of the prompt. I noted no spelling or grammatical errors with this prompt.

MAPS:
1: DS9 Promenade (Interior): This is a great map design with excellent dialogue. I noted no spelling or grammatical errors with this dialogue. I noted one item to consider changing:
-Consider consolidating all console interacts into one location rather than having the player change consoles.

2: DS9 Cargo Bay (Interior): This is a good map design with excellent dialogue. I noted no spelling or grammatical errors with this dialogue. I noted a couple items to consider changing:
-Consider consolidating all console interacts into one location rather than having the player change consoles.
-The map transfer dialogue NPC is my ships science BOFF, but the dialogue is from Admiral Youngs. I believe this is a limitation of the Foundry when using author generated NPC?s, but I thought I?d point that out.

3: Celtris III (Space - Portal Inactive): This is a great map design with excellent story dialogue. I noted no spelling or grammatical errors with this dialogue. I noted one item to consider changing:
-Be careful about the dialogue triggers. Many players, including myself, disable the ?Stop moving during dialogue? feature in the game and may fly past the scan point. I usually will stop the ship manually to read dialogue, but that is because I am reviewing it.

4: Celtris III (Caves - Upper Level): This is a great map design with some fun diversionary battles and excellent story dialogue. I noted no spelling or grammatical errors with this dialogue or any issues with the map.

5: Celtris III (Caves - Lower Level): The map design is excellent with tough, but fun battles and great story dialogue. I noted no spelling or grammatical errors with this dialogue or any issues with the map.

6: Celtris III (Caves - Phase-shifted Lower Level): This is a great map design with several tough, but fun battles. The story dialogue is excellent. I noted no spelling or grammatical errors with this dialogue or any issues with the map.

7: Celtris III (Phase-shifted Space): The map design is excellent with good battles and outstanding story dialogue. I noted no spelling or grammatical errors with this dialogue or any issues with the map.

8: Celtris III (Normal Space): This is a great map design with a good battle and excellent story wrap up dialogue. I noted no spelling or grammatical errors with this dialogue or any issues with the map.

---------End Report----------

Thanks again for authoring and for giving me the chance to review your work. You did a great job with this mission and the entire series to this point. I am looking forward to reviewing the next episode in the series. :smile:
Brian

This critique report also filed 06/24/2012 on forum posting for: "Ghosts of War" mission series semi-official discussion thread.
If you would like a detailed review of your mission please visit my forum posting "In depth mission reports upon request" for details.

Last edited by evil70th; 06-24-2012 at 05:34 PM.
Career Officer
Join Date: Jun 2012
Posts: 752
# 38 Next in the queue
06-24-2012, 12:32 PM
The next two missions in the queue are Life Absorbed, by chaddy18. This mission is followed by The Great Escape, by Zorbane. I hope to get through these two missions today. Thanks for your patience. :smile:

Thanks for authoring,
Brian
If you would like a detailed review of your mission please visit my forum posting "In depth mission reports upon request" for details.

Last edited by evil70th; 06-24-2012 at 05:15 PM.
Career Officer
Join Date: Jun 2012
Posts: 901
# 39
06-24-2012, 02:27 PM
Thank you again for your review, O Evil One. As I mentioned earlier, I probably won't make any changes until the Season 6 Foundry upgrades go live.

Actually I plan on remastering all the previous installments of "Ghosts of War" to take full advantage of the new features, so eventually I'll submit the upgraded versions of Parts I-IV for your review. In fact I may remaster one or two of them before I complete Part V, so I have a chance to get used to the upgrades first.
Captain
Join Date: Jun 2012
Posts: 1,838
# 40
06-24-2012, 02:37 PM
Quote:
Originally Posted by evil70th View Post
The review reports for both missions exceeded the 11000 character limit of the forum, so in order to provide him with the "In-depth review" I broke them into part 1 and part 2 for each mission.

Brian
You reviewed both part 1 and part 2, both reviews were 2-parters, but in the 2nd mission, you said it was the 1st part - in both posts. Re-read your reviews on his 2nd mission, you'll see what I'm talking about. :tongue:

Edit: The title of the post, as well as the quote, stated part 2, but the mission name you typed in stated part 1.
------------------------------------------------------------------------
Oh, lovely, I can't even requote the Douglas Adams quote I used to have here I WANT IT BACK!!!!
Dalo Lorn
DaloLorn, StarCraft 2 Roleplayer and proud of it.
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