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I just wanted to introduce myself, I am DarkWolfe and have played during the beta and recently came back to enjoy STO and has been a pleasant experience.
Anyways, after coming back and still getting the feel of the game again I have thoroughly enjoyed my klingon character and have gotten myself to Lvl 34 Capt Engineer in a Ki'tang BoP refit and have been playing around with my ship build outs but been having some issues.
So what I thought I could do was deal lots of Damage with The DHC's, come through passes and stay alive long enough and cripple my target by stealing Power settings and hold them in place while I either make another pass or run away to lick my wounds.
What I been finding out though is my attacks tickle, I can rotate around my abilities and can stay alive for a good while without being instagibbed but Tractor Beams really make me a sad panda and I guess the only way to prevent that is (if I recall) Polarize Hull? Since I learned Auxiliary to Dampeners don't seem to prevent and get me out of Tractor Beam.
I was originally going to go on the idea of Using Polaron's, try to strip away Power settings but then was thinking of Switching to Tetryon's instead to help get rid of shields since when I entered some PvP in the queue's I had a hard time trying to attack a trio of Cruisers that would just shield heal each other like mad. :frown:
But I been trying to ponder around and have been trying to read on the forums in other places for tips and their builds but either Im not searching for the right search criteria or its outdated and doesn't exist.
I realize that being the newb I am, most people are most likely using these Plasma-Disruptor Hybrids and could be such a common damage type which is reason that most are tanking my damage.
I was going to rearrange my BOff abilities and equip to this build:
Engineers in a BoP can be tricky as they only offer durability for the most part in combat.
You can use Nadion Conversion and EPS transfer though to do some burst damage with little drain to your power levels.
I would go BOff stations like so;
Tactical at Commander; TT1 APB1 APO1 CRF3
Tactical at LTC; THY1 APD1 CRF2
Engineer at LT; EPTS1 EPTS2
Science at LT; TSS1 HE2
Consoles: engineer: Nuetronium and armor. Drop the EPS console
Consoles: science: Field Generator and/or Amplifier to help shield strength
Consoles: tactical: All to support energy weapons/ no Torpedo consoles.
I'm all about the BOP. Really I like them they are just a blast.
None of the strengths of an engineer compliment the strengths of the BOP.
None of the strengths of the BOP compliment the strengths of an engineer.
Exactly zero. I want you to have no doubt in your mind that choosing to use a BOP as an engineer is only slightly better than choosing a shuttle.
The BOP is designed to deal a great amount of damage in a short amount of time and then to vanish. No really that is the design. There is no question there. It was not designed to do anything that an engineer is good at doing.
Engineers have abilities that allow them to maximize multiple power settings simultaneously as well as resist drains to their power, and have one huge heal. These abilities are not needed by and are not well utilized by a BOP.
And you really can't make up for missing out on the huge damage buff that is Attack Pattern Alpha.
If your taking the sort of damage in a BOP that miracle worker could help with your missing something about the BOP.
Cruisers and science ships play better with engineers. Even an escort build can be a good choice as escorts are intended to be under fire for extended periods of time, and overall high power levels, drain resists, and miracle worker can be highly valued by ALL these ships. Not so much the BOP.
In fact an engineer in any of those ships will be able to put out a consistently higher level of damage over the course of any engagement due to the enhanced power levels and survivability. But they will never have the burst damage of a Tactical.
But what about using science powers........
The yummy science powers are also buffed by APA. There's not a lot of escaping it.
You could do it, but I don't feel that you would be any happier at end game then you are now.
While I agree that an Eng captain in a BOP is a bit weird (it's sort of like a fed tac in a science ship), basically what you'd be doing in staying in the fight longer than a tac captain in a BOP would, but dealing less damage per second.
I actually think that the Eng BOP is quite viable in PVP, mostly because you are much more likely to get hit in PVP than in PVE.
However, I think that taking an ENG heavy BOFF setup is a critical mistake in a BOP. taking a sci heavy setup is doable, but probably not as effective as a straight up tac BOFF layout. I'm thinking something like this for a Hegh'ta: