Well as it seems that this thread has taken on two distinct subjects I have a question that fits in with both. As I'm fairly new to the game, I've only been playing for a little under a month now, I've made it up to level 50, Vice Admiral. My ship is a Sovereign class with two tetreyon dual beams and two quantum torpedoes in front and two tetreyon beam arrays and two more quantum torpedoes in back. All weapons are MK X or higher and blue or purple. In all missions I can wipe out any enemy that approaches quickly except borg cubes. They can tear through my ship in a matter of seconds every time. Oh, and my shields are MK XI with a total capacity of over 6000 with a recharge rate of around 120 every 3.5 seconds.
My question is this: I'm currently looking for a combo of boffs or a general idea of what works and what doesn't that would increase my odds of survival against borg cubes and in PvP battles. Currently PvP matches are "Let's see how fast I can get my ship vaporized!" I currently use overload beam arrays, torpedo spread, vent plasma, and attack pattern alpha as my main goto combat tactics. As I said before, I'm kind of new to this game so any constructive advice is appreciated.
First I would start a new threat to ask these questions as you will likely get a better response.
Second, What engineering/science skills are you using? and what duty offivers do you have equipped for space? And what did you spend youe skill points on in the engineering and science sections of the tree?
Actually reading things before posting will make you look smarter than yelling loudly. Reading comprehension is apparently a lost art.
Not everything you see on the internet is true - Abraham Lincoln
The numbers are wrong there. Transphasic does +20% shield penetration (not raw 20%), and due to the way resistance works becomes:
(1-0.1)*(1-0.2) = 0.72 resistance => 28% bleedthrough
Transphasic Hull DPV against Shields: 603
Transphasic Hull DPS against Shields: 57.46
And you still get the usual (heavily reduced) damage against the shields themselves.
When/if the new +40% bleedthrough goes live it becomes:
(1-0.1)*(1-0.4) = 0.54 resistance => 46% bleedthrough
Transphasic (40%) Hull DPV against Shields: 991
Transphasic (40%) Hull DPS against Shields: 94.41
Which IMO is too high (+30% bleedthrough would give a good dps/bleedthrough balance with other torps).
Of course, none of that factors in the targets Kinetic resistances (which are then applied). Once you add that in, Brace For Impact and active console resists does a lot less vs Transphasic over time, as they're best used when your shields drop.
To further expand on your post a fully kitted out Transphasic torpedo boat will see around 1100DV at 20% and 2200DV at 40%. With 1000DV added on against Borg.
I'm getting a torpedo every second by loading 3 tubes up front with three purple doffs. I use quantums as when you reduce the reload by 5 seconds you're left with a 3.5 second reload. 3 seconds of this is absorbed by the global cooldown of the 3 tubes and the 0.5 seconds seems to disappear as firing a torpedo is never an instantaneous effect.
If you want to use transphasics, you have to use the rapid reloads as they also have an 8.5 second reload. Any longer and you have to have more than one doff trigger to keep the torps rolling.
Granted, there are times when you're unlucky and you don't get a doff trigger, but seeing as every tube has three doff rolls every time a torpedo is fired, you're betting on 1 in 6 rolls hitting before its that torpedo's turn again.
With 3 torpedoes 1 trigger means the first torpedo is 2 seconds away from fireing again with 9 chances of getting a trigger. Due to that I find Rapid Fire transphasics the worst version to use; the 10seconds ones do much higher damage. That and I use 4 front torpedoes so I get 12 chances. But the 4th torpdeo rarely gets to fire with x3 10sec transphasics.