People will play how they want to play for better or worse. If you want control over team makeup don't play in PUGs, otherwise you have adapt to what you get. Remember that cruiser does not automatically mean tank or healer in this game as it was never designed that way.
For Borg encounters, I have no problem taking the Zorro and leading the way, I just want to make sure the fleet follows me. I first go after the next closest cube thats ALONE, not sitting close to another one or two cubes.
The only time I back off at Starbase 24 is when we are about to get the first 50 ships killed. I full impulse it back to starting position before Im surrounded by 30 ships that all decloaked on us. I'll wait for the others to eventually die, respawn, then together pick them off from the edge as you are supposed to.
But when you see the USS Zorro, or my female toon flying the USS Veracruz D (Sovy), we are all up in that mess and dont let escorts do our killing for us.
STO: @AGNT009 Since Dec 2010
Capt. Will Conquest of the U.S.S. Zorro
"Captain, the entity appears to be A New Accord"
I personally don't hold back on STF's, just keep in mind that I might not be as fast as an escort.
Red Alerts -- sometimes I hold back until I figure out where everyone is headed.
Yeah, there's two big problem right there.
Escorts are faster and don't even bother to wait. And often times a Cruiser will want to get it's power levels back up, and some folks don't want to wait for that either (most captains don't want to have to rush in with their power levels ridding the gutter, especially when they're expected to be the target).
And yeah, no one bothers to organize and so few people play well together. Thus a lot of Cruiser folks will also wait because they've gotten tired of running headlong into the fray only for the Escorts to ignore them and head after other targets, leaving the Cruiser to get swarmed and die. So you pull up, slow/stop to see if anyone is following, then an impatient Escort captain zooms past you at lightspeed...
So really, the problem is lousy communication all around, and a lot of impatience with folks not even waiting long enough for anyone to type out a message and form some type of (incredibly basic) strategy. Good thing the game has built in voice chat. Or it would be except that no one bothers to use it...
You'll have to forgive the Zeroes and Lowercase... Perfect World stole my Oh's and Capitals.
In my case most of time I'm in an escort. When I am in my Soveriegn, I dont hang back but im a bit slow speed wise. this means that everyone else gets there ahead of me. Once I do get there, I'm unloading with everything I have. high Yeild torps, beam overloads, Theta Radition. If I have it Im using it. all of this is with my nose pressed against the hull of the cubes, Im bad with numbers so I dont have the best build. When I started playing sto i was told not to put points into threat so I didnt.
Most of the time when I join a STF I see people moving before I've even fully loaded the map. And certainly before I can type a "Hi everyone" greeting in team chat which is then usually ignored by 3-4 others in the STF.
What is it with the guys in cruisers that happily sit back and wait for escorts (either faction) to get aggro.
It's starting to drive me to rage, dosnt seem to matter if its STF's or Borg encounters they kick back and wait for the escorts to go in first.
Now I tested this because I thought there was a prob in game with aggro control, but no on a tac cap in Bortasque and and Oddy (obviously I used diff toons) I have no prob taking and keeping aggro and surviving long enough to kill the objective.
So again what is the problem with taking and keeping aggro, is it the paint job you dont want to scratch or what, I have to ask I am genuinly curious.
Keep in mind that these guys are probably mostly used to faceroll PvE missions only and not games where you need some form of team concept to win.
I always draw aggro and heal, extend the escorts when I'm a cruiser healer. It should be obvious what roles you should taken based on the ship you run. They probably have a very dumb PvE build as well.
Click here and here if you are interested in learning more about PvP.
It should. That's how it normally is in PvP and that is the gold standard for how the game should function and play optimally. By that, I mean primarily a healer.
If you want to do burst damage, use an escort.
If the cruisers are not giving more up time to the DPS classes, then they have no purpose. DPS makes a combat end. Without it, you will circle all day. A cruiser either needs to draw damage away from the squishier ships or heal them when they do take damage.
I believe many PvE dedicated players are in cruisers just because they don't like for their ships to blow up. This leads to them being last to engage and save rows of shield and hull heals for in case they take some damage.
1 assault cruiser (tac) 1 galor (which is a cruiser, eng) 3 borts command version, tac, eng and sci capts.
OP, lets clear this up first>full of it if you say you can keep ag in a cruiser. only way that happens is if you've got points in threat control and/or you only play with lousy escort pilots. cruisers don't have the boff slots to accommodate enough threat gen abilities fed side for sure. oddy is the only one that comes close with the universal slots.
on to snoge00f> this ain't wow or any other mmo. roles are flexible, ships are flexible. there are no hard and fast rules nor should there be. tacs, engs, sci's can fly whatever they want however they want. boff skills and boff slots make up how you play as much as the class and the ship you chose. cruisers can tank, so can carriers. all ships can throw heals if the want, either extend shields or the others.
i have 0 points in threat control, yet all capts end up tanking around 60+% of the stf's i go into. only escorts, and good escort pilots pull ag away...and usually not for long before they have to get out of range to heal or get blown up. my kling sci alone tends to hold ag 80% of the stf's. so cruisers tanking happens dear OP. you're just jumping the gun, pouring in to much firepower, have points in threat control and/or don't know how to manage your own agro.
expecting a cruiser to hold ag while you throw everything at something + the replicators is a little insane. you're not doing your job if you get blown up. that simple. learn to control your threat generation. if you can't handle the heat from tanking then don't try to be a guns blazing hero.
my capts can handle the tank role, even the galor with the eng, probably the weakest tank wise of the 5 can handle sustained hate from multiple sources without screaming 'healzplz'
don't blame other players for your failings. this game is more than just charging in weapons blazing.