Empire Veteran
Join Date: Jun 2012
Posts: 820
# 21
06-26-2012, 08:31 AM
There is a global cooldown for the same kind of skill, for example rapid fire, you can have multiple copies of it, but when you activte one, all other go into a 15second cooldown as well. while the rapid fire you activated has a 30 second cooldown.
Or torpedoes have a 1 second global cooldown, which means that no matter how many launchers you have, you won't be fireing more then 1 launcher per second.

-= ISE: 12:19 -=- CSE 12:41 -=- KASE 11:59 -=- HSe 8:06 total =-
-= KAGE 5:43 =-
[7:07] [Combat (Self)] Your Dual Disruptor Banks - Overload II deals 123086 (41096) Disruptor Damage(Critical) to Assimilated Carrier.
Career Officer
Join Date: Jun 2012
Posts: 3,149
# 22
06-26-2012, 12:40 PM
Quote:
Originally Posted by thissler View Post
Is there even a displayed Global cool down in this game? Cause when I activate a power all my powers do not go on a brief CD where I can't activate them. So no global cool down. Unless "Global" in this game means "Not Global" but just "Some Stuff".

I guess a system cool down must be where if you activate one power in a system all powers in that system go on a cool down for at least the duration of the activated powers effect.

I dunno imma start drinking again. any suggestions?
It's not TOR global. I'd call it more shared cooldown, but that was also sometimes the name for the system cooldown. Snix used the term Global Cooldown.
Empire Veteran
Join Date: Jun 2012
Posts: 6,766
# 23
06-26-2012, 12:46 PM
Beer mmmmmmmmmmmm

Smoke mmmmmmmmmmmmm

Look an escort that survives like a cruiser.........

Why'd I just put Extend shields 2 on that Tricobalt torpedo?

OmK, it survived the Bfaw field and killed the escort!!!

Celebratory beer mmmmmmmmmmmmmmm

celebratory smoke mmmmmmmmmmmm
Richard Hamilton (1975-2014)
goodbye good friend. We will see you in the DMZ in the sky oneday, save a shot for us.
Rihannsu
Join Date: Jun 2012
Posts: 1,541
# 24
06-26-2012, 08:57 PM
It took 2 Years to get a developer to start to take full time notice of PVP...

Will it take another 2 Years before that not only happens again, but we actually get the PVP that we sorely need? One that is fun for everyone. One that provides Rewards that we can all enjoy and use. And one that is balanced beyond what we have currently. And one that we can stop complaining about and start praising...
You think that your beta test was bad?
Think about this:
American Football has been in open beta for 144 years. ~Kotaku
Starfleet Veteran
Join Date: Jun 2012
Posts: 3,337
# 25
06-27-2012, 12:56 AM
We need a 1v1 queue.
---------------------------------------------------------------------------------
Promote what you love, instead of bashing what you hate.
https://www.youtube.com/watch?featur...lM_skuv4#t=584
Captain
Join Date: Jun 2012
Posts: 668
# 26
06-27-2012, 01:14 AM
Quote:
Originally Posted by sophlogimo View Post
We need a 1v1 queue.
Yawn... we have a challenge system use it all you want.

3v3 perhaps.... still not needed. But at least that could be interesting... honestly though 3v3 would really really make pug vs premade an issue... one junk teammate and its pretty much over. At least in a 5v5 if it ends up being 5v3 it can still be a good match... a friend and I beat up some feds the other night 2v5 that was fun.

1v1 outside of shuttle vs shuttle or escort vs escort ... its like watching paint dry.
Starfleet Veteran
Join Date: Jun 2012
Posts: 3,337
# 27
06-27-2012, 01:18 AM
Quote:
Originally Posted by husanakx View Post
Yawn... we have a challenge system use it all you want.
By that reasoning, we don't need any queues at all.
---------------------------------------------------------------------------------
Promote what you love, instead of bashing what you hate.
https://www.youtube.com/watch?featur...lM_skuv4#t=584
Lt. Commander
Join Date: Jun 2012
Posts: 114
# 28
06-27-2012, 03:20 AM
Quote:
Originally Posted by sophlogimo View Post
We need a 1v1 queue.

We don't need a 1v1 Queue, there are already easy ways to 1v1 in game, how many mmos have you played with 1v1 queues in them anyway?

There is a reason they are not integrated often if at all, PVP combat in classed based mmos
is not balanced via 1v1!

WRAAAAAAAAAAAAAAAAARGH

Your Ramming Speed III deals 52098 (99235) Kinetic Damage(Critical) to Remus.
Career Officer
Join Date: Jun 2012
Posts: 3,149
# 29
06-27-2012, 05:09 AM
I can no longer fly healing Cruisers. I thought I was doing okay once. But these days, when I play with a Cruiser, I suck. :frown:
Empire Veteran
Join Date: Jun 2012
Posts: 7,163
# 30
06-27-2012, 01:12 PM
Quote:
Originally Posted by mustrumridcully0 View Post
I can no longer fly healing Cruisers. I thought I was doing okay once. But these days, when I play with a Cruiser, I suck. :frown:
ive found that im incapable of focusing more on the team mates that need heals then i am on killing this guy im shooting at, guess thats why i resign myself to playing what im flying as tactically as possible, and why i haven't touched my engineers in months. i still through about 5 times the number of heals then the majority of pub mates though.

i sort oh hate that killing and healing are of equal importance in this game, this is the 1 mmo that doesn't have magic in it that can explain everything, star ships healing as effectively as they can damage is absurd, and an affront to the ip.

nothing around here seems more sacred then the team. glory to the team, which is what mmo game play is about, and those who are loners are playing wrong.

nah, i like loose teams fine, i just don't like that healing is as as good, more powerful, and more impotent in a match, then killing the enemy. it makes a talented team invincible, you cant even chink their armor unless you bring an equally good team.

teems shouldn't be able to give hit points faster then the enemy can take them away, instead of giving hitpoints they should only give resistance, it should be up to the player to repair his own ship.
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