It's been a looong time since I last posted on this forum (since beta days I think), so please don't stone the born-again newbie just yet.
I'm one of the satisfied owners of the 4000cp Odyssey Pack (I enjoy my sci ody with all three consoles very much), and given all the talk of the new Season Six fleet bases and possible Assault Cruiser Refit, I thought it would only be appropriate to extend some of this upgrade love to people who invested in the full Odyssey spectrum while at the same increasing the incentive and attraction for other customers to buy the pack (or to put the other consoles up for sale in the c-store without purchasing the full pack for those who bought the individual +1 Odyssey offerings).
I tried searching for this idea, but found nothing close (and if it's there, and I missed it, I apologize for wasting your time and mine), so here goes...
Console - Universal - Unified Engineering Systems
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description text would include info for all three Odyssey consoles with no changes to existing stats for the separate consoles; Enhanced Engineering Systems set bonus would still apply)
The simple point to an Odyssey Refit would be to leave the +1 ships as they currently are, but to reward owners of the big Pack by giving them the opportunity
to take their three unique Odyssey consoles, and mashing them together into a single unified console in order to free up two valuable console slots. This console would, of course, scale to level like the separate consoles.
Moreover, I propose this be made available through the Duty Officer system, but acquired strictly through a special engineering NPC that only appears at a certain point in the Fleet Starbase development (perhaps when a base reaches the tier that opens up the shipyard). It can also be a DOff-less job that has guaranteed success rate like recruitment missions that rewards you with Bridge Officers, but in this case rewards Engineering commendation points, and random success simply means more Eng points with no affect on the unified console itself (i.e. its quality is not affected by critical success).
Finally, there is the little matter of the Chevron and Aquarius modules currently unable to be used both at the same time. I've seen the complaints here about it, how it makes no logical sense, but I'm fairly certain it's a technical limitation of the Cryptic engine. The devs have likely thought of it already, but to further enhance the appeal and value of the Unified console, include the ability to launch both modules at the same time (a la the MVAE multi-vector console) while you choose to man either the stardrive or the Chevron, or simply limit it to control of the stardrive as is the case now.
I welcome any and all opinions and suggestions to these ideas. Thanks!
