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Okay, spec up the Captain with max Flow Capacitors (since it's a tier 1 skill!)
Add in components/consoles that boost Flow Cap (like the Jem'Hadar Deflector Dish)
Six XII Polaron Turrets with two Cannon Rapid Fire skills to swap between.
Plasmonic Leech console to make the turrets drain even more without a proc.
Advanced Power Drain Probes, the blue flavor.
Drop the stationary Polaron Turret Satellite
Tychen's Rift III with DOff that spawns secondary rifts.
So the Flow Capacitor stat is around 150.
Polarons have the 2.5% proc is knocking out 44 points of power. (six turrets on rapid fire, plus satellite)
Leech console drains 2-3 pts per hit, cumulative over 15 seconds.
Tychens Rift drain 12 points per second per rift (up to three spawning)
Power Probes pulling out 25 more, per probe
It is often amusing to see the target's shields flickering in and out, and watching them shoot me with everything they have and not even scratching my shields. My usual teams loves having me occupy any heavy targets while they mop up. I do tend to use one Probe hangar and one Frigate hanger, just for a little more punch. Same with on Torpedo launcher.
So what extra power-draining skills/components am I missing? Any advice on making it more effective?
Is there some reasoning behind using turrets instead of beams however?
I am sure your setup stacks leech quicker, but at the cost of no subsystem targeting.
Leech and Siphon are usually enough to get around ~75 drain. I use II and III siphon, and that lets me have it up on target more often than now.
To actually knock out a subsystem however, you need a little more to get over the top. Even mobs will pop emergency power to shields.
I cant reliably knock down shields without at least hitting it with the beam subsystem attack,so I am running 2 of those in tac slots too.
I am also experimenting with orion interceptors to target cover weapons/engines. I have not tried power drones themselves, as I find they get killed too easy, and I miss the dps.
Maybe I will add a flight of the blue ones to see if that solves the frailty issue at least.
I run my kar'fi hon with 7 Polaron turrets, no torps. Polaron proc is a drain Per HIT, not per salvo. With Turrets you get more "chances" for the proc to occur as they fire more rounds then any other weapon. Turrets also are 360 degree weapons, so their full effect can be brought to shoot anything, any direction around you.
Now you can add the jem-hadar sets to add more damage to the Polaron set, but its not a survivable setup in a heavy firefight. Hubby set me up with the Klingon Honor Guard Mk XII set, and it at least can take some good damage and allows me to get the probles out, my power syphons skils out along with the weapon system tossing out some good damage.
With all my weapons and settings, I am shooting with an extra 108% damage to my polaron too, which offsets the turrets low damage output. the closer you get to me, the more damage I do. Add to that a cannon rapid fire or scatter volley and I can dish out some serious damage when I need to.
I call it my denial setup, I can pretty much lock down anyone and keep them out of a battle or severely limit them in their damage capability. And the Tac jocks just hate fighting me ^^ when I can severely cut into their overall damage. Granted there is no surefire way to shut anyone completely down, but I can castrate most hon to the point its completely useless to engage me without some serious help.
BTW... I am looking for a decent size Klingon house that needs a SCI orion dears. ^- Please send me a PM and either I will get it, or my husband will forward it to me.