Quote:
Originally Posted by sierrafortune
Quote:
Originally Posted by daiouvegeta2
Tanking is not best done by any tactical in anything. It is BEST done by an engineering class in a cruiser. This is a fact, which cannot be disputed.
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The Threat Skill does not seem to be able to keep up with an Escorts ability to pump out damage in a lot of cases, reducing the Cruiser to a secondary role in providing fire-support and healing for the Escort if they wish for a group to maintain a consistent amount of DPS. If it were made possible for Cruisers to able to take on more threat than an Escort, then the Cruiser could effectively use its inherit traits to their full potential, which would also allow the Escorts to better do their jobs without having to worry about getting blown to pieces, or wonder why the Cruiser Pilot isn't healing them when the Cruiser is taking no damage.
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Pretty much this.
If an Engineering Captain can generate enough hate to tank, then they are the "best" tank on paper. If they can't, then a Tactical Captain is the better choice.
The reason for this is that the amount of damage you can survive is irrelevant if you're not being shot at.
That said, it's perfectly viable to build a Cruiser with an Engineering Captain which can hold hate over an Escort. But you need to strike a balance between Damage output and Survivability in order to do this, you can't just go "All out survivability" and expect the Escorts to constantly hold the bulk of their firepower back in order to let you take hate.
HOWEVER, given the difference in raw damage, given the same levels of equipment it can be very difficult for a Cruiser to hold hate constantly over an Escort even with a decent level of damage output and considerable investment into the Threat Control skill... so it's perfectly OK for the Escorts to occasionally "pull hate" if they use all their spike damage abilities at once. Even the squishiest Escort can survive being shot at for a few seconds, and a well-built Cruiser will be specced with ALLIED heals and damage resistance buffs - "tanks" in STO therefore primarilly play a hybrid role of support and meatshield, plus sustained DPS as a byproduct of trying to keep hate.
But all this is purely theoretical.
In practice, you'll never need the extra survivability of a Engineer over a Tac.
A Tac in a Cruiser (or even a Tac in an Escort, with the right equipment and BOFF power choices) can currently hold the attention of and weather the damage from the most powerful enemies in the game. I know, because I've done it personally. And whilst my equipment is pretty decent, it's not "perfect"; And whilst I'm pretty well practiced, I'm not the best pilot out there.
Quote:
Originally Posted by meurik
In space, the following is TRUE for Star Trek Online:
Tactical Captains: DPS Enhancing abilities
Engineer Captains: Survivability Enhancing abilities
Science Captains: Support/Debuff enhancing abilities
Escorts: Deals the most damage, and has the lowest survivability
Cruisers: Deals moderate damage, highest survivability
Science: Deals moderate damage, with moderate survivability
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Correct for Tactical Captains, Engineering Captains and Cruisers.
Science Captains have better DPS than Engineering Captains and better survivability than Tactical Captains, Sensor Scan and Holographic Fleet are examples of DPS enhancing abilities, and they have multiple Allied Survivability buffs. They've actually got little in the way of "odd"/CC abilities other than Subnucleonic Beam.
Escorts have by far the highest SPIKE damage potential, but their SUSTAINED damage potential isn't that far below Cruisers and Sci Vessels. Technically Sci Vessels have the highest Survivability (Shield Capacity and CC) whereas Cruisers have the Highest Survivability (Hull Capacity and Damage Resistance). Cruisers are the natural choice for tanking because the damage output they can produce is weighted towards sustained (constant) damage, meaning if they manage to grab hate they will hold it fairly reliably; and the damage output they can weather is also fairly constant due to their resistance buffs, meaning it's difficult to kill them with an Alpha Strike, and any damage they DO take will be lower and easier to heal back.
Then you've got the odd combinations like the Carriers (Kar'fi in particular) which can be built for pretty much anything...
